Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
CG in Web 最前線 - 今そこで何が起きているのか -
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
kyasbal
April 25, 2019
Programming
400
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
CG in Web 最前線 - 今そこで何が起きているのか -
WeJS@31stのショートセッションです
kyasbal
April 25, 2019
More Decks by kyasbal
See All by kyasbal
WebでのARには ハードル(闇)がいっぱいある話
kyasbal1994
0
4k
WASM with WebGL in Emscripten night 2018 December
kyasbal1994
0
370
Other Decks in Programming
See All in Programming
オーケストレーション記述言語 Katari
yukikurage
0
200
私なりのハーネスエンジニアリング ~独自の言語処理系の開発を通して~
seosoft
0
140
Vapor Mode でアクセシビリティは 壊れないか検証した話
fuqda
1
260
Vue.jsで作る空間解析アプリとCapacitorプラグインのData Bridge
hal_spidernight
1
130
LLM 101
dalinaum
0
120
ChromeでローカルLLM
ryu1013
0
180
Coding with AI: How to trust the storyteller (AWS Community Day Adria, Ljubljana 2026)
slobodan
0
130
React Native에 현대적인 빌드 도구 더하기: Rollipop 구현기
leegeunhyeok
0
160
コーディング自動化の次へ。人の介入をゼロにするファクトリーとサポートAIによる実践
timakin
5
4.8k
コードで差別化できない時代の ソフトウェアエンジニアリング / Software Engineering in an Era Where Code Doesn’t Differentiate
kishida
2
220
Railsバージョンを4倍にした話
optim
0
830
動画プレイヤーはなぜカクつくのか 〜Flutterのレンダリングとネイティブの境界を解剖する〜
naruogram
0
280
Featured
See All Featured
Everyday Curiosity
cassininazir
0
380
The Art of Programming - Codeland 2020
erikaheidi
57
14k
Imperfection Machines: The Place of Print at Facebook
scottboms
270
14k
AI: The stuff that nobody shows you
jnunemaker
PRO
10
1.2k
How to build a perfect <img>
jonoalderson
1
6.2k
My Coaching Mixtape
mlcsv
0
370
The Art of Delivering Value - GDevCon NA Keynote
reverentgeek
16
2.2k
Navigating Algorithm Shifts & AI Overviews - #SMXNext
aleyda
1
1.7k
Measuring Dark Social's Impact On Conversion and Attribution
stephenakadiri
2
310
Building Flexible Design Systems
yeseniaperezcruz
330
41k
What the history of the web can teach us about the future of AI
inesmontani
PRO
2
760
Getting science done with accelerated Python computing platforms
jacobtomlinson
2
560
Transcript
CG in Web ࠷લઢ ࠓɺͦ͜ͰԿ͕ى͖͍ͯΔͷ͔ @kyasbal_1994
@kyasbal_1994 東京工業大学 情報理工学院 修士2年 未踏ジュニアPM(2018年〜) 未踏2016 スーパークリエータ 未踏アドバンスト 2018イノベータ ओͳٕज़
