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Designing and Evaluating Behaviour Change Technologies for and in the Real World 1200 steps Evangelos Karapanos

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1200 steps Designing for Experience How can technology provide a pleasurable experience? 1940s

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1979 Apple II Designing for Usability 1979 VisiCalc - “killer app” for Apple II 1981 IBM XT/AT 1980s

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Designing for Experience How can technology provide a pleasurable experience? 2000s

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Designing for Wellbeing How can technology have a positive impact on people’s lives?

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1200 steps Personal informatics tools that helps us track our behaviours, emotions, thoughts

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Physical activity

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Finances

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Time

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1200 steps Behaviour Change Technologies

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1200 steps Health Human behaviour a key predictor over the long-term

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1200 steps Diabetic patients skip their insulin medication 25% of the time 25,000 people a year go blind 
 Hundreds of thousands lose limbs, every year, for something that's solvable.

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1200 steps Physical Activity Over 80% of the world's adolescent population is insufficiently physically active. Insufficient PA is a key risk factor for noncommunicable diseases (NCDs) such as cardiovascular diseases, cancer and diabetes.

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1200 steps NC (chronic) diseases account for 40% of mortality cases and 75% of health care costs worldwide. Estimated increase of 42% by 2023.

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1200 steps From cure to prevention Gordon Brown: ”NHS [National Health Service] of the future [being] one of patient power, with patients engaged and taking control over their own health and healthcare".

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1200 steps

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How to design for Behaviour Change

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Theoretically and Empirically grounded design

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Theoretically grounded design

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Evidence-based Behaviour Change Techniques Michie et al. (2013)

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The simple acts of measuring one's target behavior and comparing it to an external standard or goal can result in lasting improvements to that behavior. Self-monitoring

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–Johnny Appleseed self-monitoring

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Self-setting specific, proximal, and difficult goals results in increased performance Goal Setting Theory

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1200 steps

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Empirically grounded design

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Do our assumptions hold?

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Evaluating technologies in the wild Interaction logs Wearable cameras Experience Sampling Interaction logs

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Evaluating technologies in the wild Interaction logs Wearable cameras Experience Sampling Wearable cameras

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Evaluating technologies in the wild Interaction logs Wearable cameras Experience Sampling Experience sampling

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Evaluating technologies in the wild Interaction logs Wearable cameras Experience Sampling Interaction logs

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Habito !! !

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goal setting

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historical data

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informational and persuasive messages

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256 users downloaded Habito over the course of 10 months none of these users were recruited or rewarded towards usage

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How can we design glanceable feedback?

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Do our assumptions hold?

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1. Designed for all?

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stages of behavior change questionnaire understanding how different stages of ‘readiness’ impacted adoption precontemplation currently have no intention of being active contemplation not active but intend to be soon preparation trying, but not regularly active action regularly active, but for less than 6 months maintenance regularly active for 6 months or more

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precontemplation 5 of 36, 14% contemplation preparation action maintenance 14 of 26, 54% 19 of 33, 58% 7 of 24, 29% 4 of 19, 21% Readiness for use: motivation and adoption

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2. Goal setting… or, accepting?

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Self-setting specific, proximal, and difficult goals results in increased performance Goal Setting Theory

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Self-setters walked more

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Self-setters were only 31% of users The rest just accepted the preset goal

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3. Behaviour change through Knowledge or self-regulation?

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Usage sessions historical information was only accessed in 30% of all usage sessions even more, 87% of these concerned an ongoing day

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Glances sessions in which users open and close Habito with no additional actions or inputs 57%, 5 sec Review Engage 22%,12 sec 21%,45 sec sessions with at least one additional actions and last up to 22 seconds sessions with at least one additional actions and last more than 22 seconds Usage sessions

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Glances 73% Review Engage 18% 9% Usage sessions

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participants were more likely to initiate a new walk when seeing a low number of steps in the last hour

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participants were more likely to initiate a new walk when seeing a low number of steps in the last hour Participants who saw they walked 10 min or less over the past hour had a 77% chance of starting a new walk in the next 5 min

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Dual process theory System 1 - automatic mind (intuition) System 2 - rational mind (analytical reasoning)

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94% (165 of 176) systems designed for the rational mind Adams et al., 2015

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Behaviour change through Knowledge or self-regulation?

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4. Unexpected things are to be expected

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participants were more likely to initiate a new walk when closely ahead or behind of others

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Hidden costs of self-monitoring While self-monitoring led to short-term increase in steps, it also lead to a decrease in enjoyment of walking Etkin (2015)

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Overjustification effect When extrinsic motivations overshadow intrinsic ones

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No matter how theoretically grounded your design is test it in real life!

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No matter how theoretically grounded your design is test it in real life!

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Question what your assumptions are, about how people will use your product

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Question what your assumptions are, about how people will use your product Thank you Evangelos Karapanos

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http://persuasive.cut.ac.cy/