Slide 1

Slide 1 text

01 02 How to prepare your blender files before uploading on Render Pool Upload/Set parameters/Rendering/Download 03 RenderPool Client App File Management Render Pool Workflow Other Features Render Pool Manual For Blender (Cycles)

Slide 2

Slide 2 text

01File Management

Slide 3

Slide 3 text

File Management-Project Folder We will be using our sample project folder we have made, Please download this file on renderpool.net in the “How to use” page for reference. 2

Slide 4

Slide 4 text

File Management-Project Folder • Before uploading on Render Pool, Render Pool supports files set as Relative path. So we will need a new project folder or use the project folder we have available to download. Asset folder->Place any blend file assets that you used on the scene you want to render on this folder. Cache Folder->If your project is using simulation cache such as Alembic or VDB, Place your simulation files here. Texture Folder->Place textures that you used here. Blend file->This will be the main blend file for rendering. 3

Slide 5

Slide 5 text

File Management-Repath Files (1) • 1.Before we move our assets, we will first open the blend file we will need to render. • Select • File->External Data->Pack resource • 2.Select File->Save As (NOT SAVE) and save the file to a new folder which will be our project folder. • Example: • Our current Blend file is in P:\Blender_Project_Folder • We will save new blend file to • C:\RenderPool 4

Slide 6

Slide 6 text

File Management-Repath Files (2) BEFORE AFTER • 1.Once you saved your blend file to new project. We will need to check what files has been successfully packed. So we will now select • File->External Data->Unpack Resource->Use files in current directory • 2.Once that is pushed, you can notice your new project folder (RenderPool) will have textures folder. • 3.Now we will save and close blender 5

Slide 7

Slide 7 text

File Management-Repath Files (3) • You can see that our RenderPool folder did not copy everything, we have files like caches, linked assets and image sequence on our original folder. But these are not copied as blender’s pack resource cannot pack external caches, linked assets, image sequence or video files. 6

Slide 8

Slide 8 text

File Management-Repath Files (4) In order to solve this, we will need to cut (not copy, ctrl+x) and place any contents that has not been copied. 7

Slide 9

Slide 9 text

File Management-Repath Files (5) After cut-copying the files to RenderPool Folder, Reopen blender and open the scene from RenderPool folder. Material will show pink and linked asset will be missing, but don’t worry, we will fix this. 8

Slide 10

Slide 10 text

File Management-Repath Files (6) • Click on • File->External Data->Find Missing files • Select the RenderPool folder and Blender will find any missing textures. (For Image sequence after selecting, please move the dope sheet and it will be fixed) • Now our Suzanne, a linked asset is still missing, we will need to repath our linked assets manually. 9

Slide 11

Slide 11 text

File Management-Repath Files (7) In the outliner, change from scenes to Blender File Once switching, there will be warning marks which shows that the asset, Suzanne is missing. 10

Slide 12

Slide 12 text

File Management-Repath Files (8) • Right click on either warning mark and click on Relocate and choose the missing asset. • Once that is done, our Suzanne will return on the scene. 11

Slide 13

Slide 13 text

File Management-Checking Missing Files • File Management-Checking missing files • If you want to be sure if your files are missing or not, you can click report missing files while having system console on, or you can check your Data API in the outliner menu if some files are not repath correctly. 12

Slide 14

Slide 14 text

File Management-File Output(Optional) • In Render Pool, the override of the render settings is the sample, export format, and target frame. • So set the resolution in the render settings and the Compositor and File Output for the render pass you want to export contents inside the composite node. set the resolution Set File Output for the render pass 13

Slide 15

Slide 15 text

File Management-Zip file • Archive your project file into zip file. The Root needs to have the blend file instead of the whole project folder. • Now we are ready to move on to Render Pool. [X] BAD [X] [O] GOOD [O] 14

Slide 16

Slide 16 text

02Renderpool Workflow 15

Slide 17

Slide 17 text

02 04 Download Render queue Render Pool Workflow 01 Upload 03 Rendering

Slide 18

Slide 18 text

Renderpool Workflow 17 • 01.Upload 1. Press the BROWSE FILES button and select the .blend/zip file to upload. You can also drag and drop the file into this zone. 2. Press UPLOAD FILE to start uploading. 3. Uploaded files are added to the zone at the top. 4. After completing the upload, click "Start Rendering" to go to the render setting.