3FBMUJNF$( 8FC جຊ8FC(-·ΘΓ͕͖ ➤ εϥΠυTwitter্Ͱ์ྲྀͯ͋͠Γ·͢ɻ
ࠓͷత ➤ WebGLWeb XR Device APIͳͲWebͷதΛऔΓר͘CGٕज़ ͷࠓͷ͓૯·ͱΊ ➤ ͦͦWebGLͬͯͳΜ͚ͩͬ ➤
ؔ࿈ͷٕज़ɺχϡʔεͳͲͬͨࣽ͝ (຺བྷͳΜͯͷͳ͍) ➤ εϥΠυTwitter্Ͱ์ྲྀͯ͋͠Γ·͢ɻ
WEBGLͱ? ߴͰ֓ཁΛֶͿ
WEBGLͱ? GPU accelerated ͳCG͕Ͱ͖Δ͜ͱ͕ Ұ൪େࣄͩͱࢥ͏ͷʹ…
CPUɺGPUͷԋࢉೳྗ [A Massively Parallel Processor: the GPU] http://homepages.math.uic.edu/~jan/mcs572/mcs572notes/lec27.html ΑΓҾ༻
GPUͱ? [[5Ͱཧղ]GPUͱʁCPUͱҧ͍ੑೳͱ׆༻] https://www.kagoya.jp/howto/rentalserver/gpu1/ ΑΓҾ༻ Πϝʔδ ɾ֤ॲཧ͕ޓ͍ʹґଘ͠ͳ͍ ɾσʔλҟͳΓ͏Δ͕ ॲཧͷ༰͍͠
GPU͜͏ͬͯ3DCGʹ׆͔͞ΕΔ ʮWebGL2ೖ جૅฤʯhttps://sbfl.net/blog/2016/09/04/webgl2-tutorial-basics/ ΑΓҾ༻ ɾ֤ॲཧ͕ޓ͍ʹґଘ͠ͳ͍ ɾσʔλҟͳΓ͏Δ͕ ॲཧͷ༰͍͠ ͜Μͳॲཧ͕3DCGͰଟ͍ GPU͕ߦ͏ͷ””ʹؔ͢Δૢ࡞(Shader)ͷΈ ֤ͷҐஔΛܾΊΔ(Vertex
shader) ֤ϐΫηϧͷ৭ΛܾΊΔ(Fragment shader) 8
WEBάϥϑΟΫεͷࠓ ؔ࿈ٕज़ͬͨࣽ͝
WEBGLͷར༻ྫ Web͚ͩͰಈ͘ήʔϜΤϯδϯ Playcanvas Web͚ͩͰಈ͘CAD AutoCAD on Web
TinyUnityͰ؆୯ʹܰྔWebGLΞϓϦέʔγϣϯΛ։ൃ ➤ WebGL༻ͷUnityϥϯλΠϜ ͕ϦϦʔε͞Εͨ ➤ ϥϯλΠϜ͕72KBͱ͔ͳΓ খ͍͞ ➤ ݱঢ়2DήʔϜͷΈͷα ϙʔτ
WEBGL2.0ͬͯͲ͏ͳͬͨͷ? ➤ WebGL2.0Ͱ͑Δओͳػೳ ➤ MRT(Multi Rendering Target): 1ʹෳຕͷ݁ՌΛඳ͘ ➤ 3D
Texture: ӢͷϨϯμϦϯάMRIը૾ͳͲʹ͏ ➤ Transform Feedback: Vertex shaderͷԋࢉ݁ՌΛGPU͔ΒऔಘͰ͖Δ ➤ جຊతʹiOS͕WebGL2.0͑ͳ͍ɻSafariϑϥά͖Ͱར༻Մೳ͕ͩ… WebGL WebGL2.0 https://webglstats.com/ ΑΓ
Offscreen CanvasͰύϫϑϧ͔ͭշదͳWebGL ➤ WebGLͷॲཧ͕ॏ͍ͱଞͷDOMͷॲཧͳͲॏ͘ͳͬͯ͠·͏ ➤ Offscreen CanvasΛ͑WebGLͷॲཧΛWebWorkerͰ͏͜ ͱ͕Ͱ͖Δ! ➤ ࢀߟҾ༻:
ʮics.media “ΦϑεΫϦʔϯΩϟϯόεΛͬͨ JavaScriptͷϚϧνεϨουඳը- εϜʔζͳϢʔβʔૢ࡞࣮ݱͷΓࡳ”ʯ Offscreen CanvasΛ༻͍͍ͯͳ͍σϞ / ༻͍ͨσϞ [Offscreen canvas - MDN] https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas
ظͷWEBʹదͨ͠3DCGϑΥʔϚοτglTF ➤ KhronosʹΑͬͯඪ४Խ͕ਐΊΒΕ͍ͯΔϞσϧϑΥʔϚοτ [Khronos glTF Overview] https://www.khronos.org/gltf/ ΑΓҾ༻
ظͷWEBʹదͨ͠3DCGϑΥʔϚοτglTF ➤ ͕͍͜͜͢͝glTF ➤ ϝλใJSONɺόοϑΝ෦όΠφϦ ύʔε͕͘͢͠ɺσʔλྔͱͯ͠एׯখ͍͞ ➤ WebGLͷඪ४ԽஂମͰ͋ΔKhronosʹΑΔඪ४Խ ➤ ֦ு༷ͷఏҊ͕͘͢͠ɺΦʔϓϯʹߦΘΕΔΑ͏ʹɻ
➤ PBR(ཧϕʔεγΣʔσΟϯά)ɺϘʔϯΞχϝʔγϣϯɺ ϞʔϑɺΞχϝʔγϣϯͳͲ͕αϙʔτ͞Ε͍ͯΔ
WebComponentͷྗͰѹత؆୯glTFϞσϧදࣔ ➤ three.jsͷ࡞ऀͷMr.doob͕ެ։ͨ͠Web componentͷҰͭ `model-viewer`λάΛ͑Θ͔ͣ͜Ε͚ͩͰ3DϞσϧදࣔ ͕Ͱ͖Δ ಈ͍͍ͯΔͷhttps://model-viewer.glitch.me/
෯͘࠾༻͞Ε͍ͯΔglTF ➤ Windows Paint3D ➤ Sketch fab Windows10 Ͱඪ४ࡌͷ 3DϖΠϯτιϑτ
େྔͷ3DϞσϧ͕ ϑϦʔૉࡐͱͯ͠ glTFͰμϯϩʔυՄೳʹ
VRMʹΑͬͯՃ͢ΔglTFͷར༻ ➤ ਓܕʹಛԽͨ͠glTFͷ֦ு ➤ ڞ௨ͨ͠ϞʔγϣϯϦοϓγ ϯΫ͕͑ΔΑ͏ʹͳ͍ͬͯΔ ➤ VtuberपΓͳͲͰͷར༻͕׆ൃ ʹͳΔ͔?
