Oxo Good Grips Can Opener. Post-it bookmarks. Toy Story. The complete works of Mark Twain.
What do all these things have in common? They are all products their inventors and creators wanted to use, to see, to read.
Software has had a long tradition in the same vein, with programmers scratching their own itch to create influential products such as Linux and the Apache web server, but can successful games really be created from the same impulse?
[Presented at Casual Connect Seattle, July 2012]