Slide 19

Slide 19 text

Renderpool Workflow • 2. Set each parameters Set rendering parameters. ○RENDERER TYPE: Select Blender version RENDERER VERSION Select Cycles Engine, Eevee Engine USING GPUs(per frame) Selecting the number of GPUs to use (GPU mode only) ○ ITERATIONS / SAMPLING: sampling value. The initial value is 100. ○ FILE FORMAT: Export format ○ RENDERING TARGET FRAME - START FRAME VALUE : Specify the beginning of the frame range to output. - END FRAME VALUE: Specify the end of the frame range to output. Setting values other than these are settings in the .blend file. References and renders the value. 18

Slide 20

Slide 20 text

Renderpool Workflow • 2. Set each parameters Rendering parameters (optional) ・Resolution Resolution override ・Scene If you enter the name of the scene set in the Blend file, that scene will be rendered. ·camera Enter the name of the camera in the scene and override it ・Tile size Rendering size for one piece (The initial value is 128, 128 is recommended) 19

Slide 21

Slide 21 text

Renderpool Workflow 1. Select the resolution for estimating consumption points. Render Pool estimates the points consumed when rendering. Estimates are based on factors such as data volume, sampling, and frames. Depending on the content, estimated and actual usage may differ. Final point usage is calculated based on actual render time. 2. Press START RENDER to start rendering. 20

Slide 22

Slide 22 text

Renderpool Workflow 21 • 03.Rendering Each frame is automatically distributed to servers in various locations. The job being rendered is ∟ If Success:Job can be confirmed on the success page and rendered page ∟ If Failed:Job will move to the Failed page ∟ If PAUSE in the middle:Job will move to the Pause/Cancel page If stuck at the end of the rendering process. Some servers are taking a long time to process the rendering. Please wait for a while and it will be processed. If the rendering still does not proceed, please contact us. If you are in a hurry, please pause and resume rendering again.

Slide 23

Slide 23 text

01. Renderpool Workflow 22 • 04.Download You can download the rendered image on the Rendered File page from the cloud Icon. And you can download render pass/AOV from “GENERATE AOV” Add a check on the AOV you want to download.

Slide 24

Slide 24 text

03Other Features - Render Pool Client App

Slide 25

Slide 25 text

1 2 3 High-volume rendering made much more efficient Render Pool and cloud storage are integrated via API to auto-render the specified Maya file and blend file. Rendered files are placed in the indicated folder. Enables large number of renderings to be done at the same time. Automatic scene file creation Maya files are automatically converted to rpr files and rendered. Do detailed customization with CSV. Rendered files are placed in a designated cloud storage location so data can easily be exchanged Cloud-based data exchange among affiliates PNG / EXR Data exchange in the cloud * User provides cloud storage (Box, Dropbox, etc. recommended) *This is a client application for Windows desktop only. *Please contact us for pricing information. Applications automate the entire process for rendering more scenes Auto-rendering CSV Render Pool Client App (Optional) 24

Slide 26

Slide 26 text

Starts rendering 1000+ scene files at once Render Pool Client App To cloud storage File Upload Scene files/CSV files Upload to cloud storage at once full automation Run in Render Pool Client App Create scene files Execute rendering with Render Pool DL the rendering result to the specified entire period Composite Copy images in a specified folder to a working folder Copy the images in the designated folder to the working folder and work on them Typical could rendering services Create scene Compile and zip data for scene Upload to site Download Rendering setup and start Copy to work folder Upload from software Render Pool Client App (Optional) 25

Slide 27

Slide 27 text

Render Pool Client App Render Pool Client App is available to enterprise users individually. If you are interested, please contact our staff or reach out at the email below. [email protected]