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do I add Voice Commands to my application</Example> <Command Name="FindText"> <Example>Find Install Voice Command Sets</Example> <ListenFor>Search</ListenFor> <ListenFor>Search for {dictatedSearchTerms}</ListenFor> <ListenFor>Find</ListenFor> <ListenFor>Find {dictatedSearchTerms}</ListenFor> <Feedback>Search on MSDN</Feedback> <Navigate Target="MainPage.xaml" /> </Command> <Command Name="nlpCommand"> <Example>How do I add Voice Commands to my application</Example> <ListenFor>{dictatedVoiceCommandText}</ListenFor> <Feedback>Starting MSDN...</Feedback> <Navigate Target="MainPage.xaml" /> </Command> <PhraseTopic Label="dictatedVoiceCommandText" Scenario="Dictation"> <Subject>MSDN</Subject> </PhraseTopic> <PhraseTopic Label="dictatedSearchTerms" Scenario="Search"> <Subject>MSDN</Subject> </PhraseTopic> </CommandSet> </VoiceCommands> <Example>How do I add Voice Commands to my application</Example>
new ms-appx:///vcd.xml UriKind.Absolute await Windows Phone Silverlight Apps on Windows Phone 8.1 Windows Runtime Apps on Windows Phone 8.1 private async void // SHOULD BE PERFORMED UNDER TRY/CATCH Uri uriVoiceCommands = new Uri("ms-appx:///vcd.xml", UriKind.Absolute); StorageFile file = await StorageFile.GetFileFromApplicationUriAsync(uriVoiceCommands); await VoiceCommandManager.InstallCommandSetsFromStorageFileAsync(file);
OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e) { base.OnNavigatedTo(e); if (e.NavigationMode == System.Windows.Navigation.NavigationMode.New) { string recoText = null; // What did the user say? e.g. MSDN, "Find Windows Phone Voice Commands" NavigationContext.QueryString.TryGetValue("reco", out recoText); string voiceCommandName = null; // Which command was recognized in the VCD.XML file? e.g. "FindText" NavigationContext.QueryString.TryGetValue("voiceCommandName", out voiceCommandName); string searchTerms = null; // What did the user say, for named phrase topic or list "slots"? e.g. "Windows Phone Voice Commands" NavigationContext.QueryString.TryGetValue("dictatedSearchTerms", out searchTerms); switch (voiceCommandName) // What command launched the app? { case "FindText": HandleFindText(searchTerms); break; case "nlpCommand": HandleNlpCommand(recoText); break; } } }
OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e) { base.OnNavigatedTo(e); if (e.NavigationMode == System.Windows.Navigation.NavigationMode.New) { string recoText = null; // What did the user say? e.g. MSDN, "Find Windows Phone Voice Commands" NavigationContext.QueryString.TryGetValue("reco", out recoText); string voiceCommandName = null; // Which command was recognized in the VCD.XML file? e.g. "FindText" NavigationContext.QueryString.TryGetValue("voiceCommandName", out voiceCommandName); string searchTerms = null; // What did the user say, for named phrase topic or list "slots"? e.g. "Windows Phone Voice Commands" NavigationContext.QueryString.TryGetValue("dictatedSearchTerms", out searchTerms); switch (voiceCommandName) // What command launched the app? { case "FindText": HandleFindText(searchTerms); break; case "nlpCommand": HandleNlpCommand(recoText); break; } } } // Windows Phone Silverlight App, in MainPage.xaml.cs protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e)
OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e) { base.OnNavigatedTo(e); if (e.NavigationMode == System.Windows.Navigation.NavigationMode.New) { string recoText = null; // What did the user say? e.g. MSDN, "Find Windows Phone Voice Commands" NavigationContext.QueryString.TryGetValue("reco", out recoText); string voiceCommandName = null; // Which command was recognized in the VCD.XML file? e.g. "FindText" NavigationContext.QueryString.TryGetValue("voiceCommandName", out voiceCommandName); string searchTerms = null; // What did the user say, for named phrase topic or list "slots"? e.g. "Windows Phone Voice Commands" NavigationContext.QueryString.TryGetValue("dictatedSearchTerms", out searchTerms); switch (voiceCommandName) // What command launched the app? { case "FindText": HandleFindText(searchTerms); break; case "nlpCommand": HandleNlpCommand(recoText); break; } } } // What did the user say? e.g. MSDN, "Find Windows Phone Voice Commands" string recoText = null; NavigationContext.QueryString.TryGetValue("reco", out recoText); // Which command was recognized in the VCD.XML file? e.g. "FindText" string voiceCommandName = null; NavigationContext.QueryString.TryGetValue("voiceCommandName", out voiceCommandName); // What did the user say, for named phrase topic or list "slots"? e.g. "Windows Phone Voice Commands" string searchTerms = null; NavigationContext.QueryString.TryGetValue("dictatedSearchTerms", out searchTerms);
OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e) { base.OnNavigatedTo(e); if (e.NavigationMode == System.Windows.Navigation.NavigationMode.New) { string recoText = null; // What did the user say? e.g. MSDN, "Find Windows Phone Voice Commands" NavigationContext.QueryString.TryGetValue("reco", out recoText); string voiceCommandName = null; // Which command was recognized in the VCD.XML file? e.g. "FindText" NavigationContext.QueryString.TryGetValue("voiceCommandName", out voiceCommandName); string searchTerms = null; // What did the user say, for named phrase topic or list "slots"? e.g. "Windows Phone Voice Commands" NavigationContext.QueryString.TryGetValue("dictatedSearchTerms", out searchTerms); switch (voiceCommandName) // What command launched the app? { case "FindText": HandleFindText(searchTerms); break; case "nlpCommand": HandleNlpCommand(recoText); break; } } } switch (voiceCommandName) // What command launched the app? { case "FindText": HandleFindText(searchTerms); break; case "nlpCommand": HandleNlpCommand(recoText); break; }
override in App class if (args.Kind == ActivationKind.VoiceCommand) { VoiceCommandActivatedEventArgs vcArgs = (VoiceCommandActivatedEventArgs)args; string voiceCommandName = vcArgs.Result.RulePath.First(); // What command launched the app? switch (voiceCommandName) // Navigate to right page for the voice command { case "FindText": // User said "find" or "search" rootFrame.Navigate(typeof(MSDN.FindText), vcArgs.Result); break; case "nlpCommand": // User said something else rootFrame.Navigate(typeof(MSDN.NlpCommand), vcArgs.Result); break; } }
override in App class if (args.Kind == ActivationKind.VoiceCommand) { VoiceCommandActivatedEventArgs vcArgs = (VoiceCommandActivatedEventArgs)args; string voiceCommandName = vcArgs.Result.RulePath.First(); // What command launched the app? switch (voiceCommandName) // Navigate to right page for the voice command { case "FindText": // User said "find" or "search" rootFrame.Navigate(typeof(MSDN.FindText), vcArgs.Result); break; case "nlpCommand": // User said something else rootFrame.Navigate(typeof(MSDN.NlpCommand), vcArgs.Result); break; } } // Windows Runtime App on Windows Phone 8.1, inside OnActivated override // in App class if (args.Kind == ActivationKind.VoiceCommand)
override in App class if (args.Kind == ActivationKind.VoiceCommand) { VoiceCommandActivatedEventArgs vcArgs = (VoiceCommandActivatedEventArgs)args; string voiceCommandName = vcArgs.Result.RulePath.First(); // What command launched the app? switch (voiceCommandName) // Navigate to right page for the voice command { case "FindText": // User said "find" or "search" rootFrame.Navigate(typeof(MSDN.FindText), vcArgs.Result); break; case "nlpCommand": // User said something else rootFrame.Navigate(typeof(MSDN.NlpCommand), vcArgs.Result); break; } } VoiceCommandActivatedEventArgs vcArgs = (VoiceCommandActivatedEventArgs)args; // What command launched the app? string voiceCommandName = vcArgs.Result.RulePath.First(); // Navigate to right page for the voice command switch (voiceCommandName)
override in App class if (args.Kind == ActivationKind.VoiceCommand) { VoiceCommandActivatedEventArgs vcArgs = (VoiceCommandActivatedEventArgs)args; string voiceCommandName = vcArgs.Result.RulePath.First(); // What command launched the app? switch (voiceCommandName) // Navigate to right page for the voice command { case "FindText": // User said "find" or "search" rootFrame.Navigate(typeof(MSDN.FindText), vcArgs.Result); break; case "nlpCommand": // User said something else rootFrame.Navigate(typeof(MSDN.NlpCommand), vcArgs.Result); break; } } // Navigate to right page for the voice command switch (voiceCommandName) { case "FindText": // User said "find" or "search" rootFrame.Navigate(typeof(MSDN.FindText), vcArgs.Result); break; case "nlpCommand": // User said something else rootFrame.Navigate(typeof(MSDN.NlpCommand), vcArgs.Result); break; }
