Anchor to a Plane. It will construct a pose * that will stay on the plane (in Y direction), while still properly tracking the XZ changes * from the anchor updates. */ val pose = anchor.pose pose.getTranslation(poseTranslation, 0) pose.getRotationQuaternion(poseRotation, 0) poseTranslation[1] = plane.centerPose.ty() return Pose(poseTranslation, poseRotation)
on is that building AR Apps that people care about is really challenging. It will be far less effort to learn how to build on ARKit or ARCore than the effort to learn what to build.
ARKit? In some ways, but not others https://medium.com/super-ventures-blog/how-is-arcore-better-than- arkit-5223e6b3e79d Introducing ARCore: Augmented Reality at Android Scale (GDD Europe '17) https://www.youtube.com/watch?v=rFbcOGuDMPk Getting Started with ARCore with Kotlin https://www.raywenderlich.com/170520/getting-started-arcore-kotlin