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A Quick Introduction to Gamification Nader Al-Shamma & Jorge Andres Martinez ideasinplay.com @ideasinplay

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What is Gamification?

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Who Plays Games?

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32.4 Million Gamers 48% 52% Players Ages range from 10 to 65 Source: [1] The Association for UK Interactive Entertainment (https://ukie.org.uk/research#demographics) [2] NewZoo (https://newzoo.com/insights/infographics/the-u-k-gamer-2017/)

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The average consumer is 24 to 34 years old Source: [1] Internet Advertising Bureau (2014)

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What is the appeal?

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Examples Hidden Numbers Progress Bar Medals Loops

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The Traits Within Gamers Competitor Socialiser Collector Explorer

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Case Study ● […] The 'bonkers' mobile network, proves that the crowd can run your business for you The Telegraph (2015)

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How do you initiate and teach your customers to accept this crazy new paradigm?

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Your mission, should you choose to accept it...

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Mission Accomplished

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The Result GiffGaff: ● 3rd largest virtual network in the UK ● Report Revenue of £210M ● Rated number 1 for customer satisfaction in the UK. Sources: [1] “Giffgaff, the 'bonkers' mobile network, proves that the crowd can run your business for you”, The Telegraph 2015. [2] “giffgaff ranked best UK telco for customer satisfaction, industry still the worst overall”, European Communications 2017.

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Quest to Invest

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Any Questions? Jorge Andres Martinez @Jorgeandmar Nader Al-Shamma @nadershamma Ideas in Play www.ideasinplay.com @ideasinplay [email protected]