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Mindblame

Avatar for Peter Koronaev Peter Koronaev
October 06, 2024
29

 Mindblame

Avatar for Peter Koronaev

Peter Koronaev

October 06, 2024

Transcript

  1. MAIN team CREATORS DREAM TEAMS We're currently developing a AAA

    quality game by alince of 2 Game Studios Experience that synergizes with the ambition, and passion for creating new level emotions to all psycho types of players - represents a unique and cost-effective investment opportunity. We're led by Eastern Europe game experts with access to top-tier specialists at a fraction of US market costs, our model ensures significant production time savings, quality and while optimizing budgets. partner team
  2. "MINDBLAME” is a thrilling exploration of the human psyche, the

    consequences of fatal and unchecked technological advancement, and the search for meaning in a world where reality is no longer what it seems. * Original intellectual property with and initial concepts for sequels. Surviving the Social Chaos: Rebuilding a World in 2036-2042 ... SCRIPT Investigate minds Save yourselves
  3. Wander in Truth Disprove consiprances Control Drones Hacking City System

    Be anyone Shape Human Destenies The protagonist embarks on a journey through a fractured existence, with morality and humanity reduced to mere myths. Here, he has to rediscover himself and, restoring his life's experience, he must navigate the kaleidoscope of social madness, in a storm of others' fates and a hailstorm of flying bullets, all in tribute to the truth that could change everything... leaf in the storm * Multilayered plot and non-linear storytelling story ...
  4. Players will have at their disposal a meticulously designed city

    and its expansive surroundings. As they explore a world embroiled in the conflict of six factions, players can fully immerse themselves in diverse playthrough scenarios and our versatile combat system, reminiscent of "John Wick" movies, or choose to resolve conflicts through alternative means. World changes as play and actions. MASSMArKET Oriented GAME PLAY * Our game inherits and embodies the essence of the best and time-market tested gaming mechanics. BEST PRACTICE LEGACY
  5. Unique Game Features "Minde Frames" #002-014 Interactive skills building with

    hidden and puzzle backstories. Collect memories, some of them will expand and advance the plot, and some will provide new unique combat capabilities, which will make the game play process unusual and exciting and the game itself replayable. It allow player to Create many combat situations Give New way to Storytelling Benefits Stimulate passion of exploring game world Relates the culture within the game to the cultural context of the game era.
  6. Features "PULSE HP" Incentives PULSE HP - for additional immersion

    and engagement, we plan to utilize interactions with physical smart bracelets and watches. In "MINDFRAME" we deepwork with psychological layer of game design, combining weaving all gaming apects to create different spector and sequences of player emotions.
  7. Business MODEL SUPER COOL MONETEZATION MECHANICS GANRE rEFEreNCE Last of

    Us 37M+ sales ~ $2B revenue Uncharted 10+ million sales ~ $540M revenue Resident Evil 140M sales ~ $6B revenue Genre: Mode: Platforms: Release: Stealth-Action Adventure Single-player PC & Consoles 2027 In-Game Sale - Collectebel items - Character - Weapons skins Sales Paid DLC - Sponsorship - media Advertising Merchandize Novelization
  8. [email protected] WATCH Demo VIDEO Current Round GoaL $2,000,000 Petr Koronaev

    Founder Total Founding Requirments $10,000,000 Investment Opportunity We wholeheartedly want to tell you more, but let's discuss the details after the some show.