TECHNOLOGIES JAPAN -JHIU1SPCF1SPYZ7PMVNF ˖ سًُؗٝز罋חIUUQTEPDTVOJUZEDPN.BOVBMDMBTT-JHIU1SPCF1SPYZ7PMVNFIUNM 㼎䘔ׇׁחכ v2f vert (appdata_t v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.worldNormal = UnityObjectToWorldNormal(v.normal); o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; o.color = v.color; o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); UNITY_TRANSFER_FOG(o,o.vertex); return o; } fixed4 frag (v2f i) : SV_Target { half3 currentAmbient = half3(0, 0, 0); half3 ambient = ShadeSHPerPixel(i.worldNormal, currentAmbient, i.worldPos ); fixed4 col = _TintColor * i.color * tex2D(_MainTex, i.texcoord); col.rgb += ambient; UNITY_APPLY_FOG_COLOR(i.fogCoord, col, fixed4(0,0,0,0)); // fog towards black due to our blend mode return col; } ٙ٦ٕسדך岀简ה䏟垥⥂䭯׃גֶֻ ַ㹀纏幥ך⦼@0CKFDU8PSMEכ VOJUZ@0CKFDU5P8PSMEח㢌刿חזךד岣䠐 ֮הכꟼ侧4IBEF4)1FS1JYFMח״ג岀简ך倯ぢה䏟垥הח ؕٓ٦锃侭ֽׅ ⸬卓ַָחַֻBNCJFOUـ٦أزׇׁגְְַ