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UNITY DEV NOTES
Mono Sandbox – no native plugins allowed
Shaders compiled on first use – no “fallback shader”
3 CPU hardware threads – Unity uses 2, 1 available for workers
DXT Texture Compression is supported
Vita CPU RAM 256MB / Video RAM 128 MB
After OS and Unity 184 MB / 87 MB available to app
Unity Profiler – enabled in build settings (Pro Only)
Video – Only fullscreen MPEG-4 AVC/H.264 supported