Keynote for IEEE SeGAH 2025, the 13th International Conference on Serious Games and Applications for Health, August 6, 2025 in Manchester, UK.
These days, reading through the abstracts of any given conference proceedings or journal on serious games or gamification fills me with a profound sense of déjà vu: all (or most of it) is good and solid work, and yet – pilot after pilot, trial after trial, framework and review after framework and review, what have we really learned? In this keynote, I will draw on my experience as designer, researcher, and editor to speculate on some of the barriers to cumulative scientific progress in gaming for health, and chart some possible solutions.