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࢖͓͏σΟʔϓϦϯΫ ೔ৗతʹ࢖͏VRͷͨΊʹ Kenji Iguchi @needle - Freelance VR Consultant & Developer

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Kenji Iguchi - @needle VRϔουηοτίϯςϯπΛ࢖͍ଓ͚Δʹ͋ͨͬͯͷ࠷େͷোน͸ͳʹ͔ʁ ͔ͿΔͷΊΜͲ͍͘͞ɻ ೔ৗతʹ࢖͏VR΁: ࢖͍࢝Ί΍͢͞ͱ࢖͍ଓ͚΍͢͞ - https://bit.ly/36HPiW6

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Kenji Iguchi - @needle σΟʔϓϦϯΫͱ͸ʁ ▸ Oculus Connect 6Ͱ༧ࠂ͞Ε͍ͯͨOculus Platformͷ৽ػೳ ▸ DestinationsͱRich PresenceػೳͷҰ؀ͱͯ͠ొ৔ ▸ Oculus Rift, Quest, GoͰ࢖༻Մೳ ▸ Oculus Link΍ϋϯυτϥοΩϯάʹൺ΂ͯۃΊͯ஍ຯ ▸ ஍ຯա͗ͯϦϦʔε͞Εͨͷ਺िؒؾ෇͍ͯͳ͔ͬͨɻ

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Kenji Iguchi - @needle VRͷ֎͔Βத΁ͷྲྀΕΛ࡞Δ͜ͱ͕Ͱ͖Δ

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Kenji Iguchi - @needle ·ͣ͸Destination (VRΞϓϦ಺ʹ͓͚Δʮ৔ॴʯ)Λఆٛ ▸ ඈͼઌΛࢦఆ͢Δʹ͸·ͣඈͼઌ͕ఆٛ͞Εͯͳ͍ͱ͍͚ͳ͍ ▸ ʮࠓ˓˓ΞϓϦͷதͷ✕✕ͷ৔ॴʹ͍Δʯͱ͍ͬͨϝλσʔλ ▸ εςʔδɺϫʔϧυɺϞʔυɺͦͷଞʮ৔ʯͰ͋Ε͹ͳΜͰ΋

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<։ൃऀஂମ໊> <ΞϓϦ໊> ઃఆ͸Oculus։ൃऀ μογϡϘʔυ͔Β https://dashboard.oculus.com/

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<։ൃऀஂମ໊> <ΞϓϦ໊> ઃఆ͸Oculus։ൃऀ μογϡϘʔυ͔Β https://dashboard.oculus.com/

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ςΩετ

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ςΩετ

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Kenji Iguchi - @needle ىಈ௚ޙɺ౉͞ΕͨϩϯνύϥϝʔλΛ֬ೝͯ͠ॲཧ ىಈ loader.unity ͜͜ͰϩϯνύϥϝʔλΛ ֬ೝɺભҠઌΛܾఆ͢Δ sceneA.unity sceneB.unity ௨ৗىಈ σΟʔϓϦϯΫ
 ىಈ Loading…

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Kenji Iguchi - @needle ϩϯνύϥϝʔλ֬ೝॲཧɹίʔυ࣮૷ using Oculus.Platform; using Oculus.Platform.Models; using UnityEngine.SceneManagement; void Awake() { // ΤϯλΠτϧϝϯτνΣοΫ౳ͷϓϥοτϑΥʔϜॳظԽॲཧ͕͜͜ʹೖΔ LaunchDetails launchDetails = new LaunchDetails(CAPI.ovr_ApplicationLifecycle_GetLaunchDetails()); if (launchDetails.LaunchType == LaunchType.DeepLink) { string deeplinkMessage = launchdetails.deeplinkMessage; // σΟʔϓϦϯΫͷϝοηʔδ಺༰ʹج͍ͮͯભҠઌΛܾΊΔॲཧ͕͜͜ʹೖΔ SceneManager.LoadScene(/*ܾఆͨ͠ભҠઌ*/); } else { // ௨ৗىಈͳΒλΠτϧγʔϯ΁ SceneManager.LoadScene(“sceneA”); } }

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௨ৗىಈ

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σΟʔϓϦϯΫىಈ

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σΟʔϓϦϯΫىಈ

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σΟʔϓϦϯΫىಈ

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Kenji Iguchi - @needle Մೳੑ͸ແݶେɻ ▸ TwitterͷπΠʔτ ▸ LINE΍Slackͷϝοηʔδ ▸ εϚϗήʔϜΞϓϦ ▸ ໊ࢗʹҹ࡮ͨ͠URL ▸ etc. ▸ ιʔγϟϧVRͷϫʔϧυ ▸ VRίϯαʔτͷձ৔ ▸ ༑ୡ͕଴ͬͯΔରઓήʔϜͷϧʔϜ ▸ ੜ์ૹதͷVRελδΦ ▸ εϚϗήʔϜͱಉ͡ੈքΛओ؍Ͱ ▸ etc.

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Kenji Iguchi - @needle ࠷ޙʹ͟ΜͶΜͳ͓͠Βͤ ▸ Destinations΍URLσΟʔϓϦϯΫ͸Oculus Platformͷػೳ ▸ ։ൃऀμογϡϘʔυͰઃఆ͢ΔͷͰɺμογϡϘʔυΛ࢖͍͑ͯΔඞཁ͕͋Δ ▸ →QuestͰ͸اըॻ৹ࠪΛ௨աͨ͠։ൃऀ͔͠࢖͑ͳ͍ orz ▸ ͱ͸͍͑ɺ͜ͷػೳ͸ϢʔβʔʹԿ౓΋VRମݧʹ໭͖ͬͯͯ΋Β͍ɺVRମݧΛ ೔ৗతͳ΋ͷʹ͍ͯ͘͠͏͑Ͱඇৗʹॏཁͳ΋ͷͰ͢ ▸ ࢖͓͏ͥʂσΟʔϓϦϯΫʂ
 https://developer.oculus.com/documentation/platform/latest/concepts/dg-rich-presence/