Takemoto created the first ever mario kaizo world in 2007, a mod of normal Mario games that makes them incredibly difficult and overwhelming. Takemoto used hardly any common game design practices, and instead depended on the player being experienced with videogames, and let them figure things out by themselves. This led to players having to keep things like shells for long periods of the level, just to use them to complete a section, which is an idea I really like, and one that I think relates very well to sustainability, as you have to sustain resources in the game in very overwhelming conditions, which is very difficult for animals (e.g. humans trying to breathe calmly to save air when trapped in a cave), and I think is a very interesting game design idea. Mario Kaizo games are still made to this day, and are very well-received despite their unconventional approach to game design. T. Takemoto Artist three(3) Artist Three (3) kitten