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Droidcon SF 2019: Architecture Agnostic UI Development

vinaygaba
November 25, 2019

Droidcon SF 2019: Architecture Agnostic UI Development

Over the course of the last few years, we have seen a host of different architectures being used & recommended in our ecosystem. With each iteration of these recommended patterns, we often end up spending valuable development cycles in migrating our apps to the latest and greatest. Wouldn’t it be great if you could make your UI agnostic of who’s driving it without having it attached to any kind of architecture? In this talk we will go through how we can leverage UI objects, sealed classes and state machine to make your UI easier to write, much more testable and predictable, where you can easily switch architectures and even UI frameworks (Jetpack Compose anyone?) without changing much of the core implementation of you UI code.

vinaygaba

November 25, 2019
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  1. M A R C O S DA M A S C E N O
    S R . A N D R O I D E NG I N E E R
    T I N D E R
    @marcospaulosd
    V I N AY G A BA
    S R . A N D R O I D E NG I N E E R
    A I R B N B
    @vinaygaba
    Architecture Agnostic
    UI Development

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  2. Android development in 2019 is
    drastically different than
    Android development in 2009

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  3. Complexity
    Features
    Complexity
    Features
    As the complexity grew…

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  4. Complexity
    Features
    Complexity
    Features
    As the complexity grew…

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  5. As the
    complexity
    grew…

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  6. • Managing apps became
    harder
    As the
    complexity
    grew…

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  7. • Managing apps became
    harder
    • Code wasn’t readable
    As the
    complexity
    grew…

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  8. • Managing apps became
    harder
    • Code wasn’t readable
    • Codebase lacked
    consistency
    As the
    complexity
    grew…

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  9. • Managing apps became
    harder
    • Code wasn’t readable
    • Codebase lacked
    consistency
    • Testing wasn’t easy
    As the
    complexity
    grew…

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  10. View Slide

  11. MVC
    Controller
    Model View

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  12. MVP
    Presenter
    Model View

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  13. View Slide

  14. MVVM
    View Model
    Model View
    Observe
    Notify
    Update
    Async Result

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  15. CLEAN
    View Model
    Domain
    (Use Cases)
    View
    Data
    Repository

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  16. VIPER
    Presenter Interactor
    View
    Router
    Entity

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  17. View Slide

  18. Wait a Minute!

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  19. Wouldn’t it be nice if we could just
    focus on core principles and not worry
    about implementation details?

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  20. MVC

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  21. MVC MVP

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  22. MVC MVP MVVM

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  23. MVC MVP MVVM MVI

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  24. MVC MVP MVVM VIPER
    MVI

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  25. MVC MVP MVVM VIPER
    MVI

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  26. View

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  27. User
    Interface

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  28. Challenges
    with UI
    Development

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  29. • Managing state and
    keeping it in sync is
    challenging
    Challenges
    with UI
    Development

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  30. • Managing state and
    keeping it in sync is
    challenging
    • We often encounter
    hard-to-reproduce bugs
    Challenges
    with UI
    Development

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  31. • Managing state and
    keeping it in sync is
    challenging
    • We often encounter
    hard-to-reproduce bugs
    • Testing UI requires effort
    Challenges
    with UI
    Development

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  32. View Slide

  33. What if we could represent all the
    possible states & state changes in a
    single class?

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  34. States & state
    changes in a
    single class

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  35. • Imagine a class that works like
    a router
    States & state
    changes in a
    single class

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  36. • Imagine a class that works like
    a router
    • It receives commands and
    delegates responsibility
    States & state
    changes in a
    single class

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  37. • Imagine a class that works like
    a router
    • It receives commands and
    delegates responsibility
    • All you have to do is to plug
    and play the right classes to
    handle the right responsibilities
    States & state
    changes in a
    single class

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  38. Let’s look at an example

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  39. There is a lot of things we can abstract here
    Let’s look at an example

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  40. ComicbookList
    Abstracting the UI

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  41. ComicbookList
    LoadingView
    Abstracting the UI

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  42. ComicbookList
    LoadingView
    SelectedComicbook
    Abstracting the UI

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  43. ComicbookList
    LoadingView
    SelectedComicbook
    DisplayingShowMoreButton
    Abstracting the UI

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  44. ComicbookList
    LoadingView
    SelectedComicbook
    DisplayingShowMoreButton
    DescriptionIsCollapsed
    Abstracting the UI

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  45. ComicbookList
    LoadingView
    SelectedComicbook
    DisplayingShowMoreButton
    DescriptionIsCollapsed
    Abstracting the UI

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  46. ComicbookList
    LoadingView
    SelectedComicbook
    DisplayingShowMoreButton
    DescriptionIsCollapsed
    Abstracting the UI

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  47. Abstracting the UI

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  48. What if we have a class the represents
    our UI interactions?

