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Quality vs Velocity
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Mark Mitchell
August 30, 2012
Design
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290
Quality vs Velocity
Maintaining a standard of design and code quality in an agile environment
Mark Mitchell
August 30, 2012
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Transcript
Quality vs Velocity Maintaining a standard of design and code
quality in an agile environment
A standard of quality
Craftsmanship
“Craftsmanship is a basic human impulse: the desire to do
a job well for its own sake.” ~Richard Sennett
A craftsperson has: -An appreciation of good work -A belief
in quality at every level -Vision -A preference for simplicity -Sincerity ~Ben Bodien
Craftsmanship and delivery
Strive for quality in all work.
Release, measure
No inherent compromise of essential quality in pace of work
Gaps in traditional ways of working allow for output without
validation
Rapid iteration is not counter-intuitive to a good design process
Rapid prototyping does not imply disposable code
Elements of craftsmanship
-Fundamentally usable design -Accessible, measurable concepts -User experience modeled on
shared and personal learning -Modular, reusable patterns of code -Output adhering and contributing to, a guide of living standards
Design for everyone
Minimum usable design
Design for the largest user audience
Iterate, iterate, iterate
Avoid the risk of diminishing returns
Convey a design vision
Make it accessible
Less tricks, more usability
Accessibility is crucial to early user-testing
Measurable everywhere
Content (and product proposition) is king
Avoid temptation
Bootstraps and boilerplates
Shiny things
Follow rules
-Web Content Accessibility Guidelines (WCAG) 2.0 (http:// www.w3.org/TR/WCAG/) -The Roles
Model | Accessible Rich Internet Applications (WAI-ARIA) 1.0 (http://www.w3.org/TR/wai-aria/ roles#role_definitions)
-Check My Colours (Giovanni Scala) -Accessibility Color Wheel (Giacomo Mazzocato)
-Digital Accessibility Centre
Craft a toolbox
Design patterns
Personal collection of layouts, concepts, and recurring patterns
Shared libraries. e.g. Pattern Tap, Dribbble, UI Parade, Lovely UI
Application templates. e.g. Omnigraffle Master pages and stencil sets
Modular and reusable code
A collection of common, reusable markup and style patterns
Lists, headings, user profiles, tables, content styling, navigation, etc. -pea.rs
(Dan Cederholm) -Pattern Primer (Jeremy Keith) -Global Experience Language (BBC)
Prepare framework skeletons (Rails, iOS) and vanilla themes (WordPress)
Consider printing layouts and sketches for hands-on technical planning and
analysis
Guides and manifestos
Living standards
-Firefox Brand Toolkit -Apple’s Human Interface Guidelines -MailChimp Design Patterns
-GOV.UK Colour Palette
-Interface development standards (Richard Hallows) -Google HTML/CSS Style Guide -Front
End Development Guideline (Tait Brown) -Idiomatic CSS (Nicolas Gallagher)
Collaborate
Peer reviews, documentation, presentations, centralized data
Our own set of living standards and recommendations
Mastercraft
Craft quality leads to experience leads to intuition
Let the angels and demons guide your decision making
“A good craftsperson regularly takes a step back from their
work, and questions every facet of their product for its precise alignment with their core values of quality and sincerity.” ~Ben Bodien