in FindText.xaml.cs protected override void OnNavigatedTo(NavigationEventArgs e) { // Get recognition result from parameter passed in frame.Navigate call SpeechRecognitionResult vcResult = e.Parameter as SpeechRecognitionResult; if (vcResult!=null) { // What did the user say? e.g. MSDN, "Find Windows Phone Voice Commands" string recoText = vcResult.Text; // Store the semantics dictionary for later use IReadOnlyDictionary<string,IReadOnlyList<string>> semantics = vcResult.SemanticInterpretation.Properties; string voiceCommandName = vcResult.RulePath.First(); if (voiceCommandName == "FindText") { // What did the user say, for named phrase topic or list "slots"? e.g. "Windows Phone Voice Commands" if (semantics.ContainsKey("dictatedSearchTerms")) { HandleFindTextWithSearchTerms(semantics["dictatedSearchTerms"][0]); } else { HandleNoSearchTerms(); } } // Else handle other voice commands } navigationHelper.OnNavigatedTo(e) }
In FindText.xaml.cs protected override void OnNavigatedTo(NavigationEventArgs e) { // Get recognition result from parameter passed in frame.Navigate call SpeechRecognitionResult vcResult = e.Parameter as SpeechRecognitionResult; if (vcResult!=null) { // What did the user say? e.g. MSDN, "Find Windows Phone Voice Commands" string recoText = vcResult.Text; // Store the semantics dictionary for later use IReadOnlyDictionary<string,IReadOnlyList<string>> semantics = vcResult.SemanticInterpretation.Properties; string voiceCommandName = vcResult.RulePath.First(); if (voiceCommandName == "FindText") { // What did the user say, for named phrase topic or list "slots"? e.g. "Windows Phone Voice Commands" if (semantics.ContainsKey("dictatedSearchTerms")) { HandleFindTextWithSearchTerms(semantics["dictatedSearchTerms"][0]); } else { HandleNoSearchTerms(); } } // Else handle other voice commands } navigationHelper.OnNavigatedTo(e) } // Windows Runtime App on Windows Phone 8.1, inside // OnNavigatedTo in FindText.xaml.cs protected override void OnNavigatedTo(NavigationEventArgs e) { // Get recognition result from parameter passed in frame.Navigate call SpeechRecognitionResult vcResult = e.Parameter as SpeechRecognitionResult; if (vcResult!=null) { // What did the user say? e.g. MSDN, "Find Windows Phone Voice Commands" string recoText = vcResult.Text; // Store the semantics dictionary for later use IReadOnlyDictionary<string,IReadOnlyList<string>> semantics = vcResult.SemanticInterpretation.Properties; string voiceCommandName = vcResult.RulePath.First();
In FindText.xaml.cs protected override void OnNavigatedTo(NavigationEventArgs e) { // Get recognition result from parameter passed in frame.Navigate call SpeechRecognitionResult vcResult = e.Parameter as SpeechRecognitionResult; if (vcResult!=null) { // What did the user say? e.g. MSDN, "Find Windows Phone Voice Commands" string recoText = vcResult.Text; // Store the semantics dictionary for later use IReadOnlyDictionary<string,IReadOnlyList<string>> semantics = vcResult.SemanticInterpretation.Properties; string voiceCommandName = vcResult.RulePath.First(); if (voiceCommandName == "FindText") { // What did the user say, for named phrase topic or list "slots"? e.g. "Windows Phone Voice Commands" if (semantics.ContainsKey("dictatedSearchTerms")) { HandleFindTextWithSearchTerms(semantics["dictatedSearchTerms"][0]); } else { HandleNoSearchTerms(); } } // Else handle other voice commands } navigationHelper.OnNavigatedTo(e) } if (voiceCommandName == "FindText") { // What did the user say, for named phrase topic or list "slots"? // e.g. "Windows Phone Voice Commands" if (semantics.ContainsKey("dictatedSearchTerms")) { HandleFindTextWithSearchTerms(semantics["dictatedSearchTerms"][0]); } else { HandleNoSearchTerms(); } }
in NlpCommand.xaml.cs protected override void OnNavigatedTo(NavigationEventArgs e) { base.OnNavigatedTo(e); // Get recognition result from parameter passed in frame.Navigate call SpeechRecognitionResult vcResult = e.Parameter as SpeechRecognitionResult; // Check for null! string commandMode = vcResult.SemanticInterpretation.Properties["commandMode"][0]; if (commandMode == "voice") // Did the user speak or type the command? { SpeakText(audioPlayer, String.Format("MSDN app heard you say {0}", vcResult.Text)); HandleNlpCommand(vcResult); } else if(commandMode=="text") { messageTextBox.Text = string.Format("Working on your request \"{0}\"", vcResult.Text); HandleNlpCommand(vcResult); } }
