Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
使おうディープリンク:日常的に使うVRのために / Deep-linking into eve...
Search
Sponsored
·
SiteGround - Reliable hosting with speed, security, and support you can count on.
→
Kenji Iguchi
January 11, 2020
Technology
2k
2
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
使おうディープリンク:日常的に使うVRのために / Deep-linking into everyday VR
Oculusプラットフォームに2019年12月に追加された「URLによるダイレクトディープリンク」機能について解説します。地味ですが、VR体験を日常的にしていくうえで重要な機能です。
Kenji Iguchi
January 11, 2020
More Decks by Kenji Iguchi
See All by Kenji Iguchi
ローカライズと(ローカライズについて話す時の)言語の壁 / Localization and the language barrier... on talking about localization
heistak
6
4.6k
たかがレーザー、されどレーザー。
heistak
2
350
Oculus Platformのつかいかた
heistak
3
1.9k
Other Decks in Technology
See All in Technology
AI時代の開発はウォーターフォールに回帰する? / development-with-ai-back-to-wf
okamototakuyasr2
0
120
2026-10-24 JAWS JAWS-UG 茨城 #18 IAM Policy Autopilotってなにさ。terraform planからIAM Policyつくれるの? / What's IAM Policy Autopilot
masasuzu
0
170
DevelopersIO 2026 Tokyo 現時点の衛星通信サービスの現状を整理してみる
maroon1st
0
310
LLM-as-a-Judgeは本当に信頼できるのか――評価器を評価する話
taka_aki
3
1.1k
バフェットコード開発チームの心得(v1.1)
shoe116
0
110
DevelopersIO2026 -バックアップは“消されないこと”が9割-
yoshida0129
0
410
外国人エンジニアがVueプロトタイプで仕様を合わせている話 / Vue Fes Japan 2026 LT
eluwing
0
170
演劇と私とスクラム
chinmo
0
160
Microsoft のサポート ライフサイクルを理解する
murachiakira
PRO
0
210
トークン化預金DCJPYの取り組みと活用ユースケース
finengine
0
250
freeeにおける AI を用いた ブラウザ動作確認の自動化の取り組み
freee
PRO
0
220
Devin プロモコードの受け取りと適用(2026.10.27)
kinopeee
0
510
Featured
See All Featured
Why Our Code Smells
bkeepers
PRO
340
58k
Done Done
chrislema
187
17k
Refactoring Trust on Your Teams (GOTO; Chicago 2020)
rmw
35
3.9k
Impact Scores and Hybrid Strategies: The future of link building
tamaranovitovic
0
470
Building the Perfect Custom Keyboard
takai
2
920
Helping Users Find Their Own Way: Creating Modern Search Experiences
danielanewman
31
3.4k
Imperfection Machines: The Place of Print at Facebook
scottboms
270
14k
The Mindset for Success: Future Career Progression
greggifford
PRO
0
550
Why Mistakes Are the Best Teachers: Turning Failure into a Pathway for Growth
auna
0
330
