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Chris Compston - Agile for designers
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Hey! Presents
June 17, 2014
Programming
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Chris Compston - Agile for designers
Presented at Hey!Stac #10 on 17th June, 2014.
Hey! Presents
June 17, 2014
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Transcript
Chris Compston @ndxcc
…for designers Agile
What type of Designer? Graphic Designer 8% UX Designer 7%
UI Designer 15% Web Designer 38% Multidisciplinary 32% 8% 92%
Do you work Agile? Scrum 19% Kanban 4% Different /
Modified 23% Doesn’t use 14% Doesn’t know 40% 46% 54%
Conclusions 50% of web based designers don’t use Agile
Mark Boulton - 2014 “…design is a naturally iterative process.
We make things and then fix things as we go.” http://markboulton.co.uk/journal/how-we-work
Waterfall, Scrum and Kanban Agile Development
Waterfall 1 Discover 2 Plan 3 Build 4 Review
Agile 1 Discover 2 Plan 3 Build 4 Review 1
Discover 2 Plan 3 Build 4 Review 1 Discover 2 Plan 3 Build 4 Review 1 Discover 2 Plan 3 Build 4 Review
1 Split your organisation 2 Split your work & time
3 Optimise the process Scrum
Kanban 1 Visualise the workflow 2 Limit work in progress
3 Measure the lead time
Luke Clum - 2013 http://webdesignledger.com/tips/applying-agile-principles-to-design “…software development isn’t web design,
and the agile method isn’t necessarily a solid template that should be applied to the design process.”
How can designers work in an Agile method? Agile Design
1 Find out where you are 2 Take a small
step towards your goal 3 Adjust understanding based learnings 4 Repeat Back to basics
It’s about change Minimal Viable Product favoured over pixel perfect
design Working in the browser
However… Constant communication is a must Be careful of waterfall
in iterations Letting go of control is always scary
Cennydd Bowles - 2008 http://alistapart.com/article/gettingrealaboutagiledesign “…Agile does allow us to
still do the things we hold dear - research, develop a vision, and test and improve our designs - we just need new techniques.”
Google Ventures Agile Product Design goo.gl/dS6M7Y
Day 1 Research Day 2 Idea generation Day 3 Idea
refinement Day 4 Rapid prototyping Day 5 Output
Hour 1 Research Hour 2 Idea generation Hour 3 Idea
refinement Hour 4 Rapid prototyping Hour 5 Output
Equal time for research, ideas and prototyping Ideas from various
areas of the business Potential to have the perfect end product What’s Great
Requires full participation of various stakeholders Only have a prototype
to work with Might have to push into another sprint The Challenges
James Archer “In the world of design, change is an
everyday reality, so Agile is a very natural fit, once you figure out how to make it work for you. ” http://forty.co/agile-design-what-weve-learned
Discuss …at the bar?