Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Muppet Babies Test Material
Search
En
May 26, 2024
Storyboards
0
140
Muppet Babies Test Material
En
May 26, 2024
Tweet
Share
More Decks by En
See All by En
ENC - Mia's Magic Playground snippet
sooplove
0
70
ENC - Marvel's What if...? storyboard test
sooplove
0
75
Witch's Brew
sooplove
0
2.4k
ENC - Hailey's On It - DTVA Storyboard Test
sooplove
0
66
Loon Call
sooplove
0
4.1k
Jemma "Lucky" Tucker
sooplove
0
6.4k
Finding Victoria
sooplove
0
6.8k
Other Decks in Storyboards
See All in Storyboards
Dingo Saves The Library - Storyboard
patrick13070
0
120
Strange Planet: "Tiny Trash" SP_102_112
kenetbear
PRO
0
270
Strange Planet: "Before Star Rise" SP_109_020
kenetbear
PRO
0
270
Trainwreck
tamar_labin
0
110
Finally we go on vacation!
tonz
0
180
enemy
shirsat11
0
170
Curveball - Act 1
dominic_falisi
0
260
To The Safehouse
jlipics_art
1
630
Nothing Left to Lose Reimagined
casterofrice
0
130
Yokai Scene 45
pcohenstory
0
100
Chasing Ravage
amonns
0
250
The Rise of a Legend
magybu
1
230
Featured
See All Featured
Code Reviewing Like a Champion
maltzj
516
39k
Designing Experiences People Love
moore
136
23k
I Don’t Have Time: Getting Over the Fear to Launch Your Podcast
jcasabona
24
1.7k
Agile that works and the tools we love
rasmusluckow
325
20k
Automating Front-end Workflow
addyosmani
1360
200k
For a Future-Friendly Web
brad_frost
172
9.1k
Designing the Hi-DPI Web
ddemaree
276
33k
Designing on Purpose - Digital PM Summit 2013
jponch
112
6.6k
Become a Pro
speakerdeck
PRO
14
4.7k
Building Flexible Design Systems
yeseniaperezcruz
321
37k
Web Components: a chance to create the future
zenorocha
306
41k
How GitHub Uses GitHub to Build GitHub
holman
471
290k
Transcript
Action Notes <HAPPY PLAYING WALLA>
Action Notes <HAPPY PLAYING WALLA>
Action Notes <HAPPY PLAYING WALLA>
None
None
Dialog P: "Hot potato, Summer!"
None
Dialog S: "Hot potato, Kermit!"
None
None
None
Dialog GK: "Hi."
None
Action Notes <STARTLED GURGLE>
None
None
None
None
None
None
None
Action Notes <THUD>
Action Notes <THUD>
Dialog G: "Potato, are you okay?!"
Dialog G: "Potato, are you okay?!"
Dialog G: "Potato, are you okay?!"
Dialog G: "Speak to me!"
Dialog G: "Speak to me!"
Action Notes <DOINK>
Dialog G: "Oh, thank goodness you're alright!
Dialog G: "Oh, thank goodness you're alright!
Dialog G: "He really is a tough spud."
Dialog G: "He really is a tough spud."
None
Dialog K: "Oh, hey Grumpy Kermit. What are you doing
here?"
Dialog GK: "Bunsen and Beaker said I'd find you here.
I just wanted to--"
Dialog K: "Sorry, can't chat now. We were just starting
a game of tag."
Dialog K: "Busy busy! Byyye!"
None
Dialog K: "Tag, you're it!"
None
Dialog A: "Huh?"
Dialog A: "Animal coming to get you!" Action Notes <LAUGH>
Action Notes <PLAYING GIGGLES>
Action Notes <PLAYING GIGGLES>
Action Notes <PLAYING GIGGLES>
Dialog P: "Can't catch moi!"
Dialog P: "Can't catch moi!"
Dialog P: "Can't catch moi!"
Dialog P: "Can't catch moi!"
Dialog F: " Bet ya can't get dis bear!"
Dialog F: " Bet ya can't get dis bear!"
Dialog F: " Bet ya can't get dis bear!"
Dialog F: " Bet ya can't get dis bear!"
Action Notes <GIGGLES>
Action Notes <GIGGLES>
Action Notes <GIGGLES>
None
None
None
None
Dialog S: "Kermit, wait!"
Dialog S: "Kermit, wait!"
None
None
Dialog K: "What is it, Summer? We're in the middle
of a game!"
Dialog K: "What is it, Summer? We're in the middle
of a game!"
Dialog K: "What is it, Summer? We're in the middle
of a game!"
Dialog K: "What is it, Summer? We're in the middle
of a game!"
Dialog S: "Look - I think Grumpy Kermit wants to
tell you something."
Dialog S: "Maybe you should talk to him."
Dialog K: "No way."
Dialog K: "My grumpies have caused enough trouble today."
Dialog K: "Can't catch me, Animal. Yaaayyyyy!."
Dialog K: "Can't catch me, Animal. Yaaayyyyy!."
Dialog K: "Can't catch me, Animal. Yaaayyyyy!."
None
None
None
None
None
None
None
None
Action Notes <TWANG!>
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
Dialog A:" Kermit okay?"