$30 off During Our Annual Pro Sale. View Details »

UXA2022 Day 2; Jon Duhig - Getting under their skin: culture change in transformation programs

UXA2022 Day 2; Jon Duhig - Getting under their skin: culture change in transformation programs

When you’re an individual or very small team trying to establish design capability in a novice area, it is critical to change the mindset and the culture so that improved design (and improved product outcomes) can flourish. Having been the first ‘designer’ introduced into different government transformation projects in different government departments, as well as similar situations in commercial organisations, I can share some personal observations (which won’t be attributed to any department individually!), share some stories and offer some specific advice which might help others build design understanding in similar contexts.

uxaustralia
PRO

August 26, 2022
Tweet

More Decks by uxaustralia

Other Decks in Design

Transcript

  1. View Slide

  2. Culture change
    Transforming how people think, feel,
    communicate and approach tasks.
    Making work feel different so the
    organisation works better.
    Transformation programs
    Changing the fundamentals of
    technology and processes within
    an organisation with a number of
    projects over a number of years

    View Slide

  3. thanks Renato Feijo!
    https://renatofeijo.com/blog-UXstrat.html

    View Slide

  4. ‘If your website is sh*t then your chatbot will be just awful’
    ‘Ok I see what you’re saying but let’s
    just try it out with a few people’
    “Make it simpler” “We have to translate that to the users’ language”
    “Yes that is technically correct but no-one will understand it”
    “This only makes sense to an inside expert”
    “We don’t need to show the users that”
    “We need to make the content
    and our service accessible to
    everyone”
    “The only thing that matters is that people can use it correctly”
    “Nobody wants technology - they just want to get something done”
    “If they can’t understand it they can’t (or won’t) use it”

    View Slide

  5. View Slide

  6. ‘If your website is sh*t then your chatbot will be just awful’
    ‘Ok I see what you’re saying but let’s
    just try it out with a few people’
    “Make it simpler” “We have to translate that to the users’ language”
    “Yes that is technically correct but no-one will understand it”
    “This only makes sense to an inside expert”
    “We don’t need to show the users that”
    “We need to make the content
    and our service accessible to
    everyone”
    “The only thing that matters is that people can use it correctly”
    “Nobody wants technology - they just want to get something done”
    “If they can’t understand it they can’t (or won’t) use it”

    View Slide

  7. https://www.ted.com/talks/simon_sinek_how_great_leaders_inspire_action

    View Slide

  8. It needs to work for the people that should use it
    We need to be sure it’s gonna work
    This is how we can do it
    Can’t do it without you
    (That last thing you made didn’t work)
    (Can’t make another failure)
    (We need to change our approach)
    (I need your help)

    View Slide

  9. 1. Don’t sell a design process. Sell a good design.
    2.
    3.
    4.
    5.
    6.

    View Slide

  10. Come on
    in!
    Original photo by Pilgrimsoldier - Own work, CC BY-SA 3.0
    https://commons.wikimedia.org/w/index.php?curid=35164296

    View Slide

  11. Make designers design better
    Make non-designers
    take up some HCD
    practice
    vs
    High quality, low
    volume
    ???? quality, high
    volume

    View Slide

  12. 1. Don’t sell a design process. Sell a good design.
    2. Don’t build ‘Castle Design’
    3.
    4.
    5.
    6.

    View Slide

  13. Take every opportunity….
    Toju, H., Guimarães, P., Olesen, J. et al.
    Assembly of complex plant–fungus networks. Nat Commun 5, 5273 (2014).
    https://doi.org/10.1038/ncomms6273. CC BY-NC-SA 4.0

    View Slide

  14. Noisiness
    Time
    Detractors
    Enthusiasts
    Champions

    View Slide

  15. Learning phase
    Firefighting work builds
    design domain knowledge
    Reputation phase
    Informed design capability
    adds value to in-flight projects
    Strategic phase
    Mature design culture aligns
    projects to design practice
    Design practice
    In-flight projects

    View Slide

  16. 1. Don’t sell a design process. Sell a good design.
    2. Don’t build ‘Castle Design’
    3. Take every opportunity with every individual
    4.
    5.
    6.

