Slide 42
Slide 42 text
特定の場所で全体ライトを変更 if pos.z < posT1.z and pos.x > posT2.x and pos.x <= posT3.x
then
Common_setForegroundLightColor(0.3, 0.7, 0.7, 0.7, 1)
Common_setCharacterLightColor(0.3, 0.7, 0.7, 0.7, 1)
else
Common_setForegroundLightColor(0.3, 1, 1, 1, 1)
Common_setCharacterLightColor(0.3, 1, 1, 1, 1)