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UX & Usability Designing

Nemo
August 27, 2012

UX & Usability Designing

A short, quick lecture on an introduction to UX, and how to approach UX problems. Delivered in a small talk at SDSLabs, IIT-Roorkee. Made using reveal.js.

Nemo

August 27, 2012
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  1. UX & USABILITY
    DESIGNING
    - ABHAY RANA ([email protected])

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  2. TYPES OF DESIGNING
    INFORMATIONAL DESIGN
    Posters
    Notices
    Content Websites
    INTERACTIVE DESIGN
    User-oriented
    Interactive

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  3. INFORMATIONAL DESIGN
    http://www.flickr.com/photos/ell-r-brown/5308119110/sizes/m/

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  4. INTERACTIVE DESIGN

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  5. https://plus.google.com/hangouts/

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  6. YOUTUBE LEANBACK

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  7. http://www.youtube.com/leanback

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  8. POSTBOX APP
    http://www.postbox-inc.com/
    WHY DO WE NEED THIS?

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  10. Amazon circa 2001, 2003, 2005, 2007, 2011 via archive.org

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  11. MULTI-LEVEL MENUS

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  13. FLIPKART.COM

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  14. INDIAPLAZA.IN

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  15. INTERFACE ORIENTED DESIGNING
    Some examples of interfaces ?

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  16. TOUCH BASED INTERFACES
    http://itunes.apple.com/gb/app/dvd-profiler-for-ios/id408455612?mt=8

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  17. TOUCHABLE WEBSITES

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  18. COMMAND LINE ?

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  19. VOICE ACTIVATED
    http://goo.gl/4vFql

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  20. GESTURE BASED
    http://gamerant.com/microsoft-kinect-reviews-guide-benk-51320/

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  21. DREAM WORTHY INTERFACES
    Avengers, 2012 - Warner Bros

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  22. GOOD INTERFACES
    What do they all have in common?

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  23. USER-CENTERED

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  24. EASILY LEARNABLE

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  25. FITS IN THE ENVIRONMENT
    Angry Birds in Windows
    Dreamweaver in iPhones
    Windows on a DJ Set
    Temple Run using your Mouse
    Using Mouse to control a robot

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  26. AND THE GIST IS...

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  27. DON'T MAKE
    ME THINK

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  28. DESIGN PARADIGMS
    DON'T MAKE ME LEARN
    Use existing design ideas
    Don't re-invent the wheel
    Design to learn quickly
    Minimum Effort
    Users are Lazy

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  29. TABS

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  30. SENSIBLE DEFAULTS
    Examples:
    Choose default country
    Choose most-used price range
    Show popular content
    Reduce Design induced Frustration

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  31. NAVIGATION HEIRARCHY
    Give your users an idea of what is important

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  32. EYE TRACKING

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  33. USING ICONS
    Bad Icons:
    Fine Icons/Buttons:
    More Bad Icons:
    Good:

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  34. CALL TO ACTION

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  35. MORE CTA

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  36. DESIGN WORKFLOWS

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  37. SKETCHFLOW
    Go through every screen & its relation with other screens

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  38. MOCKUPS
    Sketches, Wireframes, Mockups, Pixels, Shots

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  39. THINK OVER EVERY INTERACTION
    Is this the easiest, most obvious interaction that the user would choose?
    Can I offer an alternative to this interaction?
    Don't miss out the power users
    Don't try to do everything, do ONE THING WELL

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  40. REFERENCES
    This is just a small sample of what is out there in the web
    DOING>
    LEARNING>
    READING

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  41. DON'T MAKE ME THINK - STEVE KRUG

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  42. GUI BLOOPERS

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  43. LITTLE BIG DETAILS

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  44. USABILITY HELL

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  45. UX.STACKEXCHANGE

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  47. QUESTIONS?

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  48. THINK
    ABOUT HOW WOULD YOU IMPROVE
    A coffee machine
    A power socket
    google.com
    muzi
    anything really...

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  49. THANKS

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