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Research and Design in Government 4

Beverley Smith
March 06, 2018
38

Research and Design in Government 4

Designing simpler services
Prototypes

Beverley Smith

March 06, 2018
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Transcript

  1. Example 1: In 2012 the Department for Environment, Food and

    Rural Affairs (Defra) mapped over 100,000 pages of environmental guidance and 250 separate information reporting obligations
  2. The information relevant to any single business was often contained

    in several dozen overlapping documents issued by different organisations
  3. Example 2: The old form for applying for help with

    court fees had a 75% rejection rate
  4. Example 3: In 2014 an independent report found that the

    way DWP communicated with claimants was legalistic, unclear and confusing
  5. The most vulnerable claimants were often left at a loss

    as to why their benefits were stopped
  6. Language The words are the service Focus on removing content,

    not adding to it No placeholder text (no Lorem Ipsum)
  7. Typography Avoid long lines of copy. People struggle to scan

    lines of more than about 75 characters Use the smallest number of typographic styles needed to convey the information
  8. Layout Start with a single column Group related content together

    Use space to make content easier to read Use borders and panels as a last resort
  9. Hierarchy What do users need to read first? How do

    we highlight important information? What is the main call to action? How do we help them find out more?
  10. Icons and imagery Only use them when there is a

    need Badly used images and icons can confuse and distract people
  11. Flow Start with one thing per page Small bite sized

    chunks are easier to digest Perceived pace is more important than clock speed
  12. Breaking a service into multiple screens makes it easier to:

    - understand - use on mobile - recover from errors - hide complexity - save progress - measure
  13. Summary Do the hard work to make it simple Use

    simple layouts, typography and styles Start with one thing per page Only add things to a service if research shows that users need it
  14. For most people, sketching is much quicker than making an

    HTML prototype Sketches feel disposable, so you don’t feel so bad about throwing them away
  15. Start by mapping out the sequence of steps the user

    will need to take Then start sketching out individual screens
  16. Requirements Users can pay by Credit and Debit card, Paypal

    or Paypoint Only Mastercard and Visa cards are accepted You need to capture the user's billing address There’s a 2% fee for using a credit card
  17. Let’s critique (crit) your prototypes Talk us through what you

    did and why. 3 minutes per team. Rules for a design crit: 1. Critique the product, not the people 2. Constructive criticism only 3. There’s no need to defend your position
  18. 1. Right click on the page 2. Select ‘inspect’ 3.

    Edit the content 4. Take a screenshot
  19. It’s quick and relatively easy You don’t need any special

    software No good for building interactive prototypes
  20. It’s the same code as the real thing It works

    on mobile as well as desktop It can be as clever as you can make it
  21. Summary Prototypes help you quickly explore, communicate and learn from

    ideas Prototypes can be on paper, in a drawing package or in code Choose the type that best gets the job done
  22. If you want to know more: Service Manual Design Principles

    Digital Service Standard GDS Academy courses Communities