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클라우드 게이밍 : Stadia면 다릅니다.

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클라우드 게이밍 : Stadia면 다릅니다.

* I/O Extended 2019 Incheon에서 발표한 내용입니다.

Project Stream부터 시작해 GDC 2019에서 최초 공개된 Stadia에 대해 파헤쳐 봅니다. 클라우드 게이밍이 어떤 것인지부터 시작해, Stadia팀이 이번 I/O에서 밝힌 연구개발 과정들을 정리해봅니다. 그리고 클라우드 게이밍이 우리 생활에 어떤 변화들을 가져올지, 기존의 클라우드 게이밍 서비스들에 비해 Stadia에서 어떤 희망을 볼 수 있는지에 대한 주관적인 의견을 풀어내보려고 합니다.

Avatar for Lawrence Kay

Lawrence Kay

June 22, 2019

Other Decks in Technology

Transcript

  1. ) KAIST ) GDG Campus Korea Organizer ) EDU Vue.js

    https://blog.lkaybob.pe.kr # #
  2. I/O ! !! Cyberpunk 2077© is registered trademarks of CD

    PROJEKT S.A.© All rights reserved.
  3. ?!

  4. ?! ׮নೠ ࣁٜ࣌ীࢲ Gamingী ҙೠ ੉ঠӝٜ੉ ա৳ਵݴ, ҳӖ੄ ೒ۖಬ/ӝٜࣿਸ ѱ੐

    ѐߊী যڌѱ ֣ੌ ࣻ ੓ח૑, ӒܻҊ খਵ۽੄ ѱ੐ٜ਷ যڃ ݽण੉ оמೡ૑ ࠁৈ઱঻णפ׮.
  5. ?! ੉ߣ ߊ಴ীࢲח Stadiaо ঱әع؍ ࣁٜ࣌ਸ ଵҊ೮ਵݴ, ੉ٜ ղਊ ઺

    ઁо ੄޷੓׮Ҋ ࢤпغח ٜࠗ࠙݅ ੋਊ೮णפ׮.
  6. _ _ _ .zip Gaming ౟ۑ ࣁٜ࣌ਸ ਤೠ ౠ߹ೠ ҕрੋ

    The Garage৬ Gaming Sandbox Gaming Sandbox ੑҳীࢲ ೠ ੢ ੉ߣ I/Oীࢲ ъઑع؍ Chrome OSীࢲ Asphalt 9੉ प೯غҊ ੓ח ઺ Stadia੄ Playability Toolkitী ನೣغ੓ח Style Transfer ML दো Firebase݅ਸ ੉ਊ೧ ҳഅೠ ݽ߄ੌ ѱ੐ (Unity)
  7. ! Gaming ࢞٘߅झীࢲ ੋӝ੓؍ Ѫ਷ ׼ো Stadia৓ਵݴ, “Stadia Streaming Tech

    : A Deep Dive” ࣁ࣌਷ दр಴ ҕѐ 1दр ݅ী ઝࢳ ৘ড੉ ݒ૓عਵݴ, ߊ಴ ׼ੌ ؀ӝ઴ب
 ݒ਋ ӡ঻णפ׮.
  8. Cloud Gaming? ?? Death Stranding is a trademark of Sony

    Interactive Entertainment LLC. Created and developed by Kojima Productions
  9. . . . PC ... Source. : [YouTube] ؀بࢲҙ (buzzbean11)

    “ࣁః۽ 1ച] צ੗౸ ׮௼ࣗ਎? ߹۽ উ য۰਎ Ѣ э਷ؘ? (Sekiro: Shadows Die Twice)”
  10. Cloud gaming, sometimes called gaming
 on demand, is a type

    of online gaming. This could use a technique that includes a host gaming server capable of executing a gaming engine and streaming
 the gaming data to the client device. Source : Cloud Gaming - Wikipedia https://en.wikipedia.org/wiki/Cloud_gaming
  11. ( ) Playstation Now PC, PS Vita Project xCloud (by

    Microsoft Xbox) E3 2019 Nvidia GeForce NOW Windows, Mac, Nvidia Shield Source : Cloud Gaming - Wikipedia https://en.wikipedia.org/wiki/Cloud_gaming#Cloud_gaming_services_(Gaming_as_a_Service_(GaaS))
  12. ? . (2 GeForce NOW) MacBook Pro (Retina, 15-inch, Mid