In NlpCommand.xaml.cs protected override void OnNavigatedTo(NavigationEventArgs e) { base.OnNavigatedTo(e); // Get recognition result from parameter passed in frame.Navigate call SpeechRecognitionResult vcResult = e.Parameter as SpeechRecognitionResult; // Check for null! string commandMode = vcResult.SemanticInterpretation.Properties["commandMode"][0]; if (commandMode == "voice") // Did the user speak or type the command? { SpeakText(audioPlayer, String.Format("MSDN app heard you say {0}", vcResult.Text)); HandleNlpCommand(vcResult); } else if(commandMode=="text") { messageTextBox.Text = string.Format("Working on your request \"{0}\"", vcResult.Text); HandleNlpCommand(vcResult); } } // Windows Runtime App on Windows Phone 8.1, in OnNavigatedTo in NlpCommand.xaml.cs protected override void OnNavigatedTo(NavigationEventArgs e) { // Get recognition result from parameter passed in frame.Navigate call SpeechRecognitionResult vcResult = e.Parameter as SpeechRecognitionResult; string commandMode = vcResult.SemanticInterpretation.Properties["commandMode"][0];
In NlpCommand.xaml.cs protected override void OnNavigatedTo(NavigationEventArgs e) { base.OnNavigatedTo(e); // Get recognition result from parameter passed in frame.Navigate call SpeechRecognitionResult vcResult = e.Parameter as SpeechRecognitionResult; // Check for null! string commandMode = vcResult.SemanticInterpretation.Properties["commandMode"][0]; if (commandMode == "voice") // Did the user speak or type the command? { SpeakText(audioPlayer, String.Format("MSDN app heard you say {0}", vcResult.Text)); HandleNlpCommand(vcResult); } else if(commandMode=="text") { messageTextBox.Text = string.Format("Working on your request \"{0}\"", vcResult.Text); HandleNlpCommand(vcResult); } } string commandMode = vcResult.SemanticInterpretation.Properties["commandMode"][0]; if (commandMode == "voice") // Did the user speak or type the command? { SpeakText(audioPlayer, String.Format("MSDN voice heard you say {0}", vcResult.Text)); HandleNlpCommand(vcResult); } else if(commandMode=="text") { msgTextBox.Text= string.Format("Working on your request \"{0}\"", vcResult.Text); HandleNlpCommand(vcResult); }
to 1000 geofences • Geofencing experience • App registers for a number of geo-coordinate anchors with a radius around that point • When a user enters that geofence, the app is triggered and app execution can happen
to get used to. My only complaint is that the songs in the game are low quality midis. Would be great to get better music to go with the game play! Send Lara 5/22/2013 The game was great when it worked, but kept crashing in the middle of my game. Lara 5/22/2013 Awesome game! Can’t wait for the next level to come out. It would also be really cool if I could see how my top score compares to my friends. Respond Lara 5/22/2013 The game was great when it worked, but kept crashing in the middle of my game. Respond Hi Justin, Thanks so much for your feedback on my app! I've worked on your comment and updated to higher quality music in the latest version. Please update the app and let me know your thoughts on my music choices! -John Respond
to get used to. My only complaint is that the songs in the game are low quality midis. Would be great to get better music to go with the game play! Hi Justin, Thanks so much for your feedback on my app! I've worked on your comment and updated to higher quality music in the latest version. Please update the app and let me know your thoughts on my music choices! -John Responded on 5/24/2013 Lara 5/22/2013 The game was great when it worked, but kept crashing in the middle of my game. Lara 5/22/2013 Awesome game! Can’t wait for the next level to come out. It would also be really cool if I could see how my top score compares to my friends. Respond Lara 5/22/2013 The game was great when it worked, but kept crashing in the middle of my game. Respond Respond
used to. My only complaint is that the songs in the game are low quality midis. Would be great to get better music to go with the game play! Hi Justin, Thanks so much for your feedback on my app! I've worked on your comment and updated to higher quality music in the latest version. Please update the app and let me know your thoughts on my music choices! -John John Silverman Productions Hi there, The developer for the app Menu Revu has responded to the review you posted on 5/23/2013. Would you like to respond? You can update your review, or reply directly to the developer by sending an email to [email protected]. Thank you for helping to make our apps better. The Windows Phone team Opt out of developer responses to your reviews. Report a concern to Microsoft. Microsoft respects your privacy. To learn more, read Privacy and Cookies. Microsoft Corporation | One Microsoft Way | Redmond, WA 98052 By Justin