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Noel Nuñez Gabriel Torres Lukas Rodriguez CIM 658 ce n'est pas un train A 360 Film Experience

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Narrative This experimental art piece places the viewer into the mind of an individual faced with a repetitive existence. Here, the viewer bares witness to an abstract experience of harnessing the power of mental imagery to cope with an uncomfortable reality. Take a journey to escape the mundane.

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Goals & Objectives At the outset of designing our film we knew that we wanted to achieve the following: ● Experiment with mixed screen sizes ○ Incorporating “flatties” into a 360 environment ● Intentionally manipulate the viewer’s point of attention ● To make something visually stimulating and exciting ● Learn about and incorporate technology into the production pipeline to create 360 degree abstract designs and experiences ○ Maya ■ Computer animation ○ Blender ■ Virtual environment design ○ Adobe Premiere ■ Still Images ■ Nested Videos ○ Let’s try something new!

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Audience & User Experience Our goal with the audience is to ● give them the freedom to explore the scenery, ● to keep them engaged with the visuals, ● and to accurately direct their attention to the correct point of interest. Art should have an emotional component, so if we can make the audience feel a sense of serenity, wonder and hope, then we would have done our job well. Have Fun, Don’t Think We Are Crazy

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Challenges In an effort to learn how to incorporate animation, motion graphics and traditional film into the project we hit a few bumps on the journey. Technology | Communication | Virtual Collaboration ● Unfamiliar with the technology ○ Blender and Maya ■ Rendering in 360 ■ Render Times and Quality ■ Running out of memory storage ● Editing in 360 ○ Making sure objects appear on screen correctly ○ Masking unwanted elements in 360 ○ Rendering out the final file ● Quality of film stitching ○ Live action footage was unwatchable ● Editing from different locations ○ Working remotely and sharing files, staying organized

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Overcoming Obstacles We spent a lot of time collaborating with each other and discussing methods of accomplishing shots and creating contingency plans in case something did not work ● Research by way of watching tutorials and learning techniques ● Frequent meetings to make sure we were on the same page ● Elbow grease, getting it done! Research and Communication

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Personal Reflections Creating an immersive experience that is coherent, interesting and meaningful was a bigger challenge than originally anticipated, but we learned a lot about collaboration, technique. Planning is important, and so is communicating and being able to make adjustments around challenges. We learned a lot and put our best effort

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Experiments Learning by trying Planning with storyboards

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Experiments Learning by trying Discarded Footage: Animation and Live Action

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Experiments Learning by trying Using simple shapes to create interesting patterns

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Experiments Learning by trying Creating the first Nebula

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Experiments Learning by trying = Creating a special camera rig in Blender

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Experiments Learning by trying Re-do Renders, Low Quality

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Thank you Enjoy the show!