Before AI ethics and human-centred AI, before Frank Pasquale's "The Black Box Society", before Brett Fischmann and Evan Selinger's "Re-Engineering Humanity", before Jerry Z. Muller's "The Tyranny of Metrics", before Kars Alfrink's "Contestable AI", before Dan Davies' "The Unaccountability Machine" --- we (= the tight filter bubble of second gen Internet intelligentsia) were musing gently about what it means when more and more of everyday life gets offloaded into and organised by software.
Oh those innocent days.
Part of that was me joining the stage with Tom Armitage (Hello Lamppost!) and Kars Alfrink to talk about games. I used Zuckmayer's play The Captain of Köpenick about an ex-con hacking a Prussian bureaucratic infinite regress to discuss how offloading social regulation into automated decision-making will require such manual overrides and invite and necessitate both bad and desirable forms of "gaming the system".
In hindsight, I think many of these ideas have been fleshed out and evidenced way better since, including in the concept of contestability (https://contestable.ai/). But I still think there is some unexplored purchase in the idea that automated rule systems = game-like = invite gaming, and my throw-away taxonomy of types of gaming the system. Enjoy.
Talk given at Lift'12 in Geneva, February 23, 2012.