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Diamond Warwick Guide - EN version

Crvor
April 04, 2013

Diamond Warwick Guide - EN version

How to Warwick - PPT

Crvor

April 04, 2013
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  1. How to Warwick ? A comprehensive in-depth guide for the

    Blood Hunter Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  2. Who’s Warwick ?  Melee champion  High sustain provided

    by 3 of the 5 abilities  Cheap character to buy (585 – 1350 )  Can be played in the jungle or in the top lane  Very easy character to play in term of mechanics Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  3. Jungle VS Top lane  All a matter of preference

     Considered a bad char in both roles  Jungle feels safer to reach end game Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  4. Jungle VS Top lane Top lane strengths :  High

    sustain  Correct burst post-6  Correct mid ganks  Correct brush control in most matchups Top lane weaknesses :  No AoE therefore no pushing capacity  High mana consommation and can’t use Tear on top of it  No escapes  No real answer to the bursty characters Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  5. Strengths  Extremely easy character in terms of mechanics 

    Ability to solo Drake early  Infinite Duress (R) during early game  Hunter’s Call (W) Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  6. Weaknesses  One of the slowest if not the slowest

    cleaner in the game  Extremely vulnerable to invades  Need a very in-depth knowledge of the jungle to be played effectivly  Can’t run flash  Can’t run defensive masteries  Very un-customisable character  Has to run Wit’s End  Hungering Strike (Q)  Blood Scent (E)  Infinite Duress (R) end game wise  Very exp / gold dependant character even tho his clear time is terrible  Has to take every single buff early on  Tend to draw the team flame to you Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  7. Runes Guide Menu Presentation Who’s Warwick ? Top Lane VS

    Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  8. Runes MS Quint :  Clear speed  Synergy with

    ghost  Ganking potential  Teamfighting mobility AS Red :  Best clear speed Armor Yellow :  Best to soak up damages early on  Way better than the AS yellow MR/level Blue :  Dont need MR early on  Harder to get MR compared to armor Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  9. Masteries Guide Menu Presentation Who’s Warwick ? Top Lane VS

    Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  10. Masteries 21/0/9 VS 9/21/0 :  Main problem of Warwick

    is his clear time – need to compensate as much as possible  Allows more powerful ganks  Sustain shouldn’t be a problem 21/0/9 VS 21/9/0 :  Movement speed is one of your main stats  Buffs are your biggest force 21/0/9 VS 9/0/21 :  Trading too much clear time and gank potential for the amount of utility you get Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  11. Masteries Offense Tree Sorcery VS Fury :  CDR offers

    more than AS in term of gold value  Loss of AS compensated a bit by Hunter’s Call Butcher VS Sorcery :  Butcher is a huge clearing boost compared to 2 points in Sorcery  Trade for a better early game Sunder VS Destruction :  Not enough Split Push Havoc VS Sunder :  Losing too much damages out of spells Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  12. Masteries Utility Tree Improved recall :  Too situational 

    Better for Split Pushers / Laners Meditation VS Wanderer :  Will generally reach the target thanks to Infinite Duress  Can’t be used to chase  Better to get the last mana point to throw the ultimate spell Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  13. Summoner Spells Objectives securization. Clear time. VS 300s CD 210s

    CD Best used as an escape Best used on an agressive way Gives safety pre-6 Gives threat pre-6 Allows flash + ult engages Offers better mobility overall Better with comboing characters Better with sustained damages Allows Split Pushing Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  14. Skillset Eternal Thirst  Huge scaling damage boost (equal to

    wit’s end on level 16)  Huge scaling heal  Powerful magic damaging source relying on AS Tips :  Always start the fight with your ultimate to get full stacks instantly  Try to focus a single target during fights to maximize your survivability Overall : 7/10 One of the two defining Warwick’s abilities. Very powerful from early to end game. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  15. Skillset Hungering Strike (Q)  Low damaging spell  Decent

    healing  High mana cost  Its scaling is overrated (400 damages and 320 heal on a 2500 HP target with no MR)  Has its peak at level 9 (level 5 of the spell) Tips :  Try not to Q when you chase a prey, it stops Warwick for a brief time  Use it to damage in team fights, aim the carries. Don’t target the tanks to regen a bit more and be careful of the MR. Overall : 2/10 Not godawful but very overrated. It’s absolutely not the core of the skillset. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  16. Skillset Hunter’s Call (W)  HOLY SH…!  Best team

