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Sketching the User Experience

Tiffany Chu
April 12, 2014
99

Sketching the User Experience

a workshop for Civic Design Camp (http://civicdesigncamp.org/) on April 12, 2014

Tiffany Chu

April 12, 2014
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Transcript

  1. 2.00: hellos 2.05: what is a sketch? 2.15: the anatomy

    of a sketch 2.20: four sketching exercises 2.55: share
  2. before we begin 1. Draw a picture of yourself as

    a robot. 2. Write your name on it. 3. Map yourself on this matrix over here >>
  3. sketch [skech] a simply or hastily executed freehand drawing, that

    is not intended as a finished work. Especially a preliminary one, giving essential features without the details. –Merriam-Webster this is not a sketch. http://images1.fanpop.com/images/photos/2500000/Edward-Bella-Drawing- twilight-series-2587122-1076-833.jpg
  4. Sketches do not have to be pretty, beautiful, or even

    immediately understandable by others. However, you should be able to explain your sketches and ideas when anyone asks about them. ! >> Sketching User Experiences: The Workbook (Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton)
  5. why sketch? "Words are powerful, but sometimes they don't cut

    it. We can try to describe what we are imagining, but a diagram often gets us to a common ground quicker.” >> Jared Spool
  6. 28

  7. exercise 3 Reverse wireframe: quickly sketch an existing wireframe. To

    see and better understand the structure of the UI To develop sketching skills in isolation from solving design problems
  8. Start with thumbnails (low pressure!) Avoid detail Think of use

    of space, organization, navigation, orientation Think of storyboards as thumbnails Baskinger: Interactions Magazine, April 08
  9. exercise 4 What is your favorite non-digital user interface experience?

    1. Take 2 min to sketch a 3-panel storyboard of you using it. 2. Can your partner tell what it is? 3. Explain your sketch and thought process.
  10. here are more resources • SarahBloomer | Sketching 2012 •

    Smashing Magazine: The Messy Art of UX Sketching • Jackson Fox’s “Sketching 101” • Aaron Irizarry’s “A Sketch is Worth a Thousand Words” • Jason Mesut + Sam Smith’s “The art of sketching interfaces” + special thanks to Sarah Bloomer for inspiring this workshop.
  11. Every creator painfully experiences the chasm between his inner vision

    and its ultimate expression. ! >> Isaac Bashevis Singer