Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Gamestorming Accessibility - A11Y Bytes Sydney 2013

Gamestorming Accessibility - A11Y Bytes Sydney 2013

Presented at A11Y Bytes Sydney on Global Accessibility Awareness Day 9th May 2013.

'Gamestorming' is the fun process of playing with a scenario to generate new approaches. In this talk, Danielle will demonstrate several gamestorming techniques, focussing on the task of making accessibility part of the normal web design workflow for the average agency or freelancer.

5b8858a6d2a06919c210c7fd11cadf8f?s=128

Danielle Breckon

May 09, 2013
Tweet

More Decks by Danielle Breckon

Other Decks in Technology

Transcript

  1. Gamestorming Accessibility @daniib

  2. “Rules of ordinary life temporarily suspended” Quote by: Gary, Brown

    & Macanufo in book Gamestorming
  3. It’s like adding vegetables chopped reeeaaally small to Spaghetti Bolognese

  4. so that kids don’t know they are eating them

  5. Play Live Gamestorming activity called: “Challenge Cards”

  6. Objective: Identify and explore challenges, problems or potential pitfalls with

    a product
  7. Product: 10 min HR induction video produced by the client

    to upload to LMS/ Intranet website
  8. Team 2: Challenge Team Right side of room

  9. Team Challenge: Identify challenges for the product

  10. Team 1: Solution Team Left side of room

  11. Team Solution: Explore solutions, without directly knowing the challenges

  12. Team Challenge Team Solution + 1 Point =

  13. Team Challenge Team Solution + 1 Point X =

  14. Then, challenge & solution teams write a solution card together

  15. Lets Play!

  16. Why it works? Competition Engaged & immersed Accesses your creativity

  17. Product Pinocchio Bring product to life and give it a

    personality
  18. None
  19. $100 Test Prioritisation of features using cold hard cash!

  20. None
  21. Thanks! about.me/daniib @daniib