Slide 1

Slide 1 text

Play and Perception in Design Research Anthony Bertuzzi Symplicit

Slide 2

Slide 2 text

The Navigation Canvas Navigation Canvas by Jeroen van Erp. The Delft Design Guide. 2020. Interviews Usability testing Requirements gathering Personas Archetypes Ethnography Journey maps Brainstorming Prototyping for experimentation Business model generation

Slide 3

Slide 3 text

“We create through imagination and we can imagine - if we want to - through play.” Bernard de Koven. Image bySonya Lynne via Unsplash.

Slide 4

Slide 4 text

“Based on our experience of the world around us, our mind constructs only images of possibility. If something seems impossible, it may also be unimaginable. Once we have the capability to form images in our mind, we can define the capability needed to bring them to life - to enable them as technologies.” Alexander Manu Image by Dig Intent. 2022.

Slide 5

Slide 5 text

The potential of play

Slide 6

Slide 6 text

Encourage collaboration Participants can feel a heightened sense of connectedness through shared experience. It can help forge new bonds, strengthen existing ones and break down barriers and gather subjective and collective interpretations.

Slide 7

Slide 7 text

Generate ideas Use game materials, narrative and scene setting to transport participants into a novel game space to free their thinking and inspire creativity. It can help to use game materials to reinforce this sense of novelty and provoke interesting responses.

Slide 8

Slide 8 text

Teach something When participants roleplay unfamiliar situations, scenarios or imagine they are a different person, they can develop increased empathy. Encourage participants to demonstrate new behaviours. Moderators can help guide play and this opens up opportunities for teachable moments.

Slide 9

Slide 9 text

Create something Giving participants constraints, materials, an objective and a creative license can inspire to experiment, innovate and invent. Or to invent as means to overcome a challenge.

Slide 10

Slide 10 text

Simulation and Roleplay for education Juliette Watson via Unsplash.

Slide 11

Slide 11 text

Prototyping for business experimentation Screenshot: The Founder. FilmNation Entertainment.

Slide 12

Slide 12 text

Co-creation for community engagement in urban planning The Block by Block Foundation. https://www.blockbyblock.org Accessed: 15 March 2022.

Slide 13

Slide 13 text

Material driven design for product innovation ‘Edible ‘Plywood’ Crushed ramen noodles + tempered chocolate Baking Impossible, Netflix. 2021.

Slide 14

Slide 14 text

The Game Transfer Effect Game Transfer Effect. Persuasive Design Games. Visch et al., 2013 Diagram taken from The Delft Design Guide (2020).

Slide 15

Slide 15 text

1. Identify your players Know your audience. Understand their contexts. Their needs, preferences, familiarity with games, any sensitivities to certain topics, their values and capabilities are all pertinent factors.

Slide 16

Slide 16 text

2. Define the intended effect The game should have a purpose. Establish your research goal and the intended transfer effect up front. Ask yourself: What are you trying to find out? This will guide your rules for play.

Slide 17

Slide 17 text

3. Create your game Research your game concept. Cast a wide net and keep an open mind. Great ideas can come from anywhere – film, tv, books and board games are all great places to look. One you have your concept, it’s time to prepare for play. Design your prototype, test and refine.

Slide 18

Slide 18 text

4. Play the game with your audience Observe and document insights. Observe energy levels and be prepared to moderate the play. Be sure your players feel safe and happy.

Slide 19

Slide 19 text

5. Evaluate the outcome What did we learn in our observations? Did this game achieve its intended effects? How could we improve next time?

Slide 20

Slide 20 text

“We fail to facilitate fun because we don’t take things seriously. Not because we take them too seriously. It takes devotion and enthusiasm.” - Ian Bogost Allen Taylor via Unsplash.

Slide 21

Slide 21 text

Thank you