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M A R C O S DA M A S C E N O S R . A N D R O I D E NG I N E E R T I N D E R @marcospaulosd V I N AY G A BA S R . A N D R O I D E NG I N E E R A I R B N B @vinaygaba Architecture Agnostic UI Development

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Android development in 2019 is drastically different than Android development in 2009

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Complexity Features Complexity Features As the complexity grew…

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Complexity Features Complexity Features As the complexity grew…

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As the complexity grew…

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• Managing apps became harder As the complexity grew…

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• Managing apps became harder • Code wasn’t readable As the complexity grew…

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• Managing apps became harder • Code wasn’t readable • Codebase lacked consistency As the complexity grew…

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• Managing apps became harder • Code wasn’t readable • Codebase lacked consistency • Testing wasn’t easy As the complexity grew…

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MVC Controller Model View

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MVP Presenter Model View

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MVVM View Model Model View Observe Notify Update Async Result

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CLEAN View Model Domain (Use Cases) View Data Repository

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VIPER Presenter Interactor View Router Entity

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Wait a Minute!

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Wouldn’t it be nice if we could just focus on core principles and not worry about implementation details?

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MVC

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MVC MVP

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MVC MVP MVVM

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MVC MVP MVVM MVI

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MVC MVP MVVM VIPER MVI

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MVC MVP MVVM VIPER MVI

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View

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User Interface

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Challenges with UI Development

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• Managing state and keeping it in sync is challenging Challenges with UI Development

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• Managing state and keeping it in sync is challenging • We often encounter hard-to-reproduce bugs Challenges with UI Development

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• Managing state and keeping it in sync is challenging • We often encounter hard-to-reproduce bugs • Testing UI requires effort Challenges with UI Development

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What if we could represent all the possible states & state changes in a single class?

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States & state changes in a single class

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• Imagine a class that works like a router States & state changes in a single class

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• Imagine a class that works like a router • It receives commands and delegates responsibility States & state changes in a single class

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• Imagine a class that works like a router • It receives commands and delegates responsibility • All you have to do is to plug and play the right classes to handle the right responsibilities States & state changes in a single class

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Let’s look at an example

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There is a lot of things we can abstract here Let’s look at an example

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ComicbookList Abstracting the UI

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ComicbookList LoadingView Abstracting the UI

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ComicbookList LoadingView SelectedComicbook Abstracting the UI

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ComicbookList LoadingView SelectedComicbook DisplayingShowMoreButton Abstracting the UI

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ComicbookList LoadingView SelectedComicbook DisplayingShowMoreButton DescriptionIsCollapsed Abstracting the UI

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ComicbookList LoadingView SelectedComicbook DisplayingShowMoreButton DescriptionIsCollapsed Abstracting the UI

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ComicbookList LoadingView SelectedComicbook DisplayingShowMoreButton DescriptionIsCollapsed Abstracting the UI

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Abstracting the UI

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What if we have a class the represents our UI interactions?

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State Machine

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A device which can be in one of a set number of stable conditions depending on its previous condition and on the present values of its inputs. State Machine

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A device which can be in one of a set number of stable conditions depending on its previous condition and on the present values of its inputs. State Machine

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A device which can be in one of a set number of stable conditions depending on its previous condition and on the present values of its inputs. State Machine

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A device which can be in one of a set number of stable conditions depending on its previous condition and on the present values of its inputs. State Machine

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A device which can be in one of a set number of stable conditions depending on its previous condition and on the present values of its inputs. State Machine

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State Machine - State

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LoadingState State Machine - State

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ShowingComicBooksState State Machine - State

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ShowingComicBookState State Machine - State

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LoadingState ShowingComicBooksState ShowingComicbookState State Machine - State

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LoadingState ShowingComicBooksState ShowingComicbookState State Machine - State

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State Machine - State

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State Machine - State

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State Machine - State

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State Machine - State

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State Machine - State

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State Machine - State

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State Machine - Events

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State Machine - Events

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ShowComicBook State Machine - Events

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State Machine - Events

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State Machine - Events

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ShowMoreDescription State Machine - Events

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LoadComicBooks State Machine - Events

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LoadComicBooks ShowComicBook ShowMoreDescription State Machine - Events

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LoadComicBooks ShowComicBook ShowMoreDescription State Machine - Events

