GLOVE SHELTER TABLE FX The time table lands in the middle of Ball Valley, behind the rock from 116 where Penn, Sashi and Boone “scattered” after Penn was hit by lightning. Dialog Notes The TELSA ENERGY FX stop and the corner pocket lights go out as it lands. THIS LANDING should be much less extreme - only a subtle squash and recoil on the legs/pool table. A small amount of dust only as it
ladies Notes ON 86 and 87 it's very important to look at the corresponding scene from BALLS 1 (AND WE NEED TO GIVE TYCOON THOSE SCENE NUMBERS and TIMECODE from locked show) this is time travel - so it needs to be the exact scene but from a new angle.
rock as Penn rolls in. Past Boone, Penn and Sashi are explaining to the Past balls how to defend themselves BOONE PRESENTATION BOARD BACK Use CROWD REF - SC 182 188 (IN INSIGHT) for this scene Dialog PAST PENN and Notes HU Boone Penn and SASHI by easel from SC 86 to this. Here we see them closer and clearer though - and in ACTION SAFE. HU Penn for start of scene - he rolls...
a fake moustache and carrying a second MOUSTACHE in his mouth SUPER AMAZING BOUNCY BALL WITH MUSTACHE (THROUGH SC 120) Dialog PENN Hey hey! PAST OMNI (OS) (dialogue from episode #116 throughout scene) Notes We are using the build of SABB with mustache here.. He put it on OS..
BALL We have to wear these Notes Penn frowns too fast in SB/A - hold his smile from panel 3 until SABB says the word "FAKE"... then it should be a slow drop of the smile to a tint "HUH?" frown.
on Dialog SUPER AMAZING BOUNCY BALL recognize Notes Penn rolls down into the mustache - so position it (WHEN SABB puts it on ground, so it perfectly lines up when he rolls down onto it in Panel 8 - It has self stick adhesive and stays on.
WITH MUSTACHE (THROUGH SC 120) Dialog PENN Alright, Notes Penn is not happy, just matter-of-fact about wearing a mustache. When penn rolls back and up - he is the MUSTACHE version of his build.
of Past Penn's backside (SEE PENN as Tennis ball turnaround) HOOK UP Crowd in BG to SC 93 CROWD We see that the Past Penn Tennis Ball has what looks vaguely like a butt. Dialog PAST PENN (dialogue from episode #116 throughout scene) Notes See special poses for PENN PENN ACTING NEEDS TO MATCH exactly the performance from ORIGINAL BALLS when he says:
Penn REFERENCE FROM EP 116 Timecode: 01:14:24:11 – 01:14:35:21 Scenes: 755p-116-068-T1 755p-116-069-T1 755p-116-070-T1 755p-116-071-T1 Dialog SUPER AMAZING BOUNCY BALL have Notes Again, despite how tricky this is, we need to find the corresponding scenes from the original BALLS episode here (by the dialogue) and
SUPER AMAZING BOUNCY BALL butts Notes SABB does a little butt shake, rolling to L and R and L - to show off his BALL BUTT. then he rolls back to Penn just before the flash OS left.
FLASH coming from Rippen's ridge FLASH RIMLIGHT FX (pulses and flashes) Dialog SFX: <Time travel sounds> Notes The FX should hit the nearby rocks, and SABB and PENN but not the distant group with PAST PENN, SASH, BOONE etc.. they are too far in distance to be affected.
Amazing Bouncy Ball react to the Flashing Dialog Notes OS LIGHT from arriving TIME TABLE OS LEFT.. SEE REF we provide. Needs to hit the balls SABB and PENN - and environment around them in SC 90, not the distant group (including past Penn, Boone, Sashi etc)
shot of Penn to Past Rippen's ridge line TABLE FX FX: Tesla Light Flash on ridge and RIMLIGHT FX on Penn Dialog SFX: <Time travel sounds> Notes We should see some spinning of the other TIME TABLE and landing behind the ridge. LOTS OF FLASHING CORNER POCKET LIGHTS and surging TELSA ENERGY - see color ref.
