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Engagement Banking

Kyle Daigle
September 26, 2011
660

Engagement Banking

Originally presented at Symitar South Central User Group, my presentation covers why credit unions especially should look to usability to create a modern, personal, engaging banking experience. @Geezeo

Kyle Daigle

September 26, 2011
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Transcript

  1. ENGAGEMENT BANKING
    Kyle Daigle
    VP, Product Development
    Geezeo

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  2. Kyle Daigle
    [email protected]
    Follow me @
    www.twitter.com/kdaigle

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  3. WHAT WE OFFER
    White Label PFM
    Integrated
    Marketing Platform
    Referral Engine Mobile Platform

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  4. Engagement Banking is a
    new marketing, sales and
    service model that deploys
    Technology to achieve both
    Member Intimacy and Scale

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  5. THE VISION
    1. Your ability to collect member data, turn that
    data into insight and effectively disseminate
    that insight
    2. The appropriate channels that align with a
    member's convenient behavioral patterns
    3. A strong user experience

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  7. WHY CARE ABOUT
    ENGAGEMENT BANKING?
    • Highly engaged members are:
    • 5 times more likely to open a new account
    in the next 2 years
    • 2 times more likely to refer a friend or
    family member
    Source: Aite Group/Plenitudes February 2009 Consumer Trust Survey

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  8. It’s time to move on from the checkmark
    mentality and onto the best in market.

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  9. Engagement banking is not selling,
    it’s providing what the member needs
    before they know they need it.

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  10. USABILITY IS MORE
    IMPORTANT THAN EVER
    • Functionality alone is not enough
    • Ease of use is just as important

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  13. vs

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  14. Data Source: http://www.usefulusability.com/
    ADVERTISING VS USABILITY
    Leads 2000
    Ad Cost $0
    Cost per Lead $0
    Conversion 10%
    Sales 200
    Typical Month
    Leads 6000
    Ad Cost $10000
    Cost per Lead $2.50
    Conversion 10%
    Sales 600
    Advertising Month
    Leads 2000
    Usability Cost $10000
    Cost per Lead $0
    Conversion 15%
    Sales 300
    Usability Month
    One-time cost
    One-time benefit
    After one month, results
    return to Typical
    One-time cost
    Continuing benefit
    After one month, conversions
    stay improved

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  15. Data Source: http://www.usefulusability.com/
    Sales
    0
    875
    1,750
    2,625
    3,500
    Online Ad Usability
    3500
    2800
    Cost
    $0
    $1
    $2
    $3
    $4
    Online Ad Usability
    2.86
    3.57
    AFTER ONE YEAR

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  16. HOW TO ACHIEVE
    BETTER USABILITY
    • Create a member advocate within your team
    • Use simple and inexpensive user testing tools
    • Adopt some agile methodologies within your
    teams

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  18. MAKE LOTS OF
    LITTLE CHANGES
    • Continuous improvement is an important way
    to keep your members engaged
    • Make small changes to your website or
    marketing and measure their success
    • Don’t be afraid to fail quickly

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  20. Coupon Code: GeezeoPFM

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  21. Your competitors have changed.

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  22. STARTUP NEWCOMERS
    ARE SHAKING THINGS UP
    • Bank Simple
    • Square
    • Blippy & Swipely

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  23. BANK SIMPLE

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  24. BIG BUSINESS IS TAKING
    NOTICE TOO
    • Paypal (mobile app,
    remote deposit capture)
    • Apple (NFC, “iWallet”)

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  25. A few observations:
    • The average social network user is 37 years old.
    • LinkedIn, with its business focus, has a predictably high average user age; 44.
    • The average Twitter user is 39 years old.
    • The average Facebook user is 38 years old.
    Technology is not about AGE
    0-17 18-24 25-34 35-44 45-54 55-64 65+
    3%
    10%
    19%
    25%
    18%
    9%
    15%
    Data Source: Google Ad Planner
    (US demographic data)
    Average age
    distribution across
    social network sites

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  26. Usability & Design
    play a huge role in adoption

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  27. TOOLS FOR
    ENGAGEMENT SUCCESS
    • Extremely targeted marketing across all channels
    based on expressed and inferred interest
    • Partner to provide best in class PFM, mobile, and
    Bill Pay tools that are integrated with each other
    • Help members refer friends and family using
    online & analog means

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  28. www.geezeo.com

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