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GO! How two guys made an iPhone game (and lived...

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Avatar for Tyler Sticka Tyler Sticka
June 14, 2012
330

GO! How two guys made an iPhone game (and lived to tell the tale)

Tim Sears and I give some tips to other first-time indie game developers based on the surprise success of Ramps for iOS. Presented at WebVisions 2011.

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Avatar for Tyler Sticka

Tyler Sticka

June 14, 2012

Transcript

  1. GO!HOW TWO GUYS MADE AN iPHONE GAME (AND LIVED TO

    TELL THE TALE) WEBVISIONS 2011
  2. http://www. ickr.com/photos/pietermorlion/5014362542/ “WE MADE IT, SO IT’S OURS TO DESTROY.

    AND THAT’S LIBERATING AND EXCITING IN A REALLY CREATIVE WAY.” - JEFF TWEEDY
  3. IF A GAME DOESN’T FEEL RIGHT, NO AMOUNT OF MARKETING

    CAN MAKE UP FOR IT WIKIPEDIA SAYS THIS GAME LOST ATARI $100 MILLION
  4. COVERED US FIRST, FOLLOWED BY... THE APP INFORMER IGN SLIDE

    TO PLAY 148APPS iFANZINE.com APPOLICIOUS APPMODO DOWNLOAD SQUAD APPSPY TOUCHREVIEWS.net ...AND MORE (THANKS, EVERYONE!)
  5. “A NEAR-PERFECT MIX OF SIMPLICITY AND ORIGINALITY THAT MAKES IT

    A PRIME EXAMPLE OF WHAT AN iPHONE GAME SHOULD BE.” - SLIDE TO PLAY http://www.slidetoplay.com/story/ramps-review