    buff in the game  Perma buff with 40% CDR  Huge area (1200)  Good for clearing, good to push, good to teamfight, good to 1v1  Provides a 5000g buff Tips :  Spam it Overall : 10/10 Best skill on Warwick. Best skill in the game. This is why you’ll climb the ladder. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  17. Skillset Blood Scent (E)  Decent chasing tool  OK

    while ganking  Generally OK when it triggers  Huge mobility boost  Can keep vision on a low prey when it enters a brush Tips :  Do not disable it. Ever. Overall : 4/10 Correct. Just correct. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  18. Skillset Infinite Duress (R)  Extraordinarly powerful ganking tool 

    Huge suppress  Huge damages  Huge heal  Nice gap closer  But can be cancelled easily Tips :  Always use it in the beginning of the fight to trigger Eternal Thirst and Blood Scent  Use it as a gap closer in teamfights and assume it’ll be cancelled Overall : 7/10 Extremely strong early on. Decent late. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  19. Skillset > > >  The healing and damages on

    Infinite Duress (R) are too strong not to take them  You need Hungering Strike (Q) to pull off decent ganks  It’s OK to level Hunter’s Call (W) only as a second spell since it’s a strong team fighting boost and scales with stuff  1 point in Blood Scent (E) to keep vision of target in brushes Level 1 Level 2 Level 3 Level 4 Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  20. Item Build Starting items Machete :  Fastest clearing item

    Health potions :  Needed to recover from the level 1 because of the 21/0/9 Sight Ward :  Very important to secure your level 1 Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  21. Item Build (1 – 3) First back Madred : 

    Fastest clearing item at this point  Better than Spirit Stone since you are using mainly basic attacks to kills monsters Boots :  Clearing speed and gank potential Health potions :  Extremely fighting cost-efficient item early on  Adds 150 HP to your HP pool (around 20% HP) Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  22. Item Build (1 – 3) Core Build Wit’s End :

     Most cost-efficient item on Warwick  Provides a decent amount of MR with an incredibly high amount of AS / magic damages  Boost your ganking potential and clearing speed a lot  Allows split pushing and dueling Pink Ward :  Best consumable in the game, map control and objectives scurization Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  23. Item Build Items to consider : By far the best

    boots in the game. Provide a lot of sustain while you’re going for the ADC. Only versus 3 AP who have mass CC. Very overrated item. Best auto-attackers counter which also provide a ton of health to counter AP burst. Highest cost-effective MR item for Warwick. The passive provides a huge survivability boost even versus non magic based characters. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  24. Item Build Items to consider : Excellent item with excellent

    stats when it comes to face a heavy auto-attacker composition. Best tanky item versus a heavy magical team. Superior to Warmog in my opinion due to the utility it provides. Best luxury item. Better with a bit of HP stuff before it due to the scaling passive. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  25. Item Build Composition example : Final item build : Guide

    Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  26. Item Build Composition example : Final item build : Guide

    Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  27. Item Build Composition example : Final item build : Guide

    Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  28. Early Game Definition of the early game :  The

    early game is defined by the period of time to go through the levels 1 to 6. Goals of the level 1 :  To secure a blue buff. Goals of the early game :  To rush the level 6 as soon as possible. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  29. Early Game How to use your level 1 ward –

    Scenario 1 – "They’ll most likely invade" Answer : Ward your blue and fight on it with vision if they come. How to recognize this situation :  Their jungler needs a blue (Fiddlesticks, Amumu mainly).  They have a better level 1 (Blitzcrank, Thresh, Ashe, Taric, Leona, Elise, …)  They run double jungle. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  30. Early Game How to use your level 1 ward –