    View Slide

  17. #1 most important skill: curiosity
    Public Domain photo from the GPA Photo Archive

    View Slide

  18. #2 most important skill: recruiting users
    Image by Quang Nguyen vinh from Pixabay

    View Slide

  19. 1. Don’t sell a design process. Sell a good design.
    2. Don’t build ‘Castle Design’
    3. Take every opportunity with every individual
    4. The most important capabilities to develop are 1. curiosity and 2.
    recruitment
    5.
    6.

    View Slide

  20. Design
    Thinking
    Research
    101
    Design
    doing
    Learn by doing Don’t just ask Raise quality
    Immediately Reactively Strategically

    View Slide

  21. How I introduce Design Thinking
    https://www.matsudamulville.nl/traditional-thinking-v-design-thinking/ http://wiki.doing-projects.org/index.php/Double_diamond:_A_design_process_model

    View Slide

  22. How I introduce “Research 101”
    People are
    strange
    Observation
    beats
    questions
    Ask open
    questions
    Research questions & planning your research
    (ask us)
    It’s great that you want to do a [survey | focus group] …but
    don’t

    View Slide

  23. 1. Don’t sell a design process. Sell a good design.
    2. Don’t build ‘Castle Design’
    3. Take every opportunity with every individual
    4. The most important skills to develop are curiosity and recruitment
    5. Do Design Thinking training straightaway, Research 101 as soon
    as needed, and design training much later
    6.

    View Slide

  24. Photo by me
    Use it if you want to

    View Slide

  25. 1. Don’t sell a design process. Sell a good design.
    2. Don’t build ‘Castle Design’
    3. Take every opportunity with every individual
    4. The most important skills to develop are curiosity and recruitment
    5. Do Design Thinking training straightaway, Research 101 as soon as
    needed, and design training much later
    6. Once you have a small team, hold Design Jams
    7.

    View Slide

  26. What you want to tell them: All they care about:
    1. This is what our project is doing
    2. This is what we’ve done already
    3. This is why it’s important
    5. Here’s the justification for why change is happening
    6. Here’s the current process and what is changing
    7. Here is a step-by-step guide of what to do
    8. How to handle each and every variation
    9. How to troubleshoot
    10. How to contact us
    11. What will be happening next
    12.Meet the team
    What do I have to do?
    Organisational focus Employee focus

    View Slide

  27. Care factor (FGIndex):
    What do I
    have to
    do?
    Why is it
    changing?
    What’s in it
    for me?
    What support
    tools have you
    given me?
    Does it really
    work?
    What about if
    there’s an X and
    I need to Y?
    What’s the
    strategy here?
    What support
    tools do I need
    to make?
    Have you
    fixed Z?
    Show me
    a picture
    This information needs to be immediately
    Visible
    0 Lots
    This information needs to be easily
    Findable

    View Slide

  28. 1. Don’t sell a design process. Sell a good design.
    2. Don’t build ‘Castle Design’
    3. Take every opportunity with every individual
    4. The most important skills to develop are curiosity and recruitment
    5. Do Design Thinking training straightaway, Research 101 as soon as
    needed, and design training much later
    6. Once you have a small team, hold Design Jams
    7. Check the comms

    View Slide

  29. Original photo by Uranimated18 - CC BY-SA 3.0
    https://creatures-of-the-world.fandom.com/wiki/Jaguar?file=Jaguar-attacks-a-Yacare-Caiman.jpg

    View Slide

  30. 1. Don’t sell a design process. Sell a good design.
    2. Don’t build ‘Castle Design’
    3. Take every opportunity with every individual
    4. The most important skills to develop are curiosity and recruitment
    5. Do Design Thinking training straightaway, Research 101 as soon as
    needed, and design training much later
    6. Once you have a small team, hold Design Jams
    7. Check the comms
    8. When you see it, go for the jugular

    View Slide

  31. Sell a good design (not a design process)
    101
    Take every opportunity with every individual
    Present about Design Thinking immediately, have a ‘Research 101’
    ready
    Check (or change) the way staff are communicated to
    Don’t build a Design Castle
    Build curiosity, establish user recruitment
    Hold Design Jams
    Go for the jugular on those dangerous ideas
    FBF8CC
    FDE4CF
    FFCFD2
    F1C0E8
    A3C4F3
    90DBF4
    8EECF5
    98F5E1
    B9FBC0
    https://coolors.co
    linkedin.com/in/JonathanDuhig @JonDuhig

    View Slide

  32. View Slide