WEBGPUͱ͍͏৽͍͠ظ iOS/macOSͰͷOpenGL͕ඇਪʹͳΓۀք͕Ꭵ WebkitͷఏҊͰGPU for the Web Community Group͕ൃ ࣍ੈGPU in
Webͳ༷WebGPU͕ٞ։࢝
WEBGPUͱ͍͏৽͍͠ظ ➤ WebGLOpenGL(͘͠ANGLEΛܦ༝ͯ͠DirectX)Λୟ͘ ͜ͱʹΑ࣮ͬͯݱ͞Ε͍ͯΔ ➤ WebGPUͬͱϨϕϧAPIΛ෦తʹͭͳ͙ Webϒϥβ API ωΠςΟϒ API
OS
WEBGPUͱ͍͏৽͍͠ظ ➤ ֤ϒϥβϕϯμʔͱ ʹIn development ➤ ༷·ͩdraftͰຖ िٞ͞Ε͍ͯΔ ➤ ֤ϕϯμʔͱʹۃΊ
ͯ׆ൃʹಈ͍͍ͯΔ ༷ࢠ
WEBGPUͱ͍͏৽͍͠ظ ➤ Կ͕Ͱ͖ΔΑ͏ʹͳΔͷ? ➤ ΑΓߴͰɺϚϧνεϨουͳWeb্ͰͷCG (WASMͷεϨουͱ૬ੑ͕ྑͦ͞͏?) ➤ ৽͍͠γΣʔμݴޠ(SPIR-Vϕʔε? WebHLSL?) ➤
CGͷΈͰͳ͘ػցֶशͳͲʹGPUͷྗ͕Web্Ͱ͍ ͘͢
WEB্ͷGPUͰ͕ΔAI on ϒϥβ ➤ WebGLͦͷଞٕज़ʹΑͬͯϒϥβ্Ͱൺֱతܭࢉίετ ͷߴ͍ػցֶशϞσϧ͕ಈ͘Α͏ʹͳ͖ͬͯͨ [Move Mirror] https://experiments.withgoogle.com/collection/ai/move-mirror/view/mirror [land
lines] https://lines.chromeexperiments.com/
GAME STREAMING ➤ ΫϦοΫͯ͠5ඵ΄ ͲͰήʔϜ͕ىಈ ➤ 25MbpsఔҎ্ਪ ➤ ϒϥβ্Ͱಈ࡞
Project Stream by Google (ޙͷSTADIA) [Google Project Stream Trial: Assassin's Creed Odyssey on Chrome browser] https://www.youtube.com/watch?v=9kGcUNvnkcE
GAME STREAMING ➤ γΣΞୈೋҐͷήʔϜΤϯδϯͷUnreal Engine͕Pixel StreamingΛαϙʔτ ➤ αʔόαΠυϨϯμϦϯάΛߦ͏ήʔϜΛࠓ·ͰͷήʔϜͷ։ ൃख๏ͰɺσϓϩΠઃఆΛม͑Δ͚ͩͰ࣮ݱՄೳʹɻ [Unreal
Engine(Pixel Streaming ೖ)] http://api.unrealengine.com/JPN/Platforms/PixelStreaming/PixelStreamingIntro/index.html
GAME STREAMING ➤ W3C͕Web্ͷήʔϜʹඞཁͳ༷ࡦఆͷͨΊͷϫʔΫ γϣοϓΛ6݄ʹߦ͏ͦ͏ ➤ ͦͷதͷେ͖ͳٞͷҰͭʹऔΓ্͛ΒΕ͓ͯΓɺ͜ͷWS ޙʹͳΜΒ͔ͷήʔϜετϦʔϛϯάؔ࿈༷͕ఏҊ͞Ε ΔՄೳੑ (ଞʹWebGLɺWebXRपΓͷٞʹͳΔ༧ఆ)
