Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Game Servers in OTP
Search
Martin Schürrer
July 26, 2014
Programming
710
9
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Game Servers in OTP
Given at ElixirConf 2014
Martin Schürrer
July 26, 2014
More Decks by Martin Schürrer
See All by Martin Schürrer
Deploying Elixir
msch
3
320
RailsGirls Linz Lightning Talk
msch
0
160
Erlang for Rubyists
msch
4
720
Whirlwind Tour of Erlang
msch
1
290
Other Decks in Programming
See All in Programming
PHPで使える日時の表現と、その知り方 #frontend_phpcon_do
o0h
PRO
0
260
Observability in Practice:Grafana 與 Edge Device SRE 的那些事
blueswen
0
170
AIを活用したE2Eテスト実装効率化のあゆみ / ebisu-mobile-14-kotetu
kotetuco
0
130
ADKを使って簡単にAIエージェントを作ってみよう
k1mu21
0
280
AI 輔助遺留系統現代化的經驗分享
jame2408
1
990
Signal Forms: Details & Live Coding @enterJS 2026 in Mannheim
manfredsteyer
PRO
0
190
「AIで開発し、AIを届ける」をEvalでつなぐ 〜AIネイティブに始めるプロダクト開発の実践〜 / Connecting "Develop with AI, deliver AI" with Eval
rkaga
4
5.4k
TypeScript+Orvalで実現する型安全かつ堅牢でスケーラブルなマルチチャネル通知基盤 / TSKaigi Night talks ~after conference~
d0riven
0
360
Creating Composable Callables in Contemporary C++
rollbear
0
170
ECSアプリログをFireLensでコスト削減しようとしたけど諦めた話 in Fargate×Node.js
akihisaikeda
2
4.2k
TAKTでAI駆動開発の品質を設計する
j5ik2o
7
1.5k
ふつうのFeature Flag実践入門
irof
8
4.2k
Featured
See All Featured
SEO for Brand Visibility & Recognition
aleyda
0
4.6k
Digital Ethics as a Driver of Design Innovation
axbom
PRO
1
330
Imperfection Machines: The Place of Print at Facebook
scottboms
270
14k
My Coaching Mixtape
mlcsv
0
150
The Curse of the Amulet
leimatthew05
2
13k
A brief & incomplete history of UX Design for the World Wide Web: 1989–2019
jct
2
400
A Soul's Torment
seathinner
6
3k
The Art of Delivering Value - GDevCon NA Keynote
reverentgeek
16
2k
The Illustrated Children's Guide to Kubernetes
chrisshort
51
52k
Performance Is Good for Brains [We Love Speed 2024]
tammyeverts
12
1.7k
Building Adaptive Systems
keathley
44
3.1k
Leveraging Curiosity to Care for An Aging Population
cassininazir
1
270
Transcript
Game Servers in OTP
@msch featurebranch.com
None
None
None
None
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
HA keepalived haproxy active Erlang active Erlang standby Erlang standby
PostgreSQL haproxy standby
Erlang active
OTP Apps :cardgame :storage :network :gameserver
:cardgame OTP APP {Table,9} {Table,8} {Table,7} {Table,6}
:network OTP APP WebSocket :cowboy Flash (TCP) :ranch
:storage OTP APP PSQLDBWorker TableIdSequence
:gameserver OTP APP {Player,1} {Player,2} {Player,3}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
None
DealCards Knocking DealCards Play Result idle playing
[ {DealCards, [cards_to_deal, :private]}, {Knocking, [5000]}, {DealCards, [cards_to_deal, :private]}, {Negotiation,
[]}, {Play, [contra_enabled: true]}, {Play, []}, {Play, []}, … {Play, []}, {Play, []}, {Result, []} ]
gen_fsm:send_event/2 -----> Module:StateName/2 gen_fsm:send_event/2 -----> Table.playing/2 {:next_state, next_state_name, new_state_data} !
{:stop, reason, new_state_data}
DealCards Knocking DealCards Play Result idle playing
{:next_stage, new_stage_data, new_state_data} ! {:end_game, new_stage_data, new_state_data} ! Table.broadcast_event {:next_state,
next_state_name, new_state_data} ! {:stop, reason, new_state_data} ! GenServer.reply Table.playing/2 -----> DealCards.playing/3
DealCards Knocking DealCards Play Result idle playing
Knocking DealCards Play Result idle playing
DealCards Play Result idle playing
Play Result idle playing {:game_event, …}
Play Result idle playing {:game_event, …}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
P1 P2 P3 P4 {Table,9} {Player,1}
P1 P2 P3 P4 {Table,9} {Player,1} Ports
P1 P2 P3 P4 {Table,9} {Player,1}
P1 P2 P3 P4 {Table,9} {Player,1} {:game_event, :must_play_card}
P1 {Table,9} {Player,1} {:game_event, …}
P1 {Table,9} {Player,1} { "type": "mustPlayCard" } {:game_event, :must_play_card} ProtocolJSON.write/1
P1 {Table,9} {Player,1}
P1 {Table,9} {Player,1} { "type": "playACard", "card": "XH" } {:game_event,
{:play_card,{:ten,:hearts}} ProtocolJSON.parse/1
P1 {Table,9} {Player,1} {:game_event, …}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
P1 P2 P3 P4 {Table,9} {Player,1}
haproxy active Erlang active Erlang standby Erlang standby
haproxy active Erlang standby Erlang active Erlang standby
:rpc.multicall(GameServer, switch_active, [node()])
P1 P2 P3 P4 {Table,9} P5 P6 P7 old
P1 P2 P3 P4 {Table,9} P5 P6 P7 old
P1 P2 P3 P4 {Table,9} old
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
ConnectionProxy {TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
None
DealCards Knocking DealCards Play Result idle playing
P1 P2 P3 P4 old new {TableMigrator,9} portable_state
P1 2 3 4 old new { portable_state portable_state %{table_id:
9, player_ids: [1,2,3,4], positions: %{1 => 3, 2 => 0, 3 => 1, 4 => 2}, modifications: [:short_hand], last_game_id: 123 }
P1 P2 P3 P4 old new {TableMigrator,9}
old new {TableMigrator,9}
old new {TableMigrator,9}
None
None
old new {TableMigrator,9}
old new {TableMigrator,9} P1
old new {TableMigrator,9} P2 P3 P4 P1
old new {TableMigrator,9} P2 P3 P4 P1 portable_state
old new P2 P3 P4 P1 {Table,9}
None
P2 P3 P4 P1 {Table,9}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
All-in! Elixir Rewrite
Why? Extensibility goals stdlib mix ExUnit
:gen_fsm :ets GenServer Supervisor alias :ets, as: ETS
proper Tests send_events(ClientDeviceIDs, ClientIP) -> ?FORALL(Event, event(), ?FORALL(Data, event_data(Event), ...
parse_transform ?
Architecture big-picture The Table-FSM Life of an in-game event Moving
tables across servers BoldPoker <3 Elixir Lessons Learned & QA
Perform en/decoding at the system border P1 { "type": "playACard",
"card": "XH" } {:game_event, {:play_card,{:ten,:hearts}} ProtocolJSON.parse/1 WS
Create your own behaviours for fun better reusability and profit
easier testing {:next_stage, new_stage_data, new_state_data} {:end_game, new_stage_data, new_state_data}
Distributed Erlang makes hard things easy ConnectionProxy
DB failure? We got all data already, so finish the
game, then just store result on disk
Thank you! @msch featurebranch.com