Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Game Servers in OTP
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
Martin Schürrer
July 26, 2014
Programming
9
700
Game Servers in OTP
Given at ElixirConf 2014
Martin Schürrer
July 26, 2014
Tweet
Share
More Decks by Martin Schürrer
See All by Martin Schürrer
Deploying Elixir
msch
3
310
RailsGirls Linz Lightning Talk
msch
0
150
Erlang for Rubyists
msch
4
700
Whirlwind Tour of Erlang
msch
1
280
Other Decks in Programming
See All in Programming
TROCCOで実現するkintone+BigQueryによるオペレーション改善
ssxota
0
120
SourceGeneratorのマーカー属性問題について
htkym
0
110
PostgreSQL を使った快適な go test 環境を求めて
otakakot
0
380
atmaCup #23でAIコーディングを活用した話
ml_bear
4
720
JPUG勉強会 OSSデータベースの内部構造を理解しよう
oga5
2
220
浮動小数の比較について
kishikawakatsumi
0
360
Raku Raku Notion 20260128
hareyakayuruyaka
0
430
今更考える「単一責任原則」 / Thinking about the Single Responsibility Principle
tooppoo
3
1.3k
grapheme_strrev関数が採択されました(あと雑感)
youkidearitai
PRO
1
200
AWS Infrastructure as Code の新機能 2025 総まとめ 〜SA 4人による怒涛のデモ祭り〜
konokenj
10
3k
並行開発のためのコードレビュー
miyukiw
2
2.1k
エージェント開発初心者の僕がエージェントを作った話と今後やりたいこと
thasu0123
0
220
Featured
See All Featured
Design and Strategy: How to Deal with People Who Don’t "Get" Design
morganepeng
133
19k
Hiding What from Whom? A Critical Review of the History of Programming languages for Music
tomoyanonymous
2
480
Cheating the UX When There Is Nothing More to Optimize - PixelPioneers
stephaniewalter
287
14k
The Mindset for Success: Future Career Progression
greggifford
PRO
0
270
How to Talk to Developers About Accessibility
jct
2
140
Bridging the Design Gap: How Collaborative Modelling removes blockers to flow between stakeholders and teams @FastFlow conf
baasie
0
470
Git: the NoSQL Database
bkeepers
PRO
432
66k
Ruling the World: When Life Gets Gamed
codingconduct
0
160
30 Presentation Tips
portentint
PRO
1
250
Ethics towards AI in product and experience design
skipperchong
2
210
Agile that works and the tools we love
rasmusluckow
331
21k
A Guide to Academic Writing Using Generative AI - A Workshop
ks91
PRO
0
220
Transcript
Game Servers in OTP
@msch featurebranch.com
None
None
None
None
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
HA keepalived haproxy active Erlang active Erlang standby Erlang standby
PostgreSQL haproxy standby
Erlang active
OTP Apps :cardgame :storage :network :gameserver
:cardgame OTP APP {Table,9} {Table,8} {Table,7} {Table,6}
:network OTP APP WebSocket :cowboy Flash (TCP) :ranch
:storage OTP APP PSQLDBWorker TableIdSequence
:gameserver OTP APP {Player,1} {Player,2} {Player,3}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
None
DealCards Knocking DealCards Play Result idle playing
[ {DealCards, [cards_to_deal, :private]}, {Knocking, [5000]}, {DealCards, [cards_to_deal, :private]}, {Negotiation,
[]}, {Play, [contra_enabled: true]}, {Play, []}, {Play, []}, … {Play, []}, {Play, []}, {Result, []} ]
gen_fsm:send_event/2 -----> Module:StateName/2 gen_fsm:send_event/2 -----> Table.playing/2 {:next_state, next_state_name, new_state_data} !
{:stop, reason, new_state_data}
DealCards Knocking DealCards Play Result idle playing
{:next_stage, new_stage_data, new_state_data} ! {:end_game, new_stage_data, new_state_data} ! Table.broadcast_event {:next_state,
next_state_name, new_state_data} ! {:stop, reason, new_state_data} ! GenServer.reply Table.playing/2 -----> DealCards.playing/3
DealCards Knocking DealCards Play Result idle playing
Knocking DealCards Play Result idle playing
DealCards Play Result idle playing
Play Result idle playing {:game_event, …}
Play Result idle playing {:game_event, …}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
P1 P2 P3 P4 {Table,9} {Player,1}
P1 P2 P3 P4 {Table,9} {Player,1} Ports
P1 P2 P3 P4 {Table,9} {Player,1}
P1 P2 P3 P4 {Table,9} {Player,1} {:game_event, :must_play_card}
P1 {Table,9} {Player,1} {:game_event, …}
P1 {Table,9} {Player,1} { "type": "mustPlayCard" } {:game_event, :must_play_card} ProtocolJSON.write/1
P1 {Table,9} {Player,1}
P1 {Table,9} {Player,1} { "type": "playACard", "card": "XH" } {:game_event,
{:play_card,{:ten,:hearts}} ProtocolJSON.parse/1
P1 {Table,9} {Player,1} {:game_event, …}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
P1 P2 P3 P4 {Table,9} {Player,1}
haproxy active Erlang active Erlang standby Erlang standby
haproxy active Erlang standby Erlang active Erlang standby
:rpc.multicall(GameServer, switch_active, [node()])
P1 P2 P3 P4 {Table,9} P5 P6 P7 old
P1 P2 P3 P4 {Table,9} P5 P6 P7 old
P1 P2 P3 P4 {Table,9} old
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
ConnectionProxy {TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
None
DealCards Knocking DealCards Play Result idle playing
P1 P2 P3 P4 old new {TableMigrator,9} portable_state
P1 2 3 4 old new { portable_state portable_state %{table_id:
9, player_ids: [1,2,3,4], positions: %{1 => 3, 2 => 0, 3 => 1, 4 => 2}, modifications: [:short_hand], last_game_id: 123 }
P1 P2 P3 P4 old new {TableMigrator,9}
old new {TableMigrator,9}
old new {TableMigrator,9}
None
None
old new {TableMigrator,9}
old new {TableMigrator,9} P1
old new {TableMigrator,9} P2 P3 P4 P1
old new {TableMigrator,9} P2 P3 P4 P1 portable_state
old new P2 P3 P4 P1 {Table,9}
None
P2 P3 P4 P1 {Table,9}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
All-in! Elixir Rewrite
Why? Extensibility goals stdlib mix ExUnit
:gen_fsm :ets GenServer Supervisor alias :ets, as: ETS
proper Tests send_events(ClientDeviceIDs, ClientIP) -> ?FORALL(Event, event(), ?FORALL(Data, event_data(Event), ...
parse_transform ?
Architecture big-picture The Table-FSM Life of an in-game event Moving
tables across servers BoldPoker <3 Elixir Lessons Learned & QA
Perform en/decoding at the system border P1 { "type": "playACard",
"card": "XH" } {:game_event, {:play_card,{:ten,:hearts}} ProtocolJSON.parse/1 WS
Create your own behaviours for fun better reusability and profit
easier testing {:next_stage, new_stage_data, new_state_data} {:end_game, new_stage_data, new_state_data}
Distributed Erlang makes hard things easy ConnectionProxy
DB failure? We got all data already, so finish the
game, then just store result on disk
Thank you! @msch featurebranch.com