ELEMENT - STAIRCASE Past Versions of Boone, Sashi and Penn lecturing to the Past balls. NOTE: SEE REFERENCE PANEL 19 FOR IDENTIFICATION See animatic for truck-in within panels 1 - 4 Dialog PAST BOONE (dialog from #116) We are offering a variety of classes ranging from... SABB you and your friend's Notes per SB change this group will be bigger and deeper and the move will be longer - there will also be the 8-ball and he should look conflicted like he's thinking about rolling over and talking (it is
UL SB/A BOONE should NOT TURN towards his pad, he should remain turned towards the crowd. NOTE, SABB is next to a bowling ball - this is an angle we didn't see
EP 116 REFERENCE Timecode: 01:14:32:11 – 01:14:35:21 Scenes: 755p-116-070-T1 755p-116-071-T1 Dialog BOWLING BALL Stop riling everyone up! Notes we never see this line onscreen in 116, but the set up and pose should be exactly the same - it could have been added to the SC from 116
CLIFF TOP LARRY PING PONG PADDLE WITH BEARD and RIPPEN TENNIS RACKET WITH BEARD next to RIPPEN PRESENTATION BOARD PAGE 1 in the distance Dialog RIPPEN for a Notes
SABB behind the rock. SABB next to Penn is so furious, that he's also growling. He turns even REDDER than the past version of himself, as he glares at Rippen. (STAGE 2 RED) PENN looks at him concerned. Dialog SABB Grrrr... RIPPEN/LARRY (OS) (laugh) Notes SOFT FOCUS BG behind rock nd chars
board Dialog RIPPEN When the you from the past Notes Keep Larry alive with occasional blinks and leaning in a bit here and there, and stretching and leaning back. He smiles, enjoys the speech - pays attention. He is looking at the easle and eyes should dart around it hear and there, observing
3 Dialog Notes COMPOSITION NOTE - keep the entire easle and pad in the action safe, CAM should be more to the right - we can see a bit less of TIME TABLE in action safe LEFT
Gagged SABB Dialog LARRY Not at all. Notes UL SB/A SABB with GAG should be to SCR RIGHT of LARRY not to his left. HU to 100, it's basically a tighter framing of 100, CAM only slightly more to the right .
SABB with GAG should be to SCR RIGHT of LARRY not to his left. HU to 100, it's basically a tighter framing of 100, CAM only slightly more to the right .
Penn, holding one end of a JUMP ROPE in his mouth. The Super Amazing Bouncy Ball holds the other end. Penn and the Super Amazing Bouncy Ball launch themselves at Rippen and Larry, Dialog PENN gone with Notes FROM BEHIND we see no face or beard on rippen (when viewed inside the raquet - see turn and color model)
LARRY should do a take and look up as Penn and SABB jump towards them, slightly sooner than Animatic ALSO GAGGED SABB should tilt head up and his body rock back a bit as
in and wrap them up in the jump rope, so they can’t move. Dialog RIPPEN Zero! Notes LARRY IS HAPPY AND FINE, GAGGED SABB is confused, wide eyed, and RIPPEN ANGRY/SHOCKED
trucks in. Parallax. Drift-in throughout scene UNSB/A Hook up position of jumprope to previous scene Dialog PENN stuck Notes NOTE, this mud puddle should be further back from them in all scenes - it should be almost half way between them and LARRY at PANEL 4 - THIS APPLIES to all previous scenes that show the mud puddle
Larry is not that close to MUD PUDDLE, back it up so it works with the near miss later. CAM TRUCKS in fast to LARRY per animatic - THIS LARRY has no beard
PAST Larry (without beard) driving the golf cart (WITH HORNS) EXHAUST FX Larry gaining on camera tracking ahead of him. Parallax. Animate BG back as we drift-in to Larry. The steering wheel should turn slightly left and right - Larry is driving it even though he's not touching it. Dialog PAST LARRY SINGING One handsome dude/ Notes NOTE: scale is wrong - SEE 116 - LARRY should be smaller in realtion to golf cart - this is the same cart they used in 116. pre-mud.
SABB, and the tied up villians. Everyone hears a CRACK OF THUNDER. Penn looksup at the sky, self-satisfied. RIPPEN CLIFF TOP OPPOSITE RAINY SFX: <thunder> Dialog SFX: <thunder> Notes SEE ep 116, as the thunder cracks - it's the very same moment here - so the sky should darken just before it rains, in the exact same way it does time wise and color wise as in sc105 and sc106.
SABB. Dialog RIPPEN You may be winning Notes make sure eye direction of rippen is down at the SABB with mustache. LARRY just smiles blinks, not mean. PENN looks at Rippen a little surprised, like whaaa?
again FADE ON STAGE 1 RED FX Dialog RIPPEN but you're still not that super Notes NOTE, UL SB/A - have the GAGGED and tied up SABB (tied with RIP and LAR) also get red and get angry eyes - at the exact same timing as the one with the mustache on the ground. ANIMATE his brows staggering tighter - he is furious - we will add some grumbling for this SABB in
Amazing Bouncy Ball, looking super pissed. Dialog SUPER AMAZING BOUNCY BALL Oh yeah! Notes HU the SABB - he should start scene at "ANGRY" level of red, but by the word, "YEAH" he should get redder and be "VERY ANGRY" red color. SEE REF..
