Getting_Your_Unity_Game_on_Vita_with_quotUnity_for_PSMquot.p hp https://psm.playstation.net/static/general/all/unity_for_psm/en/Do cumentation/Manual/psm-top.html
Create Account on PSM Dev Portal Apply to “Purchase” Publisher Key Currently cost is Free Can take up to 2 weeks Good for one year Done once per developer, not game
(First!) Requires Windows 7 / 8 Install Unity for PSM Currently Unity for PSM is a special Unity 4.3.4 build (Hotfix to 4.3.7p3 released 11/5) Will be in Unity proper sometime after 5.0 ships Install PSM Development Assistant for Unity on Vita Connect Vita via USB and launch DevAssistant “Build and Run” from Unity!
allowed Shaders compiled on first use – no “fallback shader” 3 CPU hardware threads – Unity uses 2, 1 available for workers DXT Texture Compression is supported Vita CPU RAM 256MB / Video RAM 128 MB After OS and Unity 184 MB / 87 MB available to app Unity Profiler – enabled in build settings (Pro Only) Video – Only fullscreen MPEG-4 AVC/H.264 supported
△ buttons (digital) Left and right shoulder buttons (digital) Left and right analog sticks (x/y axis) On-screen touch input + rear touch pad Compass / Gyro / Accelerometer / Location Front and rear camera Speaker and microphone
PSM Tool Deploy to Vita handheld Transfer Memory Card to PSTV Vita handheld is required, no direct deployment method at this moment! (Maybe in 5.0 – not confirmed)