    Scenario 2 – "Anything else" Answer : Ward your red and start blue. How to recognize this situation :  They will most likely invade your red because their jungle is energy based and people don’t understand the value of the blue buff (Lee, Shyvana, …)  They have a worse level 1 (Soraka, Ryze, Nidalee, …)  Their jungler might try to kill you on red after his blue start (Lee, J4, Hecarim, Vi, …) Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  31. Early Game The jungling routes – Route 1 – Smiteless

    blue : Pros :  Offer the best ganks once level 6  Optimize the uptime of the buffs Cons :  Needs to be careful of not getting killed on red  Needs a smiteless blue Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  32. Early Game The jungling routes – Route 2 – No

    smiteless blue or opponent jungler invading your red : Pros :  Can be used if you didn’t get a smiteless blue Cons :  Delay the uptime of the buffs  You won’t have your red for your first gank Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  33. Early Game The jungling routes – Route 3 – They

    invaded your blue but didn’t take it : Pros :  Allows you to fully recover from the initial invade  Give you more invading possibilities Cons :  Slightly slower clear Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  34. Early Game The jungling routes – Route 4 – Your

    blue got stolen : Pros :  Can still make some invading actions but it’s getting dangerous  You will get your red in time for your level 6 ganks Cons :  Slower clear because of mana problems Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  35. Early Game The jungling routes – Route 5 – Your

    red got stolen : Pros :  Still a safe route Cons :  Very slow and hard to take opportunities pre-6 without red Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  36. Early Game Post 1st back – Route 1 : Post

    1st back – Route 2 : Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  37. Early Game Optimize your jungling route : VS Guide Menu

    Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summmoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  38. Early Game Optimize your jungling route : First option is

    better because you are not running twice on the red portion. Therefore your clearing will be faster. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  39. Early Game Invading the opponent jungler – When ? 

    If you started red and the opponent is ganking level 3  If the opponent jungler ganked level 2 Invading the opponent jungler – Why ?  Denying his farm in order to reduce his pressure before your level 6 by reducing his level  Having access to camps where you can only kill the big one Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  40. Early Game Invading the opponent jungler – The difference between

    the camps  Importance of searching for a low risk – high reward situation. Therefore : > >  Stealing the big wraith is the easiest thing to do since you will be able to take it and walk away safely.  The small golems come second considering that if you invaded, the jungler is out of position to defend and the big one is giving quite a lot of exp/gold.  Finally the wolves are generally not worth since the big one isn’t giving a lot of exp/gold and is in a pretty tricky position. Too much risk for a low reward. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  41. Early Game Invading the opponent jungler – The necessity of

    starting red  You want to have your double buffs when you’re invading in order to have a fast clear and the ability to defend yourself.  You want to be as close as possible to their wraiths, therefore, taking blue second is the best way to do so. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  42. Early Game Invading the opponent jungler – Invading versus a

    level 2 gank  If the opponent jungler is ganking level 2, he will have only 1 buff and will allow you to steal his other one easily.  Do not grab your double buffs before going for the steal, rush for it after your first buff.  You should get 3 buffs on your first route and be extremely ahead at this point. This is why level 2 ganks are terrible versus Warwick. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  43. Early Game Early game golden rules :  Rushing 6

    is your absolute priority.  Do not attempt any kind of ganks except if you are 100% sure you will GET the kill (mainly if there is a dive and you can grab the guy with only 1 Q)  Do not cover a lane if you are underleved or if the jungler can come and dive. Warwick is extremely bad to cover and has no wave clear potential. Be extremely careful about this.  Always try to invade if you have the ability to do so. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  44. Mid Game Definition of the mid game :  The

    mid game is defined by the period of time starting at your level 6 and going until the end of the laning phase which should be when your team starts gathering. Goals of the mid game :  To compensate your non-existence pre-6.  To apply as much pressure as possible by ganking.  To not fall behind in term of gold and exp.  To keep control of the objectives. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  45. Mid Game The situation when you reach 6 : YOUR

