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The Uncanny Valley of Interaction Design

The Uncanny Valley of Interaction Design

Talk given at CyborgCamp 2010 (minus the interactive and video elements). How the uncanny valley, a principle from robotics, governs our responsiveness to most tools, technology and media.

Tyler Sticka

June 14, 2012
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Transcript

  1. CONTROL EASE THE POWER TO DIRECT OR DETERMINE THE POWER

    TO DIRECT OR DETERMINE THE FREEDOM FROM DIFFICULTY, HARDSHIP OR EFFORT. THE FREEDOM FROM DIFFICULTY, HARDSHIP OR EFFORT.
  2. LCD SOUNDSYSTEM LCD SOUNDSYSTEM I HEAR THAT YOU AND YOUR

    BAND HAVE SOLD YOUR GUITARS AND BOUGHT TURNTABLES. I HEAR THAT YOU AND YOUR BAND HAVE SOLD YOUR TURNTABLES AND BOUGHT GUITARS.
  3. LE TIGRE LE TIGRE YOU KNOW THE GUYS WITH THE

    DIGI CAMERAS, PUSH TO THE FRONT AND THEN THEY JUST STAND THERE
  4. GARY NUMAN GARY NUMAN YOU KNOW I HATE TO ASK

    BUT ARE ‘FRIENDS’ ELECTRIC? ONLY MINE’S BROKE DOWN AND NOW I’VE NO-ONE TO LOVE
  5. STICKA.US/UNCANNY TYLERSTICKA.COM @TYLERSTICKA CREATIVE COMMONS PHOTOS flickr.com/photos/themacinator/3381381306/ flickr.com/photos/nrk-p3/4886912754/ flickr.com/photos/veisto/327954861/ flickr.com/photos/bertogg/4662673313/

    Stills or excerpts from film, television, comics, music or literature in this presentation are © their respective owners. Their usage here is intended only for critique, comment or research. en.wikipedia.org themoviedb.org glyphish.com youtube.com RESOURCES