Designer, Developer, Dreamer, Doer

Carl believes anyone can do anything and lives by this philosophy. He believes pigeon holes serve only as convenient labels, not unsurpassable boundaries.

Carl values patterns and practices across multiple disciplines. His thirst for knowledge and experience is insatiable. When challenges arise he brings an endless stream of ideas to bear.

Carl thinks with empathy and critically, and is effective as a designer and as a software engineer. His leadership style is to share knowledge and to teach by doing. He achieves goals on his own or in a group.

His side projects include constructing tiny houses and building computer games.

Decks

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