design ready. Set out what kind of critique you want on what parts of your design ☺ Good “This session is to improve the dramatic flow of the intro trailer of our game Bandits.” [Points at trailer storyboard pinned to wall] ☹ Bad “Oh, my turn. O-kaaaaaay … [shuffles paper] so Bandits is a game where – we have cool multiplayer and ...”
purpose is to improve the design. Be honest. Be humble. Take notes. Thank. ☺ Good “That’s a good point, I didn’t see that.” [makes a note] ☹ Bad “No! You won’t be able to understand this, but this will totally rock!”
is your prerogative – and it requires weighing all input. This takes pressure from you and the others. ☺ Good “That’s a good point.” [makes a note] ☹ Bad “Hm, but then … You could … What if … No … Okay, let’s go with your suggestion.”
emotions, thoughts, actions did you aim for? 2. Explain your plan What approach did you take to achieve that? 3. Talk us through your product Point and explain how the individual parts of your design support your purpose and plan.
State the rules and what critique you want on what. 2. Direct the process Manage the order of speakers; keep them on topic. 3. Clarify the feedback Don’t assume. Ask. Re-state. 4. Note and thank Take notes. Thank people. 5. Close the critique Summarise main points. Thank. Adjourn.
off Before you speak, ask yourself: Do these words avoid hurting? Are they practically helpful? If not, rephrase. ☺ Good “The text at the bottom seems hard to read because of the thin font. Maybe you use a thicker one?” ☹ Bad “That bottom part is just totally sucky.”
point and refer to the design. ☺ Good “This section here <points with finger> feels misaligned.” ☹ Bad “You totally don’t know how to align stuff, do you?!?”
– else your critique might miss the point. ☺ Good G: “So the player sees troops from up above?” R: “No, it’s first-person view: the player is another soldier.” ☹ Bad G: “The camera position strikes me as not very immersion- inducing.”
why you suggest a solution – and cannot come up with an even better one. ☺ Good A: “That red and green is problematic for the color blind. Maybe you make your red brighter for more contrast?” B: “Good idea – or I could switch to blue and yellow.” ☹ Bad “Make your red brighter.”
understood “You want to draw attention to this title …” 2. Restate the plan you understood “… and therefore use this different font ...” 3. Name the design principle you base your critique on “… but to create an effective difference …” 4. Make your observation “… that font still seems too similar to the main text.” (Optional) Suggest a solution “I suggest you also increase the font size.”