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  49. State
    Machine

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  50. A device which can be in one of a set number of
    stable conditions depending on its previous
    condition and on the present values of its inputs.
    State Machine

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  51. A device which can be in one of a set number of
    stable conditions depending on its previous
    condition and on the present values of its inputs.
    State Machine

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  52. A device which can be in one of a set number of
    stable conditions depending on its previous
    condition and on the present values of its inputs.
    State Machine

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  53. A device which can be in one of a set number of
    stable conditions depending on its previous
    condition and on the present values of its inputs.
    State Machine

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  54. A device which can be in one of a set number of
    stable conditions depending on its previous
    condition and on the present values of its inputs.
    State Machine

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  55. State Machine - State

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  56. LoadingState
    State Machine - State

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  57. ShowingComicBooksState
    State Machine - State

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  58. ShowingComicBookState
    State Machine - State

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  59. LoadingState
    ShowingComicBooksState
    ShowingComicbookState
    State Machine - State

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  60. LoadingState
    ShowingComicBooksState
    ShowingComicbookState
    State Machine - State

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  61. State Machine - State

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  62. State Machine - State

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  63. State Machine - State

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  64. State Machine - State

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  65. State Machine - State

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  66. State Machine - State

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  67. State Machine - Events

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  68. State Machine - Events

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  69. ShowComicBook
    State Machine - Events

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  70. State Machine - Events

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  71. State Machine - Events

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  72. ShowMoreDescription
    State Machine - Events

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  73. LoadComicBooks
    State Machine - Events

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  74. LoadComicBooks
    ShowComicBook
    ShowMoreDescription
    State Machine - Events

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  75. LoadComicBooks
    ShowComicBook
    ShowMoreDescription
    State Machine - Events

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  76. State Machine - Events

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  77. State Machine - Events

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  78. StateMachine
    State Machine - Events

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  79. StateMachine
    State Machine

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  80. StateMachine
    LoadComicBooks

    State Machine

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  81. StateMachine
    Does current state accepts that event?

    LoadComicBooks
    State Machine

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  82. StateMachine
    Does current state accepts that event?

    LoadComicBooks
    Yes
    State Machine

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  83. StateMachine
    Do I need to transition to another state

    LoadComicBooks
    State Machine

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  84. StateMachine
    Do I need to transition to another state

    LoadComicBooks
    Yes
    State Machine

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  85. StateMachine
    Transition to LoadingState

    LoadComicBooks
    State Machine

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  86. StateMachine
    Transition to LoadingState

    LoadComicBooks
    Trigger sideffect
    State Machine

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  87. StateMachine
    Transition to LoadingState
    Trigger sideffect
    LoadComicBooks

    State Machine

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  88. StateMachine

    OnComicBookLoaded
    Does current state accepts that event?
    State Machine

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  89. StateMachine

    OnComicBookLoaded
    Does current state accepts that event?
    Yes
    State Machine

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  90. StateMachine

    OnComicBookLoaded
    Do I need to transition to another state
    State Machine

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  91. StateMachine

    OnComicBookLoaded
    Do I need to transition to another state
    Yes
    State Machine

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  92. StateMachine

    OnComicBookLoaded
    Transition to ShowingComicBooks(comics)
    State Machine

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  93. StateMachine

    OnComicBookLoaded
    Transition to ShowingComicBooks(comics)
    No SideEffects need to be triggered
    State Machine

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  94. A consequence of a state transition or of
    an event passed to a state machine.
    State Machine - SideEffects

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  95. StateMachine
    Transition to LoadingState

    LoadComicBooks
    Trigger sideffect
    LoadComicBooks

    State Machine - SideEffects

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  96. StateMachine

    OnComicBookLoaded
    Transition to ShowingComicBooks(comics)
    No SideEffects need to be triggered
    State Machine - SideEffects

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  97. StateMachineFactory.kt

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  98. StateMachineFactory.kt

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  99. StateMachineFactory.kt

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  100. StateMachineFactory.kt

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  101. StateMachineFactory.kt

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  102. StateMachineFactory.kt

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  103. ComicBooksViewModel.kt

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  104. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  105. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  106. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  107. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  108. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  109. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  110. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  111. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  112. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  113. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  114. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  115. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  116. ComicBooksViewModel.kt ComicBooksPresenter.kt

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  117. StateMachineFactory.kt

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  118. StateMachineFactory.kt

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  119. StateMachineFactory.kt