The Straight Up "How To Draw Better" Workshop
denniskardys
239
140k
jQuery: Nuts, Bolts and Bling
dougneiner
66
8.6k
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
46
3k
Transcript
͓͏σΟʔϓϦϯΫ ৗతʹ͏VRͷͨΊʹ Kenji Iguchi @needle - Freelance VR Consultant &
Developer
Kenji Iguchi - @needle VRϔουηοτίϯςϯπΛ͍ଓ͚Δʹ͋ͨͬͯͷ࠷େͷোนͳʹ͔ʁ ͔ͿΔͷΊΜͲ͍͘͞ɻ ৗతʹ͏VR: ͍࢝Ί͢͞ͱ͍ଓ͚͢͞ - https://bit.ly/36HPiW6
Kenji Iguchi - @needle σΟʔϓϦϯΫͱʁ ▸ Oculus Connect 6Ͱ༧ࠂ͞Ε͍ͯͨOculus Platformͷ৽ػೳ
▸ DestinationsͱRich PresenceػೳͷҰͱͯ͠ొ ▸ Oculus Rift, Quest, GoͰ༻Մೳ ▸ Oculus LinkϋϯυτϥοΩϯάʹൺͯۃΊͯຯ ▸ ຯա͗ͯϦϦʔε͞Εͨͷिؒؾ͍ͯͳ͔ͬͨɻ
Kenji Iguchi - @needle VRͷ֎͔ΒதͷྲྀΕΛ࡞Δ͜ͱ͕Ͱ͖Δ
Kenji Iguchi - @needle ·ͣDestination (VRΞϓϦʹ͓͚Δʮॴʯ)Λఆٛ ▸ ඈͼઌΛࢦఆ͢Δʹ·ͣඈͼઌ͕ఆٛ͞Εͯͳ͍ͱ͍͚ͳ͍ ▸ ʮࠓ˓˓ΞϓϦͷதͷ✕✕ͷॴʹ͍Δʯͱ͍ͬͨϝλσʔλ
▸ εςʔδɺϫʔϧυɺϞʔυɺͦͷଞʮʯͰ͋ΕͳΜͰ
<։ൃऀஂମ໊> <ΞϓϦ໊> ઃఆOculus։ൃऀ μογϡϘʔυ͔Β https://dashboard.oculus.com/
<։ൃऀஂମ໊> <ΞϓϦ໊> ઃఆOculus։ൃऀ μογϡϘʔυ͔Β https://dashboard.oculus.com/
ςΩετ
ςΩετ
Kenji Iguchi - @needle ىಈޙɺ͞ΕͨϩϯνύϥϝʔλΛ֬ೝͯ͠ॲཧ ىಈ loader.unity ͜͜ͰϩϯνύϥϝʔλΛ ֬ೝɺભҠઌΛܾఆ͢Δ sceneA.unity
sceneB.unity ௨ৗىಈ σΟʔϓϦϯΫ ىಈ Loading…
Kenji Iguchi - @needle ϩϯνύϥϝʔλ֬ೝॲཧɹίʔυ࣮ using Oculus.Platform; using Oculus.Platform.Models; using
UnityEngine.SceneManagement; void Awake() { // ΤϯλΠτϧϝϯτνΣοΫͷϓϥοτϑΥʔϜॳظԽॲཧ͕͜͜ʹೖΔ LaunchDetails launchDetails = new LaunchDetails(CAPI.ovr_ApplicationLifecycle_GetLaunchDetails()); if (launchDetails.LaunchType == LaunchType.DeepLink) { string deeplinkMessage = launchdetails.deeplinkMessage; // σΟʔϓϦϯΫͷϝοηʔδ༰ʹج͍ͮͯભҠઌΛܾΊΔॲཧ͕͜͜ʹೖΔ SceneManager.LoadScene(/*ܾఆͨ͠ભҠઌ*/); } else { // ௨ৗىಈͳΒλΠτϧγʔϯ SceneManager.LoadScene(“sceneA”); } }
௨ৗىಈ
σΟʔϓϦϯΫىಈ
σΟʔϓϦϯΫىಈ
σΟʔϓϦϯΫىಈ
Kenji Iguchi - @needle Մೳੑແݶେɻ ▸ TwitterͷπΠʔτ ▸ LINESlackͷϝοηʔδ ▸
εϚϗήʔϜΞϓϦ ▸ ໊ʹҹͨ͠URL ▸ etc. ▸ ιʔγϟϧVRͷϫʔϧυ ▸ VRίϯαʔτͷձ ▸ ༑ୡ͕ͬͯΔରઓήʔϜͷϧʔϜ ▸ ੜ์ૹதͷVRελδΦ ▸ εϚϗήʔϜͱಉ͡ੈքΛओ؍Ͱ ▸ etc.
Kenji Iguchi - @needle ࠷ޙʹ͟ΜͶΜͳ͓͠Βͤ ▸ DestinationsURLσΟʔϓϦϯΫOculus Platformͷػೳ ▸ ։ൃऀμογϡϘʔυͰઃఆ͢ΔͷͰɺμογϡϘʔυΛ͍͑ͯΔඞཁ͕͋Δ
▸ →QuestͰاըॻ৹ࠪΛ௨աͨ͠։ൃऀ͔͑͠ͳ͍ orz ▸ ͱ͍͑ɺ͜ͷػೳϢʔβʔʹԿVRମݧʹ͖ͬͯͯΒ͍ɺVRମݧΛ ৗతͳͷʹ͍ͯ͘͠͏͑ͰඇৗʹॏཁͳͷͰ͢ ▸ ͓͏ͥʂσΟʔϓϦϯΫʂ https://developer.oculus.com/documentation/platform/latest/concepts/dg-rich-presence/