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Increasing Team Velocity with Design Systems

Bbcd1fdfebdc8f3612ba820bac1e1b19?s=47 marcosuarez
January 26, 2018

Increasing Team Velocity with Design Systems

A talk given at Vista UX Summit in Dallas on Jan 24, 2018

Bbcd1fdfebdc8f3612ba820bac1e1b19?s=128

marcosuarez

January 26, 2018
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Transcript

  1. None
  2. Marco Suarez @marcosuarez

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  12. Velocity

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  16. Empower the people

  17. Learnable Teachable Refinable

  18. Reusable

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  20. Components Standards

  21. Components

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  25. Software Crisis

  26. Douglas McIlroy

  27. Component-based development (Reusability)

  28. Standards

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  32. Standards explains why

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  35. Standards (Reusability)

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  40. Systems empower

  41. Reusability makes scale possible

  42. No definition of
 good design.

  43. No expectation for how to create good design.

  44. No one knew where we were going.

  45. Learnable Teachable Refinable

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  51. Vision

  52. A vision statement moves everyone toward a common destination.

  53. “To inspire and nurture the human spirit – one person,

    one cup and one neighborhood at a time.” Starbucks
  54. “We create digital products that make our customers happy and

    our partners proud.” Starbucks
  55. “It helped us create a system that, we think, is

    clear and scalable across the various global markets we serve while still being unique.” Jason Stoff
  56. 2-3 years

  57. Principles

  58. Design principles act as a reusable standard for designers to

    measure their work.
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  60. Shallow by default. deep by choice.

  61. Icons are fast. Colors are faster. Words are clearest.

  62. “Disagreements happened less and less because we were now aligned.”

    Steven Fabre
  63. medium.com/esty-design

  64. Process

  65. A defined process for how user experience decisions are approached

    and solved builds alignment.
  66. Process sets expectations

  67. Process builds a strong foundation

  68. Process gives place to all those involved

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  70. Vision Principles Process Standards & Components

  71. Don’t tell, show

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  74. “Getting up-front buy-in would be very difficult. User adoption would

    be the key to success. Do that first.” Ryan Rumsey
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  76. Small immediate wins make the long-term wins possible.

  77. “Great affairs sometimes take their rise from small circumstances.” Ben

    Franklin
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  83. “A complex system that works is invariably found to have

    evolved from a simple system that worked. A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over with a working simple system.” Gall’s Law
  84. Focus on what is completed, not what isn’t.

  85. “Don’t look at what was missing or failing, but at

    what was working and functioning.” Cristiano Rastelli
  86. Separate style from system

  87. Title Subtitle Body Label

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  89. Don’t do it alone

  90. Design Systems

  91. Reusability

  92. Empower people

  93. Reusable systems empower people

  94. Learnable Teachable Refinable

  95. Reusable

  96. Thanks!