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2013_08_28_TalkAndPlay_GSC_Intro

GameScienceCenter
August 28, 2013
28

 2013_08_28_TalkAndPlay_GSC_Intro

Talking about what the GameScienceCenter is and who are the people behind it

GameScienceCenter

August 28, 2013
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Transcript

  1. www.gamesciencecenter.de Overview • Who are we • What is the

    GameScienceCenter • What are the exhibits • Where are we going • The End & Questions
  2. www.gamesciencecenter.de Who are we • Cyrill Etter – Game Designer

    • Cay Kellinghusen – Projekt Manager • Working together since Games Academy • Spellbound Entertainment – Cyrill 3,5 years – Cay 4,5 years (till they turned the lights off)
  3. www.gamesciencecenter.de Who we are continued • Projects In Common –

    Project: Barcode (student project) – Arcania Gothic 4 – Ravensdale (various iterations and prototypes) • Projects Cyrill – Cancelled AAA Project – Various Web & Game Design Gigs • Projects Cay – Gatscar – Project Giana
  4. www.gamesciencecenter.de What is the GameScienceCenter • Game = fun, engagement,

    interactivity • Science = discovery, new stuff • Science Center = interactive science museum • Center = a physical location • Berlin = Edgy, creative, 3rd biggest tourist destination in Europe
  5. www.gamesciencecenter.de What is the GameScienceCenter continued • Crazy idea that

    came out of our shared obsession with Kickstarter • Initially – Interactive exhibition space that shows off the newest technologies • Now – Expanded this definition – to include innovative and interesting interactions • Why Berlin?
  6. www.gamesciencecenter.de SoundSelf by Robin Arnott • Explore a hypnotic world

    of light and sound that feels like it’s emerging directly from your body. • Uses: – Rift or 3D Projector – Subpac
  7. www.gamesciencecenter.de Ponk by J. da Costa & F. Rampin •

    The old-school classic Pong with a twist • Touchless controls and other new interactive elements • Uses: – Kinect
  8. www.gamesciencecenter.de Lunar Flight by Sean Edwards • Fly a space

    capsule across the moon • The most immersive experience we have had with the Rift so far • Uses: – Rift – Subpac
  9. www.gamesciencecenter.de Nagual Dance by Nagual Sounds • Create music through

    dance • A great intuitive experience • Uses: – Kinect
  10. www.gamesciencecenter.de Licht by Gerald Terveen • Guide a ball of

    light through a number of labyrinths • Elegant in its simple aesthetic • Uses: – Leap Motion Controller – Rift – Subpac
  11. www.gamesciencecenter.de Interactive Comics by Stenarts • Showcasing interactive digital comic

    books • With more cool stuff coming next year • Uses: – Touch input – more to be announced (not our place to say)
  12. www.gamesciencecenter.de Rakete by Mario von Rickenbach • Cooperate to fly

    a rocket through a level • 5 controllers = up to 5 People • Uses: – Unique footpedal controllers
  13. www.gamesciencecenter.de More Discussions • CryEngine by Crytek • Hydra by

    Razer • PROXIMITY by Iosono • BendDesk by Uni Aachen • Panoramical by Fernando Ramallo • Nuia eyeCharm by 4tiitoo • Myo by Thalmic Labs • Reactable by Reactable Systems • Closer cooperation with Oculus VR
  14. www.gamesciencecenter.de Where are we going • Right now – 1st

    Priority is getting it off the ground – We are working on: • Finding more exhibits (goal 10-15 exhibits) • Finding the right location • Finding more money • The Future – Building a community (supporters, exhibitors, developers) – Building a team – Experiment, combine tech and spread the word
  15. www.gamesciencecenter.de The End of This Talk • Just the beginning

    • We want your support (time to be shameless) – Follow us on twitter • @GSC_Berlin – Check out our website • www.gamesciencecenter.de – Like us on Facebook • Game Science Center Berlin • Questions?