Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Intrinsic Elicitation: A Model and Design Approach for Games Collecting Human Subject Data

Sebastian Deterding
August 09, 2018
140

Intrinsic Elicitation: A Model and Design Approach for Games Collecting Human Subject Data

Presentation at FDG'18 on how to design games that collect human subject data where you have no ground truth.

Sebastian Deterding

August 09, 2018
Tweet

Transcript

  1. Intrinsic Elicitation A Model and Design Approach for Games Collecting

    Human Subject Data David Gundry University of York Sebastian Deterding University of York
  2. Existing work • Motivating or ensuring data quality • Treat

    motivation and data quality as separate concerns • Gamification + Validation
  3. The Challenge of Human Subject Data • Cannot validate –

    no ground truth • Games are motivation and threat to validity
  4. The Challenge of Human Subject Data • Dishonest responding •

    Demand characteristics • Priming • Confounds • Gaming the system • Careless responding
  5. Looking at Surveys • Why do people provide (dis)honest data?

    • Why do people do things within a game? – Rational Player Model (Jonas Heide Smith, 2006)
  6. VERACITY Where honest responses are needed, ensure they have the

    highest strategic utility and lowest effort
  7. Summary • Gamification+Validation doesn't work for human subject data •

    Rational Game User Model & Intrinsic Elicitation
  8. Ongoing work • Evaluating Intrinsic Elicitation • Linguistic data •

    Pastry Chefs (4 player card game) • “Word-order game” (single player digital game) playpastrychefs.com