GAME STREAMING ➤ 5GճઢͰଳҬɺߴͳωοτϫʔΫΛ͑ΔΑ͏ͳڥʹ! (ϩʔυϚοϓతʹϐʔΫ࣌ʹ20GBps͕ఆ͞Ε͍ͯΔ) ➤ ωοτϫʔΫεϥΠγϯά ΞϓϦ୯ҐɺΤϯυϙΠϯτ୯ҐͰԾωοτϫʔΫΛ͚ Δٕज़ʹΑͬͯɺಛఆͷ৴͚ͩߴԽ͢Δ͜ͱ͕ݱ࣮త ʹɻଳҬΛ͏ήʔϜͰɺ৴ۀऀͱܞଳ௨৴ۀऀ͕࿈
ܞ͢ΕΑΓҰݱ࣮తʹͳΔɻ
WEB XR DEVICE API ➤ WebVRʹऔͬͯΘΓɺWebARͳͲؚΊͨWeb XR device API͕W3C Immersive
WGʹΑΓఏҊ͞Ε͍ͯΔ KhronosOpenXRΛ࡞͍ͬͯΔ͕ WebXRͱOpenXRͷؔ WebGLͱOpenGLͷؔͱҟͳΔ [OpenXR Overview] https://www.khronos.org/openxr
WEB XR DEVICE API ➤ ARCore, ARKitͳͲΛతʹWeb͔Βѻ͑ΔͷͰ৽ͨͳΠ ϯλϥΫγϣϯΛWebͷʹ࣋ͬͯ͜ΕΔΑ͏ʹͳΔ(?) ➤ ྫ:
Immersive Webͱ͍͏৽ͨͳWeb ➤ XRٕज़ΛऔΓೖΕͨϒϥβͲͷΑ͏ʹར༻͞ΕΔͷͩΖ ͏? [Progressive WebXR] https://blog.mozvr.com/progressive-webxr-ar-store/
Immersive Web Browsers ➤ ͍ͭ·ͰWebϖʔδ 2࣍ݩͱ͍͏લఏ Λ࣋ͭͷ͔? [Progressive WebXR] https://blog.mozvr.com/progressive-webxr-ar-store/
͜ͷը໘ԿʹΑͬͯཧ͞Ε͍ͯΔͷ͔ "3༻ͷ04 ֗Λาͨ͘ΊͷΞϓϦ Immersive Web Browserͷߦ͘ઌ [Hyper reality]https://www.youtube.com/watch?v=YJg02ivYzSs
Ϣʔβ͕࣮ߦ͍ͯ͠Δ ΞϓϦέʔγϣϯ ళ͕ܝࡌ͍ͯ͠Δࠂ ͜ͷը໘ԿʹΑͬͯཧ͞Ε͍ͯΔͷ͔ "3༻ͷ04 ֗Λาͨ͘ΊͷΞϓϦ Immersive Web
Browserͷߦ͘ઌ [Hyper reality]https://www.youtube.com/watch?v=YJg02ivYzSs
"3ίϯςϯπ༻ηΩϡϦςΟαϯυϘοΫε ϒϥβͷ࣍ͷܗ ηϯαٕज़ۭؒೝٕࣝज़ͷൃల ͜ͷੈքͷ"3ίϯςϯπͲ͏࡞ΓɺͲ͏ཧ͞Ε͍ͯΔ ࠓ ͖ͳॴʹΞϓϦέʔγϣϯΛ͓͚Δ )PMP-FOT͕ఏҊ͍ͯ͠Δ֓೦ ະདྷ ຊʹཉ͍͠ͷ ॴɺ࣌ؒɺঢ়گʹ߹Θͤͯදࣔ͞ΕΔ͖
ίϯςϯπ͕ࣗಈͰղܾ͞Εɺ ҆શʹ࣮ߦ͞ΕΔڥ ͖ͳॴʹΞϓϦέʔγϣϯΛ͓͚Δ
એ 8FC"3ʹ͓͚Δ8PSEQSFTT "MU-BZFS ςʔϚΛબͿ ϑΥʔϜΛຒΊΔ 8FC"3͕σϓϩΠ͞ΕΔ εςοϓͰ8FC"3ίϯςϯπ͕ @altlayer_inc ެ։࣌ʹ্هΞΧϯτͰใΛൃ৴͢ΔͷͰϑΥϩʔΑΖ͓͘͠ئ͍͠·͢ɻ ϕʔλެ։४උத
https://altlayer.cloud