    TEAM WILL BE LOSING IT’S NORMAL  You have been doing literally nothing for the first 6 levels which should be something like 7 to 8 minutes in the game.  You can’t expect your team to win 4v5 when the opponent jungler will most likely pressure a lot while you are only farming.  The most common scenario will be to have 1 lane winning cause of outplay, 1 lane losing cause of outplay and 1 lane losing cause of the jungler.  If you can’t balance a losing situation, you will most likely lose the game. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  46. Mid Game Applying pressure through ganks :  Do not

    gank a losing lane! You have less kill potential.  You want to snowball a lane or two.  You can’t expect someone who failed not to fail again.  The more someone get farmed, the less gold value he has.  Bot and mid are very rewarding because of the dragon positioning early on.  Mid is the most rewarding lane because the AP Carry is usually your main threat.  Bot is the hardest lane to gank early on.  Don’t hesitate to ghost for a kill.  Always tab to aknowledge the number of wards on each lane. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  47. Mid Game Knowing the common starting builds – Solo lanes

    :  2 9 1 4 1 1 1 1 3 1 6 1 Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  48. Mid Game Knowing the common starting builds – Support :

     5 4 2 2 1 3 2 1 2 1 2 1 2 1 1 Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  49. Mid Game Not falling behind in term of exp and

    gold :  Ganking without isn’t worth it.  Always take and until the end of the laning phase.  Each camp you let unkilled is a loss of gold and exp. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  50. Mid Game Reasoning behind taking on a jungler : 

    Very important exp/gold source on a jungling route, allowing the jungler to stay on the same level as the solo lanes.  The CDR is way more important than the mana regen on blue due to cost efficiency. The jungler is the one who is able to use the buff the most by pressuring the whole map through CDR.  The jungler is choosing his fights. The mid laner is surviving them. Therefore it’s safer for the jungler to get it. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  51. Mid Game Reasoning behind taking on Warwick :  Very

    important exp/gold source on a jungling route, allowing the jungler to stay on the same level as the solo lanes.  Offers a reliable CC. Stronger slow on a melee (8% / 16% / 24%) VS ranged (5% / 10% / 15%). Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  52. Mid Game Keeping control of the objectives :  The

    is by far the most important goal of the mid game.  His value is equal to more than 3 kills.  It is the best way to compensate a bad early game.  This is one of the main reason explaining why you are always carrying a pink ward after your second back.  It’s easy to solo it post level 6 with : Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  53. Mid Game When should you attempt to solo the Dragon

    ?  You should always pink it. No exception. Don’t do it without a pink. Just don’t. If it’s warded, kill the ward and get out. They’ll know something is fishy at this point.  Your mid needs to be alive and needs to give you vision on the opponent mid.  Your bot needs to be alive and needs to give you vision on the opponent bot.  You need to be able to estimate where the opponent jungler is. Go for Dragon if you see him ganking top.  Don’t hesitate to stop if you see either mid or bot missing and there’s a slight chance that they’ll come for you.  If you can finish it and need to die in the process… Do it. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  54. Mid Game A few more tips concerning the Dragon –

    The Pink Ward : Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  55. Mid Game A few more tips concerning the Dragon –

    The path to Dragon : Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  56. End Game Definition of the end game :  The

    end game is defined by the period of time starting after the laning phase when your team starts gathering. Goals of the end game :  To keep control of the Dragon and Nashor.  To get as many towers as possible.  To keep pressure on the map by knowing when to split and when to gather.  To win team fights. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  57. End Game Keeping control of the :  Don’t forget

    about the dragon.  Keep tracking the respawn.  Keep it pinked before its respawn.  It’s still a huge source of gold you can take alone for your team.  Don’t fight for it if your team is behind.  Do never take a fight outnumbered. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  58. End Game Do not go for if :  Nashor

    should be always warded (preferably pinked)  Do not go for Nashor if your team is composed by great pushers (Double AD, ranged AP, …)  Do not go for Nashor if your team is ahead and the opponent jungler is alive  Do not go for Nashor if your team is ahead and you don’t have at least 2 more people alive  Do not go for Nashor if you don’t have a pink or an oracle’s  Do not go for Nashor because one opponent is bot  Do not go for Nashor if the main damage dealers on your team are dead  Do not go for Nashor if your team is starting it without respecting these rules Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  59. End Game Always try to sneak if :  Always

    try to sneak Nashor if your team is 0-15 or below  That’s it Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  60. End Game Contest if :  Your team is behind

    and you have at least the same number of players able to fight  Your team is ahead and you have the at least the same number of players able to fight -1  You have a great poking composition (Nidalee, Lux, Jayce, …)  Strong AoE CC (Amumu, Kennen, Morgana, …) Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  61. End Game Stop doing and fight if :  They

    come and Nashor is above 20% HP Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  62. End Game Try to steal alone if :  Never.

    Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  63. End Game Try to force if :  Never. Guide

    Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  64. End Game Taking the :  Turrets are a reliable

    source of global gold.  Once your team is gathered, you should try to aim for the Tier 1 turrets first.  Mid turrets > Bot turrets > Top turrets.  End game wise, Tier 1 turrets are less valuable than the drake. Tier 2 and 3 are more valuable than the drake.  Turrets offer vision and map control. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  65. End Game How to siege as Warwick :  Do

    not go auto-hit the turret if they have hard engages or wave clearing.  Stay in the back and use  Soak up damages and regen through on minions. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  66. End Game Keeping pressure on the map – When do

    you split push ?  You want to split push only if your team is behind.  You want to split push if you don’t have a pushing composition (full Melee) and are not ahead enough to dive.  Do not split push if the enemy team is gathered and pushing.  Do not split push if you can’t know where your opponents are and if the ward coverage is bad.  Do not split push if they have Teleport, globals, huge gap closers and your ghost isn’t up.  Do not split push if you are very far behind. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  67. End Game Keeping pressure on the map – Why do

    you split push ?  You want to split push to get a massive amount of gold and exp and draw pressure on you, for example, to delay a Nashor push.  You want to force duels with Warwick because you are a BEAST when it comes to 1v1.  You want to delay the team fights in order to grab an gamechanging item (Randuins, FH, Bulwark).  You can’t push. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  68. End Game Keeping pressure on the map – When do

    you gather to push ?  You want to push if you are ahead.  You want to push if the enemy team is split pushing.  You want to push if your team is composed by great pushers (Double AD, ranged AP).  You want to push if your team if composed by great pokers (AP Nidalee, Lux, Caitlyn, …)  You want to push mid as 5 if they are pushing another lane as 5 because of Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  69. End Game Keeping pressure on the map – Pushing back

    lanes  Always go to push back lanes when you are waiting for your teammates to gather around an objective.  Do not go if the opponent team is gathered and pushing. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  70. End Game Teamfighting as Warwick – Frontline VS Backline 

    A frontline is composed by the characters who’ll rush into the fight to go for the carries.  A backline is generally composed by the ranged carries and the ranged supports who’ll try to kite and kill the opposing frontline. You will win the fight if :  Your backline kills the opposing frontline faster.  You kill the opposing backline faster. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  71. End Game Teamfighting as Warwick – Frontline VS Backline The

    concept of Frontline VS Backline itself explains why Warwick is the most powerful character in the game end game wise. He offers a very tough frontline while giving an extraordinary buff to his backline. All you have to do is survive long enough for your backline to do the job. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  72. End Game Teamfighting as Warwick – How to Teamfight as

    Warwick  Jump for the highest source of damage in the opposing team. Once it’s dead, go for the next one. Repeat until they’re all dead.  Keep running for your primary target while regenerating on the closest target.  Do not peel.  Be sure to stay in range to apply Hunter’s Call on your AD Carry.  Pop ghost. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  73. Matchups Matchups – Junglers - Example Early : 0/10 Mid

    : 6/10 End : 10/10 Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  74. Matchups Matchups – Junglers Early : 5/10 Early : 9/10

    Mid : 3/10 Mid : 6/10 End : 3/10 End : 8/10 Early : 9/10 Early : 7/10 Mid : 9/10 Mid : 7/10 End : 8/10 End : 6/10 Early : 7/10 Mid : 10/10 End : 7/10 Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  75. Matchups Matchups – Top Laners Early : 9/10 Early :

    8/10 Mid : 6/10 Mid : 8/10 End : 9/10 End : 4/10 Early : 2/10 Early : 4/10 Mid : 10/10 Mid : 4/10 End : 4/10 End : 5/10 Early : 5/10 Mid : 7/10 End : 7/10 Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  76. Matchups Matchups – Top Laners Early : 7/10 Early :

