receive incoming deliveries 3. update play sheets (outstanding deliveries and inventory) 4. send out deliveries, and finally 5. decide on the amount to be ordered Costs 1. Order cost = 0.5 2. Holding cost = 1
Lumbering (+WOOD) - Stone Mining (+STONE) - Gold Mining (+GOLD) - Create a building (-WOOD) - Create a villager (-FOOD) Implicit time constraint Not considering walking distances, research and many other factors
units (minimize) Constraints: 1. Gameplay constraints 2. Real time delay 3. Clicking efficiency 4. Micro management Variables: - X i = Time at which ith villager is created - Process schedules (time at which task is assigned)
Sydney. http://www.beergame.org/the-game - Lomilar . Zerg Build Order optimizer, Team Liquid. http://www.teamliquid.net/forum/starcraft-2/160231-zerg-build-order-opt imizer - Lomilar. Evolution Chamber, Google Code. https://code.google.com/p/evolutionchamber/ - kotekzot. What is the perfect base layout?, Arcade Stack Exchange. http://gaming.stackexchange.com/questions/89098/what-is-the-perfect-ba se-layout - Darling, Tim. How to Win at Monopoly?, http://amnesta.net.http://amnesta.net/other/monopoly/ - Blow, Jonathan. Truth in Game Design, GDC Vault. http://www.gdcvault.com/play/1014982/Truth-in-Game