Upgrade to Pro — share decks privately, control downloads, hide ads and more …

On Sequels in the App Store

Anna Grueter
June 03, 2013
150

On Sequels in the App Store

Talk given on Casual Connect Singapore 2013 about sequels of mobile casual games.

Anna Grueter

June 03, 2013
Tweet

Transcript

  1. Sequels in the App Store The trends & strategies for

    building a successful sequel to your game. Casual Connect Singapore May 2013
  2. PigRush has been steadily pretty successful. 255000 active users monthly.

    Over 4 million downloads. Featured on the App Store in many countries.
  3. 255000 active users monthly. Over 4 million downloads. Featured on

    the App Store in many countries. And still in the top 500 without much marketing. We’re in the midst of making a sequel to our game PigRush.
  4. What I’ll Cover: 1. Sequel distribution & Trends 2. Types

    of Sequels & which is right for your game? 3. What we’ll do.
  5. Sequel distribution & Trends Free - Top 100 Games Paid

    - Top 100 Games #2 Sequels #2 New games #2 originals #2 New games #2 originals #2 Sequels
  6. What I’ll Cover: 1. Sequel distribution & Trends 2. Types

    of Sequels & which is right for your game? 3. What we’ll do.
  7. Types of sequels. Don’t sequel, Update. 1. To release incremental

    changes only as updates to the original game.
  8. Types of sequels. Don’t sequel, Update. 1. Sequelized Mechanics. 2.

    To brand the game mechanics & re-release them as different games.
  9. Don’t sequel, Update. 1. Sequelized Mechanics. 2. Actual Sequel. 3.

    Types of sequels. Types of sequels. To create a actual sequel to the existing game.
  10. Types of sequels. Don’t sequel, Update. Sequelized Mechanics. Actual Sequel.

    Themed Sequel. 1. 2. 3. 4. To release themed versions of your game, or collaborative versions with brands.
  11. 1. Don’t sequel, Update. Free 2 play model Games that

    are not consumable. Community: Games that are viral. A sequel would split up the user-base, which is bad for when players benefit from a community. Focus lies on user-retention: Retain users by creating updates in the original game.
  12. 1. Don’t sequel, Update. Free 2 play model “Never release

    a sequel for Free 2 Play games. “ - Simon Moller, creator of Subway surfers Subwa y
  13. Don’t sequel, Update. 1. Subwa y Free Paid 2009 dec

    2010 aug 2010 Jan 2010 2009 2009 2009 2009
  14. 1. Don’t sequel, Update. Games that have a accumulated big

    user-base Keep this user-base happy with updates to the game. Episodical Word-of-mouth marketing: Instead of releasing all at once, do many incremental updates over time. With this strategy it is possible to sustain a steady rank over a longer time. Appstore ranking algorithms: Might favor old-time hits. Early launched Premium Casual Games
  15. 1. Don’t sequel, Update. “What you see now is pretty

    much Doodle Jump 3 already, but it's been fit into the single product. “ - Igor Pusenjak, creator of Doodle Jump Premium Casual Games
  16. 2. Sequelized Mechanics. Free 2 play model Creating a brand

    out of your game mechanics: Using same names, visual style, and branded icons. User retention on a brand level. Cross-promotion before the user exits your game. Games that don’t have in-build viral features. Games with strong game mechanics - less strong character,story.
  17. Game that want to change their monetization strategy and update

    their game mechanics, or their visual style. Games that have been acquired by a new company. To create buzz: New releases are more likely to be covered in the media, or featured on the App Store. This strategy works if you want to create a new momentum for a game. 3. Actual Sequels. Premium Casual Games
  18. 4. Sequelized Mechanics. Games that are popular enough to be

    approached by possible partners. This approach can benefit both parties & can give you access to a new user base. Games whose mechanics lend themselves for branding. Seek a brand that you want to associate your game with - you will get pull from the brand’s own fans. Premium Casual Games
  19. 4. Sequelized Mechanics. Mostly games are less complex than original.

    Premium Casual Games They are often released around times of the year that where app sales spike. New chance to be featured. There is a critical launch window for themed sequels. They have the same character in a new world. Themed sequels create momentum & strengthen the IP.
  20. What I’ll Cover: 1. Sequel distribution & Trends 2. Types

    of Sequels & which is right for your game? 3. What we’ll do.
  21. We want to update the game mechanics & visual style.

    Pig Rush has a accumulated user-base. We plan to create a #3 Actual sequel, with #1 don’t sequel conditions: To release it under the same app id, keeping the original userbase. What we’ll do: Pig Rush Pig Rush is a premium casual game.