Created for the New Game Makers series of workshops: http://bentomiso.com/blog/70/10-07-2012/Beyond-the-Screen-Creating-Physical-Video-Games
The term “full body gaming” might conjure up images of Microsoft Kinect or Nintendo Wii games but there is actually a rich history of physical computing that goes beyond the living room.
In this 45-minute lecture, we will ignore the mouse/keyboard/gamepad as the typical gaming inputs and instead explore ways in which we can sense things that happen in the real world via sensors and then have them cause tangible, physical reactions.