Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Game Servers in OTP
Search
Martin Schürrer
July 26, 2014
Programming
9
690
Game Servers in OTP
Given at ElixirConf 2014
Martin Schürrer
July 26, 2014
Tweet
Share
More Decks by Martin Schürrer
See All by Martin Schürrer
Deploying Elixir
msch
3
300
RailsGirls Linz Lightning Talk
msch
0
140
Erlang for Rubyists
msch
4
690
Whirlwind Tour of Erlang
msch
1
270
Other Decks in Programming
See All in Programming
Vueで学ぶデータ構造入門 リンクリストとキューでリアクティビティを捉える / Vue Data Structures: Linked Lists and Queues for Reactivity
konkarin
1
350
『実践MLOps』から学ぶ DevOps for ML
nsakki55
2
480
GraalVM Native Image トラブルシューティング機能の最新状況(2025年版)
ntt_dsol_java
0
170
JEP 496 と JEP 497 から学ぶ耐量子計算機暗号入門 / Learning Post-Quantum Crypto Basics from JEP 496 & 497
mackey0225
2
500
Stay Hacker 〜九州で生まれ、Perlに出会い、コミュニティで育つ〜
pyama86
2
2.7k
しっかり学ぶ java.lang.*
nagise
1
460
dnx で実行できるコマンド、作ってみました
tomohisa
0
110
目的で駆動する、AI時代のアーキテクチャ設計 / purpose-driven-architecture
minodriven
11
3.6k
AIと協働し、イベントソーシングとアクターモデルで作る後悔しないアーキテクチャ Regret-Free Architecture with AI, Event Sourcing, and Actors
tomohisa
2
9.7k
251126 TestState APIってなんだっけ?Step Functionsテストどう変わる?
east_takumi
0
250
スタートアップを支える技術戦略と組織づくり
pospome
8
12k
OSS開発者の憂鬱
yusukebe
14
11k
Featured
See All Featured
The Pragmatic Product Professional
lauravandoore
36
7k
JavaScript: Past, Present, and Future - NDC Porto 2020
reverentgeek
52
5.7k
Java REST API Framework Comparison - PWX 2021
mraible
34
9k
XXLCSS - How to scale CSS and keep your sanity
sugarenia
249
1.3M
The Art of Programming - Codeland 2020
erikaheidi
56
14k
BBQ
matthewcrist
89
9.9k
Rebuilding a faster, lazier Slack
samanthasiow
84
9.3k
Intergalactic Javascript Robots from Outer Space
tanoku
273
27k
A designer walks into a library…
pauljervisheath
210
24k
The Cult of Friendly URLs
andyhume
79
6.7k
The Web Performance Landscape in 2024 [PerfNow 2024]
tammyeverts
11
940
A Modern Web Designer's Workflow
chriscoyier
697
190k
Transcript
Game Servers in OTP
@msch featurebranch.com
None
None
None
None
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
HA keepalived haproxy active Erlang active Erlang standby Erlang standby
PostgreSQL haproxy standby
Erlang active
OTP Apps :cardgame :storage :network :gameserver
:cardgame OTP APP {Table,9} {Table,8} {Table,7} {Table,6}
:network OTP APP WebSocket :cowboy Flash (TCP) :ranch
:storage OTP APP PSQLDBWorker TableIdSequence
:gameserver OTP APP {Player,1} {Player,2} {Player,3}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
None
DealCards Knocking DealCards Play Result idle playing
[ {DealCards, [cards_to_deal, :private]}, {Knocking, [5000]}, {DealCards, [cards_to_deal, :private]}, {Negotiation,
[]}, {Play, [contra_enabled: true]}, {Play, []}, {Play, []}, … {Play, []}, {Play, []}, {Result, []} ]
gen_fsm:send_event/2 -----> Module:StateName/2 gen_fsm:send_event/2 -----> Table.playing/2 {:next_state, next_state_name, new_state_data} !
{:stop, reason, new_state_data}
DealCards Knocking DealCards Play Result idle playing
{:next_stage, new_stage_data, new_state_data} ! {:end_game, new_stage_data, new_state_data} ! Table.broadcast_event {:next_state,
next_state_name, new_state_data} ! {:stop, reason, new_state_data} ! GenServer.reply Table.playing/2 -----> DealCards.playing/3
DealCards Knocking DealCards Play Result idle playing
Knocking DealCards Play Result idle playing
DealCards Play Result idle playing
Play Result idle playing {:game_event, …}
Play Result idle playing {:game_event, …}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
P1 P2 P3 P4 {Table,9} {Player,1}
P1 P2 P3 P4 {Table,9} {Player,1} Ports
P1 P2 P3 P4 {Table,9} {Player,1}
P1 P2 P3 P4 {Table,9} {Player,1} {:game_event, :must_play_card}
P1 {Table,9} {Player,1} {:game_event, …}
P1 {Table,9} {Player,1} { "type": "mustPlayCard" } {:game_event, :must_play_card} ProtocolJSON.write/1
P1 {Table,9} {Player,1}
P1 {Table,9} {Player,1} { "type": "playACard", "card": "XH" } {:game_event,
{:play_card,{:ten,:hearts}} ProtocolJSON.parse/1
P1 {Table,9} {Player,1} {:game_event, …}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
P1 P2 P3 P4 {Table,9} {Player,1}
haproxy active Erlang active Erlang standby Erlang standby
haproxy active Erlang standby Erlang active Erlang standby
:rpc.multicall(GameServer, switch_active, [node()])
P1 P2 P3 P4 {Table,9} P5 P6 P7 old
P1 P2 P3 P4 {Table,9} P5 P6 P7 old
P1 P2 P3 P4 {Table,9} old
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
ConnectionProxy {TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
None
DealCards Knocking DealCards Play Result idle playing
P1 P2 P3 P4 old new {TableMigrator,9} portable_state
P1 2 3 4 old new { portable_state portable_state %{table_id:
9, player_ids: [1,2,3,4], positions: %{1 => 3, 2 => 0, 3 => 1, 4 => 2}, modifications: [:short_hand], last_game_id: 123 }
P1 P2 P3 P4 old new {TableMigrator,9}
old new {TableMigrator,9}
old new {TableMigrator,9}
None
None
old new {TableMigrator,9}
old new {TableMigrator,9} P1
old new {TableMigrator,9} P2 P3 P4 P1
old new {TableMigrator,9} P2 P3 P4 P1 portable_state
old new P2 P3 P4 P1 {Table,9}
None
P2 P3 P4 P1 {Table,9}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
All-in! Elixir Rewrite
Why? Extensibility goals stdlib mix ExUnit
:gen_fsm :ets GenServer Supervisor alias :ets, as: ETS
proper Tests send_events(ClientDeviceIDs, ClientIP) -> ?FORALL(Event, event(), ?FORALL(Data, event_data(Event), ...
parse_transform ?
Architecture big-picture The Table-FSM Life of an in-game event Moving
tables across servers BoldPoker <3 Elixir Lessons Learned & QA
Perform en/decoding at the system border P1 { "type": "playACard",
"card": "XH" } {:game_event, {:play_card,{:ten,:hearts}} ProtocolJSON.parse/1 WS
Create your own behaviours for fun better reusability and profit
easier testing {:next_stage, new_stage_data, new_state_data} {:end_game, new_stage_data, new_state_data}
Distributed Erlang makes hard things easy ConnectionProxy
DB failure? We got all data already, so finish the
game, then just store result on disk
Thank you! @msch featurebranch.com