Culture change
Transforming how people think, feel,
communicate and approach tasks.
Making work feel different so the
organisation works better.
Transformation programs
Changing the fundamentals of
technology and processes within
an organisation with a number of
projects over a number of years
‘If your website is sh*t then your chatbot will be just awful’
‘Ok I see what you’re saying but let’s
just try it out with a few people’
“Make it simpler” “We have to translate that to the users’ language”
“Yes that is technically correct but no-one will understand it”
“This only makes sense to an inside expert”
“We don’t need to show the users that”
“We need to make the content
and our service accessible to
everyone”
“The only thing that matters is that people can use it correctly”
“Nobody wants technology - they just want to get something done”
“If they can’t understand it they can’t (or won’t) use it”
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No content
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‘If your website is sh*t then your chatbot will be just awful’
‘Ok I see what you’re saying but let’s
just try it out with a few people’
“Make it simpler” “We have to translate that to the users’ language”
“Yes that is technically correct but no-one will understand it”
“This only makes sense to an inside expert”
“We don’t need to show the users that”
“We need to make the content
and our service accessible to
everyone”
“The only thing that matters is that people can use it correctly”
“Nobody wants technology - they just want to get something done”
“If they can’t understand it they can’t (or won’t) use it”
It needs to work for the people that should use it
We need to be sure it’s gonna work
This is how we can do it
Can’t do it without you
(That last thing you made didn’t work)
(Can’t make another failure)
(We need to change our approach)
(I need your help)
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1. Don’t sell a design process. Sell a good design.
2.
3.
4.
5.
6.
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Come on
in!
Original photo by Pilgrimsoldier - Own work, CC BY-SA 3.0
https://commons.wikimedia.org/w/index.php?curid=35164296
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Make designers design better
Make non-designers
take up some HCD
practice
vs
High quality, low
volume
???? quality, high
volume
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1. Don’t sell a design process. Sell a good design.
2. Don’t build ‘Castle Design’
3.
4.
5.
6.
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Take every opportunity….
Toju, H., Guimarães, P., Olesen, J. et al.
Assembly of complex plant–fungus networks. Nat Commun 5, 5273 (2014).
https://doi.org/10.1038/ncomms6273. CC BY-NC-SA 4.0
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Noisiness
Time
Detractors
Enthusiasts
Champions
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Learning phase
Firefighting work builds
design domain knowledge
Reputation phase
Informed design capability
adds value to in-flight projects
Strategic phase
Mature design culture aligns
projects to design practice
Design practice
In-flight projects
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1. Don’t sell a design process. Sell a good design.
2. Don’t build ‘Castle Design’
3. Take every opportunity with every individual
4.
5.
6.
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#1 most important skill: curiosity
Public Domain photo from the GPA Photo Archive
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#2 most important skill: recruiting users
Image by Quang Nguyen vinh from Pixabay
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1. Don’t sell a design process. Sell a good design.
2. Don’t build ‘Castle Design’
3. Take every opportunity with every individual
4. The most important capabilities to develop are 1. curiosity and 2.
recruitment
5.
6.
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Design
Thinking
Research
101
Design
doing
Learn by doing Don’t just ask Raise quality
Immediately Reactively Strategically
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How I introduce Design Thinking
https://www.matsudamulville.nl/traditional-thinking-v-design-thinking/ http://wiki.doing-projects.org/index.php/Double_diamond:_A_design_process_model
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How I introduce “Research 101”
People are
strange
Observation
beats
questions
Ask open
questions
Research questions & planning your research
(ask us)
It’s great that you want to do a [survey | focus group] …but
don’t
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1. Don’t sell a design process. Sell a good design.
2. Don’t build ‘Castle Design’
3. Take every opportunity with every individual
4. The most important skills to develop are curiosity and recruitment
5. Do Design Thinking training straightaway, Research 101 as soon
as needed, and design training much later
6.
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Photo by me
Use it if you want to
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1. Don’t sell a design process. Sell a good design.
2. Don’t build ‘Castle Design’
3. Take every opportunity with every individual
4. The most important skills to develop are curiosity and recruitment
5. Do Design Thinking training straightaway, Research 101 as soon as
needed, and design training much later
6. Once you have a small team, hold Design Jams
7.
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What you want to tell them: All they care about:
1. This is what our project is doing
2. This is what we’ve done already
3. This is why it’s important
5. Here’s the justification for why change is happening
6. Here’s the current process and what is changing
7. Here is a step-by-step guide of what to do
8. How to handle each and every variation
9. How to troubleshoot
10. How to contact us
11. What will be happening next
12.Meet the team
What do I have to do?
Organisational focus Employee focus
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Care factor (FGIndex):
What do I
have to
do?
Why is it
changing?
What’s in it
for me?
What support
tools have you
given me?
Does it really
work?
What about if
there’s an X and
I need to Y?
What’s the
strategy here?
What support
tools do I need
to make?
Have you
fixed Z?
Show me
a picture
This information needs to be immediately
Visible
0 Lots
This information needs to be easily
Findable
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1. Don’t sell a design process. Sell a good design.
2. Don’t build ‘Castle Design’
3. Take every opportunity with every individual
4. The most important skills to develop are curiosity and recruitment
5. Do Design Thinking training straightaway, Research 101 as soon as
needed, and design training much later
6. Once you have a small team, hold Design Jams
7. Check the comms
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Original photo by Uranimated18 - CC BY-SA 3.0
https://creatures-of-the-world.fandom.com/wiki/Jaguar?file=Jaguar-attacks-a-Yacare-Caiman.jpg
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1. Don’t sell a design process. Sell a good design.
2. Don’t build ‘Castle Design’
3. Take every opportunity with every individual
4. The most important skills to develop are curiosity and recruitment
5. Do Design Thinking training straightaway, Research 101 as soon as
needed, and design training much later
6. Once you have a small team, hold Design Jams
7. Check the comms
8. When you see it, go for the jugular
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Sell a good design (not a design process)
101
Take every opportunity with every individual
Present about Design Thinking immediately, have a ‘Research 101’
ready
Check (or change) the way staff are communicated to
Don’t build a Design Castle
Build curiosity, establish user recruitment
Hold Design Jams
Go for the jugular on those dangerous ideas
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https://coolors.co
linkedin.com/in/JonathanDuhig @JonDuhig