    2015) Thunderbolt2 Ethernet Cable Backbone Network 10Gbps* End-User ? ? VS i.e.) * Source : Digram of UCInet Backbone Core (PDF) (https://www.oit.uci.edu/wp-content/uploads/UCI-RefArch-NextGen.pdf) ׼द GeForce Now۽ ߓౣӒۄ਍٘ ୊਺ ೒ۨ੉ೠ Ѿҗ (ࢤпࠁ׮ Րӣহח ೒ۨ੉ ജ҃ী ߡ౭Ҋ ߡల 2١੉ оמೠ Ѫ ইקө)
  13. Stadia Stadia ? Phil Harrison
 (Vice President of Google, General

    Manager of Stadia) Photo by James Martin/CNET
  14. Project Stream (2018 ) • Stadia Open Beta Test *

    • Chrome • Assasin s Creed : Odyssey 
 17 •
  15. GDC 2019 (2019 3 ) Assasin s Creed : Odyssey

    PC, , , TV(Chromecast) Stadia Controller * * Style Transfer ML / State Share /
 Crowd Play / Stream Connect * , , ,
 Stadia Controller * FCC Source : Stadia GDC 2019 Gaming Announcement https://www.youtube.com/watch?v=nUih5C5rOrA&t=1073s
  16. Stadia Connect (2019 6 , E3 ) Stadia 2019 11

    & Source : Stadia Connect 6.6.2019 - Pricing, Game Reveals, Launch Info & More https://www.youtube.com/watch?v=k-BbW6zAjL0
  17. Source : Stadia Founder's Edition - One Place for all

    the ways we play - Google Store https://store.google.com/product/stadia_founders_edition (ೠҴীࢲח ੽ࣘ੉ উ ؾפ׮.)
  18. Stadia Connect (E3 ) Source : Stadia Connect 6.6.2019 -

    Pricing, Game Reveals, Launch Info & More https://www.youtube.com/watch?v=k-BbW6zAjL0
  19. How and Why? Stadia ? Tom Clancy's Ghost Recon is

    registered trademarks of Ubisoft Entertainment in the US and/or other countries.
  20. Stadia Connect ৔࢚ ׮दࠁӝ੄ ؆Ӗٜ ಣоо ݆੉ ঺тܻݴ, Ҵղ ৡۄੋ

    ழޭפ౭ীࢲب ݃ր ӛ੿੸ੋ ಣоܳ ߉૑ח ঋҊ ੓׮Ҋ ೣ
  21. (Nvidia GeForce NOW ) Windows 8 VM Instance Steam, Blizzard

    ( - -) , * 120FPS** ?*** * ) GeFoce Now , ** 2 : *** 2 . .
  22. Stadia Streaming Tech : A Deep Dive Background ӝઓ੄ ࠺٣য়


    झ౟ܻ߁ী ؀ೠ Ҋ଴ UX Research ೡ ݅ೠ ѱ੐ ೒ۨ੉ۆ? Streamer ࠄѺ੸ੋ ѱ੐ झ౟ܻ߁ ҳഅ Project Stream Open Beta Test Playability Toolkit Stadia Streamerܳ ഝਊೠ ୭੸ച بҳ
  23. Background ! VS ? पदр ೦࢚ࢿ ੿ഛࢿ ,
 . ,

    . ( , , , !) 
 . ( . ) Source : Stadia Streaming Tech : A Deep Dive (Google I/O’19) https://www.youtube.com/watch?v=9Htdhz6Op1I
  24. Background ?? Source : Stadia Streaming Tech : A Deep

    Dive (Google I/O’19) https://www.youtube.com/watch?v=9Htdhz6Op1I ೖೡ ࣻ হח ૑ো दрٜ਷ ઓ੤ೞӝ ݃۲. Ӓېࢲ ೙ࣻ੸ੋ Ѫٜ ੉৻੄ ૑োীࢲ ୭ࣗೠਵ۽ ઴ৈࠁ۰Ҋ ֢۱೮׮ೣ. (৉ਵ۽) ੋр੉ ׀ਵ۽ ੋ૑ೞҊ, पઁ ೯زਸ ஂೞӝө૑ җ੿ীب ૑ো੉ ߊࢤೠ׮ח ࢎपਸ ߉ইٜৈ, ౱ ղࠗ੄ ӝ؀஖(?)ܳ যו੿ب ծ୸ Ѫਵ۽ ࢤпؽ
  25. UX Research Source : Stadia Streaming Tech : A Deep