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State Machine - Events

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State Machine - Events

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StateMachine State Machine - Events

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StateMachine State Machine

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StateMachine LoadComicBooks State Machine

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StateMachine Does current state accepts that event? LoadComicBooks State Machine

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StateMachine Does current state accepts that event? LoadComicBooks Yes State Machine

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StateMachine Do I need to transition to another state LoadComicBooks State Machine

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StateMachine Do I need to transition to another state LoadComicBooks Yes State Machine

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StateMachine Transition to LoadingState LoadComicBooks State Machine

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StateMachine Transition to LoadingState LoadComicBooks Trigger sideffect State Machine

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StateMachine Transition to LoadingState Trigger sideffect LoadComicBooks State Machine

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StateMachine OnComicBookLoaded Does current state accepts that event? State Machine

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StateMachine OnComicBookLoaded Does current state accepts that event? Yes State Machine

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StateMachine OnComicBookLoaded Do I need to transition to another state State Machine

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StateMachine OnComicBookLoaded Do I need to transition to another state Yes State Machine

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StateMachine OnComicBookLoaded Transition to ShowingComicBooks(comics) State Machine

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StateMachine OnComicBookLoaded Transition to ShowingComicBooks(comics) No SideEffects need to be triggered State Machine

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A consequence of a state transition or of an event passed to a state machine. State Machine - SideEffects

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StateMachine Transition to LoadingState LoadComicBooks Trigger sideffect LoadComicBooks State Machine - SideEffects

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StateMachine OnComicBookLoaded Transition to ShowingComicBooks(comics) No SideEffects need to be triggered State Machine - SideEffects

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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ComicBooksViewModel.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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ComicBooksViewModel.kt ComicBooksPresenter.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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ComicBooksFragment.kt

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ComicBooksFragment.kt

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ComicBooksFragment.kt

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ComicBooksFragment.kt

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ComicBooksFragment.kt

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ComicBooksFragment.kt

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ComicBooksFragment.kt

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ComicBooksFragment.kt

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ComicBooksFragment.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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ComicDetailFragment.kt

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ComicDetailFragment.kt

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ComicDetailFragment.kt

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ComicDetailFragment.kt

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ComicDetailFragment.kt

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ComicDetailFragment.kt

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Event.kt

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Event.kt

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Event.kt

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State Machine - State

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State Machine - State

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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StateMachineFactory.kt

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ComicDetailFragment.kt

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ComicDetailFragment.kt

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ComicDetailFragment.kt

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StateMachineFactoryTests.kt

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StateMachineFactoryTests.kt

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StateMachineFactoryTests.kt

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StateMachineFactoryTests.kt

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StateMachineFactoryTests.kt

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StateMachineFactoryTests.kt

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StateMachineFactoryTests.kt

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StateMachineFactoryTests.kt

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StateMachineFactoryTests.kt

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Compose

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State Machine

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Better declarative code State Machine

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Better declarative code Makes the UI testable State Machine

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Better declarative code Makes the UI testable Single source of truth for UI Events and States State Machine

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Views/ Fragments State Machine

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Views/ Fragments State Machine

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Views/ Fragments ViewModel State Machine

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Views/ Fragments ViewModel StateMachine State Machine

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Views/ Fragments ViewModel StateMachine State Machine

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Views/ Fragments ViewModel StateMachine State Machine

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Views/ Fragments ViewModel StateMachine State Machine

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Views/ Fragments ViewModel StateMachine State Machine

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Views/ Fragments ViewModel StateMachine State Machine

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Views/ Fragments StateMachine State Machine

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Views/ Fragments StateMachine Presenter State Machine

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StateMachine Presenter State Machine

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StateMachine Presenter Compose State Machine

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StateMachine State Machine

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StateMachine State Machine

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StateMachine Shenanigans State Machine

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StateMachine Shenanigans SwiftUI State Machine

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StateMachine

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Architecture Agnostic StateMachine

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M A R C O S DA M A S C E N O S R . A N D R O I D E NG I N E E R T I N D E R @marcospaulosd V I N AY G A BA S R . A N D R O I D E NG I N E E R A I R B N B @vinaygaba Architecture Agnostic UI Development http://bit.ly/ArchitectureAgnosticUI