rules about how we can interact with it, a bit like a game. The most intriguing magic surrounds itself with a buffer of possibilities. The fun is in the guessing and mystery. When something is patently impossible we lose interest. Wednesday, 26 October 2011
quiet. Is that slightly sinister? Featureless interfaces are magic mirrors. They show what you’d like to think is going on. They’re Doctor Who’s psychic paper. What you see isn’t what you get... Wednesday, 26 October 2011
it, you haven’t. There’s always further to go into the machine. There’s always more to not understand. Delving into the invisible depths just turns up more abstractions. Wednesday, 26 October 2011
the truth. Machines used to let you talk to them in their language. Now they talk to you in your language. But they’re still just a brain in a jar. Wednesday, 26 October 2011
ways • Making • Subverting • Inventing • Asking: what’s possible, but seems like it shouldn’t be? • What’s the expected thing to do with this equipment? What’s unlikely? Hackers What’s unlikely? Magicians What’s possible? Wednesday, 26 October 2011
sharing code Hack Days Retrocoding & retro-gaming Breaking, playing and understanding Authenticity Keeping track of every step & piece of work Wednesday, 26 October 2011
something’s done, I can’t always do it myself” – Duncan Gough, creative technologist But seeing behind the curtain is not the same as understanding Wednesday, 26 October 2011
the machine-user relationship of designed interfaces. Magicians maintain interest through moderated impossibility. Interfaces, like magicians, make you feel like you understand. But seeing everything won’t help you understand, either. When magic and technology are intriguing it’s because they’re tantalisingly out of reach. Wednesday, 26 October 2011