    Dive (Google I/O’19) https://www.youtube.com/watch?v=9Htdhz6Op1I
  26. Streamer / (feat. ) I-frame P-frame B-frame , Frame Sizes

    by Picture Types ௼ӝо ழࢲ ԙ ೙ਃೡ ٸ݅ ࠁղঠೣ! ௿ۄ਋٘ ѱ੉߁ীࢶ ੉റী աఋզ ೐ۨ੐ ৘ஏ ࠛоמ೧ࢲ ࢎਊ ࠛо Source : Stadia Streaming Tech
 : A Deep Dive (Google I/O’19) https://www.youtube.com/watch?v=9Htdhz6Op1I
  27. Streamer Recap : Computer Network 101 ! * . Buffer

    Buffer Buffer Buffer Buffer ? Packet Loss ? ! (Congestion) Buffer Buffer Buffer Buffer
  28. Streamer Congestion Control? CUBIC Congestion Control • Packet Loss •

    . BBR* • RTT • CUBIC 
 ** Buffer Buffer Buffer Buffer Buffer BBR (RTT) CUBIC (Packet Loss) Buffer Buffer Buffer Buffer * Bottleneck Bandwidth & Round-tip propagation Time ** https://github.com/google/bbr
  29. Streamer ? Source : Stadia Streaming Tech : A Deep

    Dive (Google I/O’19) https://www.youtube.com/watch?v=9Htdhz6Op1I
  30. Streamer ? Source : Stadia Streaming Tech : A Deep

    Dive (Google I/O’19) https://www.youtube.com/watch?v=9Htdhz6Op1I Congestion Controller 
 RTT ? Bitrate
  31. Streamer ? Source : Stadia Streaming Tech : A Deep

    Dive (Google I/O’19) https://www.youtube.com/watch?v=9Htdhz6Op1I
  32. Streamer ? Source : Stadia Streaming Tech : A Deep

    Dive (Google I/O’19) https://www.youtube.com/watch?v=9Htdhz6Op1I RTT ? Packet Loss۽ ੋध! I-frame
  33. ! Project Stream , Cloud Gaming Playability Toolkit • Stadia

    , / 
 • , API • Media Stream Profile API • Stream Profile API • Stream Capabilities API • Frame Token API Source : Stadia Streaming Tech : A Deep Dive (Google I/O’19) https://www.youtube.com/watch?v=9Htdhz6Op1I
  34. Google Cloud Platform : Google Cloud Platform Cloud Native !

    Custom CPU & Custom AMD GPU Debian OS & Vulkan Cloud ! ) E2E Test 
 ! Source : Jenkins Pipeline Tutorial: JenkinsFile EXAMPLE (https://www.guru99.com/jenkins-pipeline-tutorial.html)
  35. Google Cloud Platform : Google Cloud Platform ?! ! )

    Stream Connect э਷ ౱ਗٜ੉ ݽف Stadiaীࢲ ೒ۨ੉ ઺੉ۄݶ, ౱ਗٜ੄ ৔࢚ਸ पदрਵ۽ ഛੋೡ ࣻ ੓ח ӝמ (ੌ߈੸ੋ ѱ੐ীࢲۄݶ, п ౱ਗ੄ ചݶ ۪؊݂੉ ݽف п PCীࢲ -൨ٜѱ- ੉ܞ઎ਸ Ѫ)
  36. Google Cloud Platform ! !* • 
 * Source :

    What’s New in Gaming at Google (I/O’19) (https://www.youtube.com/watch?v=RY7wXC_b0R8&t=18m58s) & How Google Cloud helped Multiplay power a record-breaking Apex Legends launch (https://cloud.google.com/blog/topics/customers/how-google-cloud-helped-multiplay-power-a-record-breaking-apex-legends-launch)
  37. Google Cloud Platform ! Large Scale Multiplayer Gaming (I/O 19)

    • Openmatch Agones • Matchmaking & Game Server
 Orchaestrization • Kubernetes ! - !
  38. ?! ! • Unreal Engine, Unity Stadia • Playability Toolkit

    ( Partner Portal) • GCP , On-Premise 
 /
  39. ?! ! • Unreal Engine, Unity Stadia • Playability Toolkit

    ( Partner Portal) • GCP , On-Premise 
 / Stadia ! ) Style Transfer ML ?!
  40. • • YouTube 3 (?) • * • • *

    Stadia Games and Entertainment
 ** GeForce NOW 2 
 ( ) (TL;DR)
  41. ! Organizer, GDG Campus Korea Masters Student, KAIST • https://stadia.dev

    • Stadia Streaming Tech:
 A Deep Dive (Google I/O 19)