Larry and gagged SABB. Dialog Notes NOTE - the tied up SABB should be at "ANGRY" red, not "VERY ANGRY" but he is angry and he is looking at himself hit RIPPEN IN THE FACE. His brows should lift and he should turn less red by end of SCENE as the other version of himself hits RIPPEN.
Dialog SABB --aaaaaa-- Notes UL SB/A - SABB is NOT HAPPY - keep him enraged expression. NOTE - RIPPEN's strings on his raquet are partially ripped/wrecked - where he hits - see ref.
still singing as he drives the golf cart towards the mud puddle from 116. REFERENCE RIPPEN CLIFF TOP RAINY LOCATION Dialog SABB --aaaaaa-- PAST LARRY (SINGING) One handsome... Notes
and exits frame Dialog PAST LARRY Ahhhh--- Notes THE IMPACT of the ball causes the car to tip and turn... SHOULD FEEL VERY physically logical - cartoony-wise
the Past versions of the heroes are arguing. Dialog Notes sc 106 from EP 116 - for lightning FX ref - also the animation of PENN and BOONE and SASHI, though distant should be exactly the same as sc 106 from EP 116, just make it really small and animate it up to the point that the lightning strikes.
Valley is hit with LIGHTNING FX RIMLIGHT FX Dialog SFX: <lightning> Notes animate STRONG RIMLIGHT FX from LIGHTNIG on PENN and the TIME TABLE TIME MACHINE...
from episode #116 - Balls REUSE EP 116, SC 116 Dialog Notes 116 re-use do not animate per animatic but please cut it in your TAKE ONES/ANIMATION SCREENER you send. Keep it in your timeline - it all hooksup!
Ridge, animation clip from 116. REUSE EP 116, SC 117 Dialog Notes 116 re-use do not animate per animatic but please cut it in your TAKE ONES/ANIMATION SCREENER you send. Keep it in your timeline - it all hooksup!
from 116. Wide shot of Rippen and his goons. BINOCULARS (on rock) HOOK UP ALL CHARS TO SC 108/118 Dialog Notes HU to SC 108 from EP 116 -- HISTORY WAS CHANGED - this is a complete HOOKUP
116 this scene will extend right and include Past Larry pulling up to Past Rippen and the rest of the thugs. They all get in the golf cart. Dialog PAST RIPPEN of Notes
Notes Because it's rainy, have them fade into atomospheric perpsective - into the rain - not completely lost - but have them get hazier in the atmosphere of the rain
the edge of the Ridge. Camers drift-in Penn realizes that he’s missed his chance to fix things. Dialog PAST RIPPEN (OS) (laugh continued) Notes Add a blink, and have his face go sadder... before he talks. Also, after he says "SASHI AND BOONE" have his eyes and head lean/tilt down a bit, he slumps, like he's more down ... into " I LET
SABB don't be so Notes penn has mustache UL SB/A UL SB/A - both eyebrows up - not too high though - he is a bit thrown off by SABB appearance, then penn transitions into anger, slowly
BALL minutes Notes CAM PAN should follow action R to L, but it should not start and stop, it should be smooth. ADD PRALAX to the cloudy sky BG and rain layers with the cliff
time table. Bumper lights activate. TABLE FX Dialog SFX: < Time table song> SINGER (V.O.) (SINGS) "Losing patience / With the time table! / Got a logic headache / From this twisted fable!" Notes The table starts on the ground - they are already in it (we don't show them entering...) We don't see them
SPLATTER FX bouncing off table WITH RAIN Dialog Notes NOTE: IT is raining throughout this scene (on the RAINY PRESENT TENSE OF THE SCENE. We need the intense water SPLATTER FX on top of the pool table) even as it lift and spins - keep all rain FX going strong on this side of the TIME TRAVEL TRANSITION
Notes As noted before, keep the spinning of the table horizontal, it excellerates fast and the quick flash X-dissolves between rainy present and the sunny PAST begin.. PER ANIMATIC (as ref)
the table should slow in spinning and start lowering back to the ground sooner. It should start slowing, and start lower on the words 'FROM' These transitions are all the same, so establishing one and sending it to us might be a good thing before final delivery.
might suggest, they both jump out and roll over to ridge, but there is no angry/annoyed expression in Penn yet when we see him in profile. It's all wide eyed and curious at this point - on both of them - but they turn to rear 3/4 view fairly quickly.
roll to edge of ridge Dialog Notes PARALLAX BG as we pan L to R, revealing all the distant OLD-TIMEY BUILDINGS and distant OLD-TIMEY BALLS and SPORTS EQUIPMENT....