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  120. StateMachineFactory.kt

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  121. StateMachineFactory.kt

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  122. StateMachineFactory.kt

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  123. ComicBooksFragment.kt

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  124. ComicBooksFragment.kt

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  125. ComicBooksFragment.kt

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  126. ComicBooksFragment.kt

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  127. ComicBooksFragment.kt

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  128. ComicBooksFragment.kt

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  129. View Slide

  130. ComicBooksFragment.kt

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  131. ComicBooksFragment.kt

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  132. ComicBooksFragment.kt

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  133. ComicBooksFragment.kt

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  134. StateMachineFactory.kt

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  135. StateMachineFactory.kt

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  136. StateMachineFactory.kt

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  137. StateMachineFactory.kt

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  138. StateMachineFactory.kt

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  139. StateMachineFactory.kt

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  140. StateMachineFactory.kt

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  141. ComicDetailFragment.kt

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  142. ComicDetailFragment.kt

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  143. ComicDetailFragment.kt

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  144. ComicDetailFragment.kt

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  145. View Slide

  146. View Slide

  147. ComicDetailFragment.kt

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  148. ComicDetailFragment.kt

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  149. ComicDetailFragment.kt

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  150. ComicDetailFragment.kt

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  151. Event.kt

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  152. Event.kt

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  153. Event.kt

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  154. State Machine - State

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  155. State Machine - State

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  156. StateMachineFactory.kt

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  157. StateMachineFactory.kt

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  158. StateMachineFactory.kt

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  159. StateMachineFactory.kt

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  160. StateMachineFactory.kt

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  161. StateMachineFactory.kt

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  162. StateMachineFactory.kt

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  163. ComicDetailFragment.kt

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  164. ComicDetailFragment.kt

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  165. ComicDetailFragment.kt

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  166. ComicDetailFragment.kt

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  167. ComicDetailFragment.kt

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  168. ComicDetailFragment.kt

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  169. ComicDetailFragment.kt

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  170. ComicDetailFragment.kt

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  171. StateMachineFactoryTests.kt

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  172. StateMachineFactoryTests.kt

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  173. StateMachineFactoryTests.kt

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  174. StateMachineFactoryTests.kt

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  175. StateMachineFactoryTests.kt

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  176. StateMachineFactoryTests.kt

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  177. StateMachineFactoryTests.kt

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  178. StateMachineFactoryTests.kt

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  179. StateMachineFactoryTests.kt

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  180. View Slide

  181. Compose

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  182. View Slide

  183. View Slide

  184. View Slide

  185. View Slide

  186. View Slide

  187. View Slide

  188. View Slide

  189. View Slide

  190. View Slide

  191. View Slide

  192. View Slide

  193. View Slide

  194. View Slide

  195. View Slide

  196. View Slide

  197. View Slide

  198. State Machine

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  199. Better declarative code
    State Machine

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  200. Better declarative code
    Makes the UI testable
    State Machine

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  201. Better declarative code
    Makes the UI testable
    Single source of truth for UI Events and States
    State Machine

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  202. Views/
    Fragments
    State Machine

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  203. Views/
    Fragments

    State Machine

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  204. Views/
    Fragments
    ViewModel

    State Machine

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  205. Views/
    Fragments
    ViewModel

    StateMachine

    State Machine

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  206. Views/
    Fragments
    ViewModel

    StateMachine


    State Machine

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  207. Views/
    Fragments
    ViewModel

    StateMachine


    State Machine

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  208. Views/
    Fragments
    ViewModel

    StateMachine


    State Machine

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  209. Views/
    Fragments
    ViewModel

    StateMachine



    State Machine

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  210. Views/
    Fragments
    ViewModel

    StateMachine




    State Machine

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  211. Views/
    Fragments

    StateMachine




    State Machine

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  212. Views/
    Fragments

    StateMachine




    Presenter
    State Machine

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  213. StateMachine




    Presenter
    State Machine

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  214. StateMachine




    Presenter Compose
    State Machine

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  215. StateMachine




    State Machine

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  216. StateMachine




    State Machine

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  217. StateMachine




    Shenanigans
    State Machine

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  218. StateMachine




    Shenanigans SwiftUI
    State Machine

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  219. StateMachine



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  220. Architecture Agnostic
    StateMachine



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  221. M A R C O S DA M A S C E N O
    S R . A N D R O I D E NG I N E E R
    T I N D E R
    @marcospaulosd
    V I N AY G A BA
    S R . A N D R O I D E NG I N E E R
    A I R B N B
    @vinaygaba
    Architecture Agnostic
    UI Development
    http://bit.ly/ArchitectureAgnosticUI

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