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uid_and_uxd_v0.2.pdf

Ghina Ajjour
December 13, 2012
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 uid_and_uxd_v0.2.pdf

Ghina Ajjour

December 13, 2012
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Transcript

  1. Outline • Comparison Between UI and UX • Advantages •

    Best Practice • Device sizes and decisions in web design • lead influencers in UI/UX • Future
  2. User experience design User experience design defines a sequence of

    interaction between the user and a system for example.
  3. User experience is a multi- disciplinary field , one of

    which is Software development. User experience design
  4. Advantages • Avoiding unnecessary product features • Simplifying design documentation

    • Improving the usability of the system • Expediting design and development through detailed and properly conceived guidelines • Incorporating business and marketing goals while catering to the user
  5. User interface design A step in the process About technology

    Just about usability Just about the user Expensive and Easy The role of one person A single discipline A choice User experience design is NOT
  6. Best Practices in (UX) Design • Become your users •

    Design first • Trust no one — test • Inject user experience design into your software development life cycle
  7. The team breaks up work into small chunks and just

    starts chipping away at it. UX in Agile Environment
  8. User Interface Design • UI is the design of devices,

    applications, or website with the main focus on user's interaction • Makes the user's interaction as simple and efficient as possible
  9. Fundamentals in UI • Know your user • Pay attention

    to patterns • Stay consistent • Use visual hierarchy • Provide feedback
  10. Fundamentals in UI • Be forgiving • Empower your user

    • Speak their language • Keep it simple • Keep moving forward • Keep iterating
  11. Advantages of UI • Ergonomics • Fewer errors • Savings

    • Productivity / Save Development time • Customer returning • Reduce maintenance costs • Increase user satisfaction Advantages of UI
  12. • The apple website is simple yet covering everything the

    user needs and rich with images • Loads of content yet easy and enjoyable to navigate Apple designs
  13. Apple designer • Steve Jobs made design a chief focus

    of the firm's product strategy • Jonathan Ive the designer senior vice president of Apple’s products
  14. Good Competent Great • “Our goal isn’t to make money”

    • “Design is a prerequisite. Good design - innovation - is really hard” Apple designer
  15. Difference in Devices iPad vs iPhone • Non-designers can create

    pretty good interfaces • A great device for capturing lost time • Better for listing • Relying on built-in tools will create an awful experience. • More controls and details • Better for split views
  16. As a part of enhancing the design and for the

    products to be more appealing to users it is becoming more sociable Future Designs ...