    2/10 Mid : 7/10 Mid : 7/10 End : 7/10 End : 10/10 Early : 7/10 Early : 2/10 Mid : 10/10 Mid : 4/10 End : 7/10 End : 7/10 Early : 3/10 Mid : 9/10 End : 9/10 Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  77. Matchups Matchups – AD Carries Early : 8/10 Early :

    8/10 Mid : 5/10 Mid : 6/10 End : 5/10 End : 2/10 Early : 7/10 Early : 4/10 Mid : 6/10 Mid : 8/10 End : 6/10 End : 10/10 Early : 2/10 Mid : 5/10 End : 8/10 Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  78. Matchups Matchups – Supports Early : 9/10 Early : 7/10

    Mid : 5/10 Mid : 7/10 End : 3/10 End : 7/10 Early : 8/10 Early : 6/10 Mid : 5/10 Mid : 9/10 End : 5/10 End : 8/10 Early : 10/10 Mid : 8/10 End : 4/10 Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  79. Champion select Champion Select – The tips  Always call

    your role in a nice way. Always announce that you’ll be taking the blues early on. You can also suggest bans if you feel like it. Here is an example : “Hi guys. I'm preferably jungle. I suggest banning Vi and Volibear. I suggest not picking a heavy-blue reliant mid laner since I'll be taking the buffs til the end of the laning phase. I can't ADC.”  Always check your runes and masteries before game.  Be prepared to adapt to the team picks. Pick order > call order. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  80. In-Game communication In-Game communication – The tips  The chat

    is 100% useless. Not 99%, 100%. Only purpose is to joke around.  You should REALLY press the ignore button when someone starts being toxic.  You can’t chain games with people having a bad attitude without being affected to some extent.  You can have a really good communication with pings while being in /ignore all.  Do not let people annoy you.  Do never ever EVER comment on someone’s actions. You are only complimenting, writing timers and leading the game by using the chat. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary
  81. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle

    Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary Leading the game Leading the game – The tips  Keep pinging as much as possible : ganks, enemies missing, objectives.  You are able to make the good decision, use it to coordonate your team.  If someone is making a bad call, you are not forced to follow. Do not argue tho.
  82. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle

    Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary Being cold-blooded Being cold-blooded – The tips  If your teammate made a mistake and you are not 100% sure you can save him without dying, let him die. No exception.  If you can’t defend a tower, try to pressure somewhere else.  If you can’t win a 5v5, let them die as 4.  If you can’t contest an objective, let them die as 4.  If you can’t defend a push, let them die as 4.  Do not listen to what people are saying.  Do not listen to what people are saying.  Your KDA is very good indicator of how well you are doing.  Do never surrender.
  83. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle

    Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary Relativising the result Relativising the result – The tips  You can’t win every single game.  You can’t play perfectly every single game.  If you lost the game, it’s YOUR fault.  If you won the game, that’s because of your team.  You could have always done something better.  You are BAD. VERY BAD. So am I.  Having 55% win is enough.  Being behind isn’t a justification to overlook this guide and attempt stupid plays.
  84. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle

    Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary Summary Warwick IS viable  Rush your level 6.  Gank everytime your ult is up.  Don’t gank a losing lane.  Hunter’s call is the best spell in the game.  Go for the main damage source in teamfights.  Think about your itemization.  Analyze the threats.  Solo drake as much as possible.  Do not go for Nashor.  Be a nice guy.  Use the ignore button.  Ping a lot.  Lead your team.  Do never surrender. Congratulations! You are now a Diamond level Warwick player.
  85. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle

    Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary Stream schedule Every day 10AM PST – 12AM PST
  86. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle

    Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary Follow me! /IamCrvor /IamCrvor /IamCrvor /IamCrvor
  87. Guide Menu Presentation Who’s Warwick ? Top Lane VS Jungle

    Strengths Weaknesses Pre-Game Theory Runes Masteries Summoner spells Skillset In-Game Theory Item build Early game Mid game End game Matchups General Tips Champion select In-Game communication Leading the game Being cold-blooded Relativising the result Summary Thanks! Thanks for watching and don’t forget… It’s only fun if they run ;)