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Lone Star Unity Tour - Windows 8 and Unity 4

Ryan Joy
January 23, 2013
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Lone Star Unity Tour - Windows 8 and Unity 4

Ryan Joy

January 23, 2013
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  1. Publish your app to the Windows Store and/or Windows Phone

    Store between December 20, 2012 through February 28, 2013 and qualify for the following rewards: http://rj.cx/gen_app_ultimate_unity 1. A store registration reimbursement* AND a copy of Halo 4 for Xbox 360! 2. A chance to win one of 12 Xbox 360 consoles with Kinect. The more apps you enter, the more chances you'll have to win. 3. The Grand Prize: Three devs with the best apps will win an ultimate backstage pass to Microsoft Studios and spend the day with the Windows 8 Games Studios team—makers of Windows 8, Windows Phone 8 and XBOX-enabled games!
  2. • Windows 8 accommodates a multitude of interaction variations •

    Keyboard and Mouse interaction is still an important consideration in designing game controls
  3. • Edge UI leaves the screen clear of clutter, but

    keeps needed functions close by • Cool Scenarios • Tutorials • Messaging • Status Updates • Accessing Game Menus
  4. • Sensors in the tablet can feel more than touch

    • Sensor Fusion provides very accurate motion detection which some games may be able to leverage • It brings games off the screen and into the physical world
  5. • The Share Contract provides users with a familiar and

    natural way to share content between two apps • Drive user acquisition to accompanying website by using the share contract to post to users’ social apps • Cool Scenario: • Share progress with your friends and family
  6. Extend your experience beyond Windows 8 and push your content

    to devices on your local network. The ‘PlayTo’ feature allows relevant controls to be accessed on the first device without compromising the display on the other.
  7. Offer a trial of your game Time based or feature

    based trials are supported Windows Store Commerce platform supports one time purchases, in-app purchases and downloadable content Ad supported and 3rd party commerce are also available
  8. Drive engagement beyond standard gameplay with achievements. Leaderboards keeps users

    engaged in your game and encourages other users in their network to return and maintain their rankings. Utilize location services to access local standings.
  9. SiegeCraft and Drift Mania Championship 2 are two examples of

    games that I have installed. Others I’ve seen: • Razor Salvation by Blowfish Studios • Qbism by Blowfish Studios • Hungry MonstR by Blowfish Studios • Orcs Must Survive by Echoboom S.L. Yours is next.
  10. C++ ImageEncodingProperties^ imageProperties = ref new ImageEncodingProperties(); imageProperties->Subtype = "JPEG";

    imageProperties->Width = 320; imageProperties->Height = 240; auto opCapturePhoto = m_mediaCaptureMgr->CapturePhotoToStorageFileAsync(imageProperties, this->m_photoStorageFile); C# ImageEncodingProperties imageProperties = new ImageEncodingProperties(); imageProperties.Subtype = "JPEG"; imageProperties.Width = 320; imageProperties.Height = 240; await mediaCaptureMgr.CapturePhotoToStorageFileAsync(imageProperties, photoStorageFile); JavaScript var photoProperties = new Windows.Media.MediaProperties.ImageEncodingProperties(); photoProperties.subtype = "JPEG"; photoProperties.width = 320; photoProperties.height = 240; mediaCaptureMgr.capturePhotoToStorageFileAsync(photoProperties, photoStorage).then(…
  11. • Use interesting and relevant advertising • Use the Trial

    option to introduce your app and then upgrade to paid version • Develop in-app purchases to offer premium experiences • Manage your own commerce platform for 100% of revenue • The Windows Store ships on every Windows 8 device, and is the only way to install WinRT apps. • There are a variety of ways to monetize your app in the Windows Store beyond keeping up to 80% of revenue
  12. You can offer a trial of your game Time-based trials

    supported in the store. No additional code or game logic required. For additional information, visit: http://rj.cx/MakingMoneyThroughWindowsStore
  13. // get current product var currentProduct = Windows.ApplicationModel.Store.CurrentProduct; // get

    the license information var licenseInformation = currentProduct.licenseInformation; // check to see if the user has an active non-trial license if (licenseInformation.isTrial) { ... }
  14. Publish your app to the Windows Store and/or Windows Phone

    Store between December 20, 2012 through February 28, 2013 and qualify for the following rewards: http://rj.cx/gen_app_ultimate_unity 1. A store registration reimbursement* AND a copy of Halo 4 for Xbox 360! 2. A chance to win one of 12 Xbox 360 consoles with Kinect. The more apps you enter, the more chances you'll have to win. 3. The Grand Prize: Three devs with the best apps will win an ultimate backstage pass to Microsoft Studios and spend the day with the Windows 8 Games Studios team—makers of Windows 8, Windows Phone 8 and XBOX-enabled games!