Slide 1

Slide 1 text

Chris Compston @ndxcc

Slide 2

Slide 2 text

…for designers Agile

Slide 3

Slide 3 text

What type of Designer? Graphic Designer 8% UX Designer 7% UI Designer 15% Web Designer 38% Multidisciplinary 32% 8% 92%

Slide 4

Slide 4 text

Do you work Agile? Scrum 19% Kanban 4% Different / Modified 23% Doesn’t use 14% Doesn’t know 40% 46% 54%

Slide 5

Slide 5 text

Conclusions 50% of web based designers don’t use Agile

Slide 6

Slide 6 text

Mark Boulton - 2014 “…design is a naturally iterative process. We make things and then fix things as we go.” http://markboulton.co.uk/journal/how-we-work

Slide 7

Slide 7 text

Waterfall, Scrum and Kanban Agile Development

Slide 8

Slide 8 text

Waterfall 1 Discover 2 Plan 3 Build 4 Review

Slide 9

Slide 9 text

Agile 1 Discover 2 Plan 3 Build 4 Review 1 Discover 2 Plan 3 Build 4 Review 1 Discover 2 Plan 3 Build 4 Review 1 Discover 2 Plan 3 Build 4 Review

Slide 10

Slide 10 text

1 Split your organisation 2 Split your work & time 3 Optimise the process Scrum

Slide 11

Slide 11 text

Kanban 1 Visualise the workflow 2 Limit work in progress 3 Measure the lead time

Slide 12

Slide 12 text

Luke Clum - 2013 http://webdesignledger.com/tips/applying-agile-principles-to-design “…software development isn’t web design, and the agile method isn’t necessarily a solid template that should be applied to the design process.”

Slide 13

Slide 13 text

How can designers work in an Agile method? Agile Design

Slide 14

Slide 14 text

1 Find out where you are 2 Take a small step towards your goal 3 Adjust understanding based learnings 4 Repeat Back to basics

Slide 15

Slide 15 text

It’s about change Minimal Viable Product favoured over pixel perfect design Working in the browser

Slide 16

Slide 16 text

However… Constant communication is a must Be careful of waterfall in iterations Letting go of control is always scary

Slide 17

Slide 17 text

Cennydd Bowles - 2008 http://alistapart.com/article/gettingrealaboutagiledesign “…Agile does allow us to still do the things we hold dear - research, develop a vision, and test and improve our designs - we just need new techniques.”

Slide 18

Slide 18 text

Google Ventures Agile Product Design goo.gl/dS6M7Y

Slide 19

Slide 19 text

Day 1 Research Day 2 Idea generation Day 3 Idea refinement Day 4 Rapid prototyping Day 5 Output

Slide 20

Slide 20 text

Hour 1 Research Hour 2 Idea generation Hour 3 Idea refinement Hour 4 Rapid prototyping Hour 5 Output

Slide 21

Slide 21 text

Equal time for research, ideas and prototyping Ideas from various areas of the business Potential to have the perfect end product What’s Great

Slide 22

Slide 22 text

Requires full participation of various stakeholders Only have a prototype to work with Might have to push into another sprint The Challenges

Slide 23

Slide 23 text

James Archer “In the world of design, change is an everyday reality, so Agile is a very natural fit, once you figure out how to make it work for you. ” http://forty.co/agile-design-what-weve-learned

Slide 24

Slide 24 text

Discuss …at the bar?