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Startup Institute: UX & User-Centered Design

Conor Sheehan
October 22, 2014

Startup Institute: UX & User-Centered Design

An intensive workshop for Startup Institute from March 2015.

Aimed at teaching high-level concepts and approaches to user experience design. The workshop serves as an introduction to:

* Lean UX
* Collaborative & Iterative design
* User-centered design
* Jobs To Be Done (JTBD)
* Design Sprints

Conor Sheehan

October 22, 2014
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Transcript

  1. A well designed product has a meaning to the user

    Good design elicits emotions What makes a good user experience?
  2. Design thinking takes a solution-focused approach to problem solving, working

    collaboratively to iterate an endless, shifting path toward perfection. It works toward product goals via specific ideation, prototyping, implementation, and learning steps to bring the appropriate solution to light.
  3. Lean UX is the practice of bringing the true nature

    of a product to light faster, in a collaborative, cross-functional way that reduces the emphasis on thorough documentation while increasing the focus on building a shared understanding of the actual product experience being designed.
  4. Outcomes vs Outputs “We will create a single sign-on feature”

    “We want to increase the number of new sign- ups to our service”
  5. Assumptions I believe my customers have a need to _______.

    I will make money by _______. Who is the user? What problems are we solving?
  6. Problem Statement [Our product] was designed to achieve [these goals].

    We have observed that the product isn’t meeting [these goals], which is causing [this adverse effect] to our business. How might we improve [product] so that our customers are more successful based on [these measurable criteria]?
  7. Hypotheses We believe [this statement is true]. We will know

    we’re [right/ wrong] when we see the following feedback from the market: [qualitative feedback] and/or [quantitative feedback] and/or [key performance indicator change].
  8. Lean UX Process 1. Identify outcomes 2. Write problem statement

    3. Declare assumptions 4. Develop hypotheses 5. Design experiments 6. Run experiments 7. Learn!
  9. “Create a solution that embraces and satisfies constraints & desires.

    It must be simultaneous. One cannot ignore the other.”
  10. “The enchanted objects that will succeed will be the ones

    that carry on the traditions and promises of the objects of our age-old fantasies, the ones that connect with and satisfy our fundamental human desires. They will be cars that transport us as safely and as delightfully as flying carpets, writing instruments that remember, rings that connect us, tools with as much utility, familiarity, and character as my family’s barometer”
  11. Design Sprints Day 1: Understand Day 2: Diverge Day 3:

    Decide Day 4: Prototype Day 5: Validate
  12. Lean UX: UX design approach for a product JTBD: Explore

    users motivations & behaviors Design Sprints: Ideation process for problem-solving
  13. ???

  14. Pitfalls to avoid in UX. How do I create awesome

    web applications? Do you create your own templates for different design styles?
  15. I’m more curious about exploring elements of the design process

    from general idea to a first prototype. What is the entire process of design/UX from start to finish? What do I want to do with my life?